/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_MODELS_SHOPITEMS_H #define GUI_MODELS_SHOPITEMS_H #include "enums/resources/item/itemtype.h" #include "enums/simpletypes/itemcolor.h" #include "gui/models/listmodel.h" #include "utils/cast.h" #include "utils/vector.h" #include "localconsts.h" class ShopItem; /** * This class handles the list of items available in a shop. * * The addItem routine can automatically check, if an item already exists and * only adds duplicates to the old item, if one is found. The original * distribution of the duplicates can be retrieved from the item. * * This functionality can be enabled in the constructor. */ class ShopItems final : public ListModel { public: /** * Constructor. * * @param mergeDuplicates lets the Shop look for duplicate entries and * merges them to one item. */ ShopItems(const bool mergeDuplicates, const std::string ¤cy); A_DELETE_COPY(ShopItems) ~ShopItems() override final; /** * Adds an item to the list. */ ShopItem *addItem(const int id, const ItemTypeT type, const ItemColor color, const int amount, const int price); /** * Adds an item to the list (used by sell dialog). Looks for * duplicate entries, if mergeDuplicates was turned on. * * @param inventoryIndex the inventory index of the item * @param id the id of the item * @param amount number of available copies of the item * @param price price of the item */ ShopItem *addItem2(const int inventoryIndex, const int id, const ItemTypeT type, const ItemColor color, const int amount, const int price); ShopItem *addItemNoDup(const int id, const ItemTypeT type, const ItemColor color, const int amount, const int price); /** * Returns the number of items in the shop. */ int getNumberOfElements() override final A_WARN_UNUSED { return CAST_S32(mShopItems.size()); } bool empty() const noexcept2 A_WARN_UNUSED { return mShopItems.empty(); } /** * Returns the name of item number i in the shop. * * @param i the index to retrieve */ std::string getElementAt(int i) override final A_WARN_UNUSED; /** * Returns the item number i in the shop. */ ShopItem *at(const size_t i) const A_WARN_UNUSED; /** * Removes an element from the shop. * * @param i index to remove */ void erase(const unsigned int i); /** * Removes an element from the shop and destroy it. * * @param i index to remove */ void del(const unsigned int i); /** * Clears the list of items in the shop. */ void clear(); STD_VECTOR &items() A_WARN_UNUSED { return mShopItems; } STD_VECTOR &allItems() A_WARN_UNUSED { return mAllShopItems; } void setMergeDuplicates(const bool b) { mMergeDuplicates = b; } void updateList(); private: /** * Searches the current items in the shop for the specified * id and returns the item if found, or 0 else. * * @return the item found or 0 */ ShopItem *findItem(const int id, const ItemColor color) const A_WARN_UNUSED; bool findInAllItems(STD_VECTOR::iterator &it, const ShopItem *const item); /** The list of items in the shop. */ STD_VECTOR mAllShopItems; STD_VECTOR mShopItems; std::string mCurrency; /** Look for duplicate entries on addition. */ bool mMergeDuplicates; }; #endif // GUI_MODELS_SHOPITEMS_H