/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/equipmentwindow.h" #include "gui/widgets/button.h" #include "being.h" #include "equipment.h" #include "graphics.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "gui/itempopup.h" #include "gui/theme.h" #include "gui/setup.h" #include "gui/viewport.h" #include "gui/widgets/playerbox.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "resources/image.h" #include "resources/imageset.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include <guichan/font.hpp> #include "debug.h" static const int BOX_WIDTH = 36; static const int BOX_HEIGHT = 36; static const int BOX_X_PAD = (BOX_WIDTH - 32) / 2; static const int BOX_Y_PAD = (BOX_HEIGHT - 32) / 2; EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being, bool foring): Window(_("Equipment"), false, nullptr, "equipment.xml"), mEquipment(equipment), mSelected(-1), mForing(foring), mImageSet(0) { mBeing = being; mItemPopup = new ItemPopup; if (setupWindow) setupWindow->registerWindowForReset(this); // Control that shows the Player mPlayerBox = new PlayerBox; mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168)); mPlayerBox->setPlayer(being); if (foring) setWindowName("Being equipment"); else setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); setStickyButtonLock(true); setDefaultSize(180, 345, ImageRect::CENTER); mBoxes.reserve(13); for (int f = 0; f < 13; f ++) mBoxes.push_back(nullptr); fillBoxes(); loadWindowState(); mUnequip = new Button(_("Unequip"), "unequip", this); const gcn::Rectangle &area = getChildrenArea(); mUnequip->setPosition(area.width - mUnequip->getWidth() - 5, area.height - mUnequip->getHeight() - 5); mUnequip->setEnabled(false); add(mPlayerBox); add(mUnequip); mHighlightColor = Theme::getThemeColor(Theme::HIGHLIGHT); mBorderColor = Theme::getThemeColor(Theme::BORDER); setForegroundColor(Theme::getThemeColor(Theme::TEXT)); } EquipmentWindow::~EquipmentWindow() { delete mItemPopup; mItemPopup = nullptr; if (this == beingEquipmentWindow) { if (mEquipment) delete mEquipment->getBackend(); delete mEquipment; mEquipment = nullptr; } delete_all(mBoxes); mBoxes.clear(); if (mImageSet) { mImageSet->decRef(); mImageSet = nullptr; } } void EquipmentWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); Graphics *g = static_cast<Graphics*>(graphics); Window::drawChildren(graphics); int i = 0; const int fontHeight = getFont()->getHeight(); std::vector<EquipmentBox*>::const_iterator it; std::vector<EquipmentBox*>::const_iterator it_end = mBoxes.end(); for (it = mBoxes.begin(); it != it_end; ++ it, ++ i) { EquipmentBox *box = *it; if (!box) continue; if (i == mSelected) { mHighlightColor.a = getGuiAlpha(); // Set color to the highlight color g->setColor(mHighlightColor); g->fillRectangle(gcn::Rectangle(box->x, box->y, BOX_WIDTH, BOX_HEIGHT)); } // Set color black g->setColor(mBorderColor); // Draw box border g->drawRectangle(gcn::Rectangle(box->x, box->y, BOX_WIDTH, BOX_HEIGHT)); if (!mEquipment) continue; Item *item = mEquipment->getEquipment(i); if (item) { // Draw Item. Image *image = item->getImage(); if (image) { image->setAlpha(1.0f); // Ensure the image is drawn // with maximum opacity g->drawImage(image, box->x + 2, box->y + 2); if (i == EQUIP_PROJECTILE_SLOT) { g->setColor(getForegroundColor()); graphics->drawText(toString(item->getQuantity()), box->x + (BOX_WIDTH / 2), box->y - fontHeight, gcn::Graphics::CENTER); } } } else if (box->image) { g->drawImage(box->image, box->x + BOX_X_PAD, box->y + BOX_Y_PAD); } } } void EquipmentWindow::action(const gcn::ActionEvent &event) { if (!mEquipment) return; if (event.getId() == "unequip" && mSelected > -1) { Item *item = mEquipment->getEquipment(mSelected); Net::getInventoryHandler()->unequipItem(item); setSelected(-1); } } Item *EquipmentWindow::getItem(int x, int y) const { if (!mEquipment) return nullptr; std::vector<EquipmentBox*>::const_iterator it; std::vector<EquipmentBox*>::const_iterator it_end = mBoxes.end(); int i = 0; for (it = mBoxes.begin(); it != it_end; ++ it, ++ i) { EquipmentBox *box = *it; if (!box) continue; const gcn::Rectangle tRect(box->x, box->y, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y)) return mEquipment->getEquipment(i); } return nullptr; } void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) { Window::mousePressed(mouseEvent); if (!mEquipment) return; const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) { if (mForing) return; // Checks if any of the presses were in the equip boxes. std::vector<EquipmentBox*>::const_iterator it; std::vector<EquipmentBox*>::const_iterator it_end = mBoxes.end(); int i = 0; for (it = mBoxes.begin(); it != it_end; ++ it, ++ i) { EquipmentBox *box = *it; if (!box) continue; Item *item = mEquipment->getEquipment(i); const gcn::Rectangle tRect(box->x, box->y, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y) && item) setSelected(i); } } else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) { if (Item *item = getItem(x, y)) { if (mItemPopup) mItemPopup->setVisible(false); /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = x + getX(); const int my = y + getY(); if (viewport) { if (mForing) viewport->showUndressPopup(mx, my, mBeing, item); else viewport->showPopup(this, mx, my, item, true); } } } } // Show ItemTooltip void EquipmentWindow::mouseMoved(gcn::MouseEvent &event) { if (!mItemPopup) return; const int x = event.getX(); const int y = event.getY(); Item *item = getItem(x, y); if (item) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); mItemPopup->setItem(item); mItemPopup->position(x + getX(), y + getY()); } else { mItemPopup->setVisible(false); } } // Hide ItemTooltip void EquipmentWindow::mouseExited(gcn::MouseEvent &event A_UNUSED) { if (mItemPopup) mItemPopup->setVisible(false); } void EquipmentWindow::setSelected(int index) { mSelected = index; if (mUnequip) mUnequip->setEnabled(mSelected != -1); } void EquipmentWindow::setBeing(Being *being) { mPlayerBox->setPlayer(being); mBeing = being; if (mEquipment) delete mEquipment->getBackend(); delete mEquipment; if (!being) { mEquipment = nullptr; return; } mEquipment = being->getEquipment(); } void EquipmentWindow::updateBeing(Being *being) { if (being == mBeing) setBeing(being); } void EquipmentWindow::resetBeing(Being *being) { if (being == mBeing) setBeing(nullptr); } void EquipmentWindow::fillBoxes() { XML::Document *doc = new XML::Document("equipmentwindow.xml"); xmlNodePtr root = doc->rootNode(); if (!root) { delete doc; fillDefault(); return; } if (mImageSet) mImageSet->decRef(); mImageSet = Theme::getImageSetFromTheme(XML::getProperty( root, "image", "equipmentbox.png"), 32, 32); for_each_xml_child_node(node, root) { if (xmlStrEqual(node->name, BAD_CAST "window")) loadWindow(node); else if (xmlStrEqual(node->name, BAD_CAST "playerbox")) loadPlayerBox(node); else if (xmlStrEqual(node->name, BAD_CAST "slot")) loadSlot(node, mImageSet); } delete doc; } void EquipmentWindow::loadWindow(xmlNodePtr windowNode) { setDefaultSize(XML::getProperty(windowNode, "width", 180), XML::getProperty(windowNode, "height", 345), ImageRect::CENTER); } void EquipmentWindow::loadPlayerBox(xmlNodePtr playerBoxNode) { mPlayerBox->setDimension(gcn::Rectangle( XML::getProperty(playerBoxNode, "x", 50), XML::getProperty(playerBoxNode, "y", 80), XML::getProperty(playerBoxNode, "width", 74), XML::getProperty(playerBoxNode, "height", 168))); } void EquipmentWindow::loadSlot(xmlNodePtr slotNode, ImageSet *imageset) { int slot = parseSlotName(XML::getProperty(slotNode, "name", "")); if (slot < 0) return; const int x = XML::getProperty(slotNode, "x", 0) + getPadding(); const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight(); const int imageIndex = XML::getProperty(slotNode, "image", -1); Image *image = nullptr; if (imageset && imageIndex >= 0 && imageIndex < (signed)imageset->size()) image = imageset->get(imageIndex); if (mBoxes[slot]) { EquipmentBox *box = mBoxes[slot]; box->x = x; box->y = y; box->image = image; } else { mBoxes[slot] = new EquipmentBox(x, y, image); } } int EquipmentWindow::parseSlotName(std::string name) { int id = -1; if (name == "shoes" || name == "boot" || name == "boots") { id = 4; } else if (name == "bottomclothes" || name == "bottom" || name == "pants") { id = 3; } else if (name == "topclothes" || name == "top" || name == "torso" || name == "body") { id = 0; } else if (name == "free" || name == "misc1") { id = 5; } else if (name == "misc2" || name == "scarf" || name == "scarfs") { id = 7; } else if (name == "hat" || name == "hats") { id = 2; } else if (name == "wings") { id = 6; } else if (name == "glove" || name == "gloves") { id = 1; } else if (name == "weapon" || name == "weapons") { id = 8; } else if (name == "shield" || name == "shields") { id = 9; } else if (name == "amulet" || name == "amulets") { id = 11; } else if (name == "ring" || name == "rings") { id = 12; } else if (name == "arrow" || name == "arrows" || name == "ammo") { id = 10; } return id; } void EquipmentWindow::fillDefault() { if (mImageSet) mImageSet->decRef(); mImageSet = Theme::getImageSetFromTheme( "equipmentbox.png", 32, 32); addBox(0, 90, 40, 0); // torso addBox(1, 8, 78, 1); // gloves addBox(2, 70, 0, 2); // hat addBox(3, 50, 253, 3); // pants addBox(4, 90, 253, 4); // boots addBox(5, 8, 213, 5); // FREE addBox(6, 129, 213, 6); // wings addBox(7, 50, 40, 5); // scarf addBox(8, 8, 168, 7); // weapon addBox(9, 129, 168, 8); // shield addBox(10, 129, 78, 9); // ammo addBox(11, 8, 123, 5); // amulet addBox(12, 129, 123, 5); // ring } void EquipmentWindow::addBox(int idx, int x, int y, int imageIndex) { Image *image = nullptr; if (mImageSet && imageIndex >= 0 && imageIndex < (signed)mImageSet->size()) image = mImageSet->get(imageIndex); mBoxes[idx] = new EquipmentBox(x + getPadding(), y + getTitleBarHeight(), image); }