/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef INVENTORYWINDOW_H #define INVENTORYWINDOW_H #include "inventory.h" #include "listener.h" #include "gui/widgets/window.h" #include "net/inventoryhandler.h" #include "net/net.h" #include #include #include #ifdef __GNUC__ #define _UNUSED_ __attribute__ ((unused)) #else #define _UNUSED_ #endif class Item; class ItemContainer; class InventoryFilter; class ProgressBar; class TextBox; /** * Inventory dialog. * * \ingroup Interface */ class InventoryWindow : public Window, public gcn::ActionListener, public gcn::KeyListener, public gcn::SelectionListener, public InventoryListener, public Mana::Listener { public: /** * Constructor. */ InventoryWindow(Inventory *inventory); /** * Destructor. */ ~InventoryWindow(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the selected item. */ Item* getSelectedItem() const; /** * Handles the mouse clicks. */ void mouseClicked(gcn::MouseEvent &event); /** * Handles the key presses. */ void keyPressed(gcn::KeyEvent &event); /** * Handles the key releases. */ void keyReleased(gcn::KeyEvent &event); /** * Updates labels to currently selected item. */ void valueChanged(const gcn::SelectionEvent &event); /** * Sets whether the split button should be shown. */ void setSplitAllowed(bool allowed); /** * Closes the Storage Window, as well as telling the server that the * window has been closed. */ void close(); void slotsChanged(Inventory* inventory); bool isMainInventory() { return mInventory->isMainInventory(); } /** * Returns true if any instances exist. */ static bool isStorageActive() { return instances.size() > 1; } void updateDropButton(); void event(Mana::Channels channel, const Mana::Event &event); void updateButtons(Item *item = 0); private: /** * Updates the weight bar. */ void updateWeight(); typedef std::list WindowList; static WindowList instances; Inventory *mInventory; ItemContainer *mItems; std::string mWeight, mSlots; gcn::Button *mUseButton, *mUseButton2, *mDropButton, *mSplitButton, *mOutfitButton, *mShopButton, *mStoreButton, *mRetrieveButton, *mCloseButton; gcn::Label *mWeightLabel, *mSlotsLabel, *mFilterLabel, *mSorterLabel; ProgressBar *mWeightBar, *mSlotsBar; InventoryFilter *mFilter; InventoryFilter *mSorter; bool mSplit; }; extern InventoryWindow *inventoryWindow; #endif