/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/models/playertablemodel.h" #include "being/playerrelations.h" #include "gui/widgets/dropdown.h" #include "gui/widgets/label.h" #include "gui/models/playerrelationlistmodel.h" #include "utils/delete2.h" #include "utils/dtor.h" #include "debug.h" static const int COLUMNS_NR = 2; // name plus listbox static const int NAME_COLUMN = 0; static const unsigned int RELATION_CHOICE_COLUMN = 1; static const unsigned int ROW_HEIGHT = 12; // The following column widths really shouldn't be hardcoded // but should scale with the size of the widget... except // that, right now, the widget doesn't exactly scale either. static const unsigned int NAME_COLUMN_WIDTH = 230; static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80; #define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + (column)) PlayerTableModel::PlayerTableModel(const Widget2 *const widget) : Widget2(widget), TableModel(), mPlayers(nullptr), mWidgets(), mListModel(new PlayerRelationListModel) { playerRelationsUpdated(); } PlayerTableModel::~PlayerTableModel() { freeWidgets(); delete2(mListModel) delete2(mPlayers) } int PlayerTableModel::getRows() const { if (mPlayers != nullptr) return CAST_S32(mPlayers->size()); return 0; } int PlayerTableModel::getColumns() const { return COLUMNS_NR; } int PlayerTableModel::getRowHeight() const { return ROW_HEIGHT; } int PlayerTableModel::getColumnWidth(const int index) const { if (index == NAME_COLUMN) return NAME_COLUMN_WIDTH; return RELATION_CHOICE_COLUMN_WIDTH; } void PlayerTableModel::playerRelationsUpdated() { signalBeforeUpdate(); freeWidgets(); StringVect *const player_names = playerRelations.getPlayers(); delete mPlayers; mPlayers = player_names; // set up widgets for (unsigned int r = 0, fsz = CAST_U32( player_names->size()); r < fsz; ++r) { const std::string name = (*player_names)[r]; Widget *const widget = new Label(this, name); mWidgets.push_back(widget); DropDown *const choicebox = new DropDown(this, mListModel, false, Modal_false, nullptr, std::string()); choicebox->setSelected(CAST_S32( playerRelations.getRelation(name))); mWidgets.push_back(choicebox); } signalAfterUpdate(); } void PlayerTableModel::updateModelInRow(const int row) const { const DropDown *const choicebox = static_cast( getElementAt(row, RELATION_CHOICE_COLUMN)); if (choicebox == nullptr) return; playerRelations.setRelation(getPlayerAt(row), static_cast( choicebox->getSelected())); } Widget *PlayerTableModel::getElementAt(int row, int column) const { return mWidgets[WIDGET_AT(row, column)]; } void PlayerTableModel::freeWidgets() { delete2(mPlayers) delete_all(mWidgets); mWidgets.clear(); } std::string PlayerTableModel::getPlayerAt(const int index) const { if ((mPlayers == nullptr) || index < 0 || index >= CAST_S32(mPlayers->size())) { return std::string(); } return (*mPlayers)[index]; }