/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/ministatus.h"
#include "animatedsprite.h"
#include "configuration.h"
#include "graphics.h"
#include "playerinfo.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/statuswindow.h"
#include "gui/statuspopup.h"
#include "gui/textpopup.h"
#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/label.h"
#include "gui/widgets/progressbar.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/gamehandler.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern volatile int tick_time;
MiniStatusWindow::MiniStatusWindow():
Popup("MiniStatus")
{
listen(CHANNEL_ATTRIBUTES);
mHpBar = createBar(0, 100, 20, Theme::PROG_HP, "hp bar", _("health bar"));
StatusWindow::updateHPBar(mHpBar);
if (Net::getGameHandler()->canUseMagicBar())
{
mMpBar = createBar(0, 100, 20, Net::getPlayerHandler()->canUseMagic()
? Theme::PROG_MP : Theme::PROG_NO_MP, "mp bar", _("mana bar"));
StatusWindow::updateMPBar(mMpBar);
}
else
{
mMpBar = 0;
}
int job = Net::getPlayerHandler()->getJobLocation()
&& serverConfig.getValueBool("showJob", false);
mXpBar = createBar(0, 100, 20, Theme::PROG_EXP,
"xp bar", _("experience bar"));
StatusWindow::updateXPBar(mXpBar);
if (job)
{
mJobBar = createBar(0, 100, 20, Theme::PROG_JOB, "job bar",
_("job bar"));
StatusWindow::updateJobBar(mJobBar);
}
else
{
mJobBar = 0;
}
mWeightBar = createBar(0, 140, 20, Theme::PROG_WEIGHT,
"weight bar", _("weight bar"));
mInvSlotsBar = createBar(0, 45, 20, Theme::PROG_INVY_SLOTS,
"inventory slots bar", _("inventory slots bar"));
mMoneyBar = createBar(0, 130, 20, Theme::PROG_INVY_SLOTS,
"money bar", _("money bar"));
mArrowsBar = createBar(0, 50, 20, Theme::PROG_INVY_SLOTS,
"arrows bar", _("arrows bar"));
mStatusBar = createBar(100, 150, 20, Theme::PROG_EXP,
"status bar", _("status bar"));
loadBars();
updateBars();
setVisible(config.getValueBool(getPopupName() + "Visible", true));
mStatusPopup = new StatusPopup();
mTextPopup = new TextPopup();
addMouseListener(this);
Inventory *inv = PlayerInfo::getInventory();
if (inv)
inv->addInventoyListener(this);
StatusWindow::updateMoneyBar(mMoneyBar);
StatusWindow::updateArrowsBar(mArrowsBar);
updateStatus();
}
MiniStatusWindow::~MiniStatusWindow()
{
delete mTextPopup;
mTextPopup = 0;
delete mStatusPopup;
mStatusPopup = 0;
Inventory *inv = PlayerInfo::getInventory();
if (inv)
inv->removeInventoyListener(this);
std::list ::iterator it, it_end;
for (it = mBars.begin(), it_end = mBars.end(); it != it_end; ++it)
{
ProgressBar *bar = *it;
if (!bar)
continue;
if (!bar->isVisible())
delete bar;
}
}
ProgressBar *MiniStatusWindow::createBar(float progress, int width, int height,
int color, std::string name,
std::string description)
{
ProgressBar *bar = new ProgressBar(progress, width, height, color);
bar->setActionEventId(name);
bar->setId(description);
mBars.push_back(bar);
mBarNames[name] = bar;
return bar;
}
void MiniStatusWindow::updateBars()
{
int x = 0;
std::list ::iterator it, it_end;
ProgressBar* lastBar = 0;
for (it = mBars.begin(), it_end = mBars.end(); it != it_end; ++it)
safeRemove(*it);
for (it = mBars.begin(), it_end = mBars.end(); it != it_end; ++it)
{
ProgressBar *bar = *it;
if (!bar)
continue;
if (bar->isVisible())
{
bar->setPosition(x, 3);
add(bar);
x += bar->getWidth() + 3;
lastBar = bar;
}
}
if (lastBar)
{
setContentSize(lastBar->getX() + lastBar->getWidth(),
lastBar->getY() + lastBar->getHeight());
}
}
void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
{
if (index >= static_cast(mIcons.size()))
mIcons.resize(index + 1, 0);
delete mIcons[index];
mIcons[index] = sprite;
}
void MiniStatusWindow::eraseIcon(int index)
{
mIcons.erase(mIcons.begin() + index);
}
void MiniStatusWindow::drawIcons(Graphics *graphics)
{
// Draw icons
int icon_x = mStatusBar->getX() + mStatusBar->getWidth() + 4;
for (unsigned int i = 0; i < mIcons.size(); i++)
{
if (mIcons[i])
{
mIcons[i]->draw(graphics, icon_x, 3);
icon_x += 2 + mIcons[i]->getWidth();
}
}
}
void MiniStatusWindow::event(Channels channel _UNUSED_,
const Mana::Event &event)
{
if (event.getName() == EVENT_UPDATEATTRIBUTE)
{
int id = event.getInt("id");
if (id == HP || id == MAX_HP)
StatusWindow::updateHPBar(mHpBar);
else if (id == MP || id == MAX_MP)
StatusWindow::updateMPBar(mMpBar);
else if (id == EXP || id == EXP_NEEDED)
StatusWindow::updateXPBar(mXpBar);
else if (id == TOTAL_WEIGHT || id == MAX_WEIGHT)
StatusWindow::updateWeightBar(mWeightBar);
else if (id == MONEY)
StatusWindow::updateMoneyBar(mMoneyBar);
}
else if (event.getName() == EVENT_UPDATESTAT)
{
StatusWindow::updateMPBar(mMpBar);
StatusWindow::updateJobBar(mJobBar);
}
}
void MiniStatusWindow::updateStatus()
{
StatusWindow::updateStatusBar(mStatusBar);
if (mStatusPopup && mStatusPopup->isVisible())
mStatusPopup->update();
}
void MiniStatusWindow::logic()
{
Popup::logic();
for (unsigned int i = 0; i < mIcons.size(); i++)
{
if (mIcons[i])
mIcons[i]->update(tick_time * 10);
}
}
void MiniStatusWindow::draw(gcn::Graphics *graphics)
{
drawChildren(graphics);
}
void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event)
{
Popup::mouseMoved(event);
const int x = event.getX();
const int y = event.getY();
if (event.getSource() == mStatusBar)
{
mStatusPopup->view(x + getX(), y + getY());
mTextPopup->hide();
}
else if (event.getSource() == mXpBar)
{
if (PlayerInfo::getAttribute(EXP)
> PlayerInfo::getAttribute(EXP_NEEDED))
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", PlayerInfo::getAttribute(EXP),
PlayerInfo::getAttribute(EXP_NEEDED)));
}
else
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", PlayerInfo::getAttribute(EXP),
PlayerInfo::getAttribute(EXP_NEEDED)),
strprintf("%s: %u", _("Need"),
PlayerInfo::getAttribute(EXP_NEEDED)
- PlayerInfo::getAttribute(EXP)));
}
mStatusPopup->hide();
}
else if (event.getSource() == mHpBar)
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", PlayerInfo::getAttribute(HP),
PlayerInfo::getAttribute(MAX_HP)));
mStatusPopup->hide();
}
else if (event.getSource() == mMpBar)
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", PlayerInfo::getAttribute(MP),
PlayerInfo::getAttribute(MAX_MP)));
mStatusPopup->hide();
}
else if (event.getSource() == mJobBar)
{
std::pair exp = PlayerInfo::getStatExperience(
Net::getPlayerHandler()->getJobLocation());
if (exp.first > exp.second)
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", exp.first,
exp.second));
}
else
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", exp.first,
exp.second),
strprintf("%s: %u", _("Need"),
exp.second
- exp.first));
}
mStatusPopup->hide();
}
else if (event.getSource() == mWeightBar)
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", PlayerInfo::getAttribute(TOTAL_WEIGHT),
PlayerInfo::getAttribute(MAX_WEIGHT)));
mStatusPopup->hide();
}
else if (event.getSource() == mInvSlotsBar)
{
Inventory *inv = PlayerInfo::getInventory();
if (inv)
{
const int usedSlots = inv->getNumberOfSlotsUsed();
const int maxSlots = inv->getSize();
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
strprintf("%u/%u", usedSlots, maxSlots));
}
mStatusPopup->hide();
}
else if (event.getSource() == mMoneyBar)
{
mTextPopup->show(x + getX(), y + getY(),
event.getSource()->getId(),
toString(PlayerInfo::getAttribute(MONEY)));
}
else
{
mTextPopup->hide();
mStatusPopup->hide();
}
}
void MiniStatusWindow::mousePressed(gcn::MouseEvent &event)
{
if (!viewport)
return;
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
ProgressBar *bar = dynamic_cast(event.getSource());
if (!bar)
return;
if (viewport)
{
viewport->showPopup(getX() + event.getX(),
getY() + event.getY(), bar);
}
}
}
void MiniStatusWindow::mouseExited(gcn::MouseEvent &event)
{
Popup::mouseExited(event);
mTextPopup->hide();
mStatusPopup->hide();
}
void MiniStatusWindow::showBar(std::string name, bool isVisible)
{
ProgressBar *bar = mBarNames[name];
if (!bar)
return;
bar->setVisible(isVisible);
updateBars();
saveBars();
}
void MiniStatusWindow::loadBars()
{
if (!config.getValue("ministatussaved", 0))
{
if (mWeightBar)
mWeightBar->setVisible(false);
if (mInvSlotsBar)
mInvSlotsBar->setVisible(false);
if (mMoneyBar)
mMoneyBar->setVisible(false);
if (mArrowsBar)
mArrowsBar->setVisible(false);
return;
}
for (int f = 0; f < 10; f ++)
{
std::string str = config.getValue("ministatus" + toString(f), "");
if (str == "" || str == "status bar")
continue;
ProgressBar *bar = mBarNames[str];
if (!bar)
continue;
bar->setVisible(false);
}
}
void MiniStatusWindow::saveBars()
{
std::list ::iterator it, it_end;
int i = 0;
for (it = mBars.begin(), it_end = mBars.end();
it != it_end; ++it)
{
ProgressBar *bar = *it;
if (!bar->isVisible())
{
config.setValue("ministatus" + toString(i),
bar->getActionEventId());
i ++;
}
}
for (int f = i; f < 10; f ++)
config.deleteKey("ministatus" + toString(f));
config.setValue("ministatussaved", true);
}
void MiniStatusWindow::slotsChanged(Inventory* inventory)
{
if (!inventory)
return;
if (inventory->getType() == Inventory::INVENTORY)
StatusWindow::updateInvSlotsBar(mInvSlotsBar);
}
void MiniStatusWindow::updateArrows()
{
StatusWindow::updateArrowsBar(mArrowsBar);
}