/* * The ManaPlus Client * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GUI_COLOR_H #define GUI_COLOR_H #include "utils/cast.h" #include "localconsts.h" /** * Represents a color with red, green, blue and alpha components. */ class Color final { public: /** * Constructor. Initializes the color to black. */ constexpr Color() : r(0U), g(0U), b(0U), a(255U) { } /** * Constructor. Constructs a color from the bytes in an integer. * Call it with a hexadecimal constant for HTML-style color * representation. * The alpha component is 255 by default. * * EXAMPLE: Color(0xff50a0) constructs a very nice pinkish color. * * NOTE: Because of this constructor, integers will be automatically * casted to a color by your compiler. * * @param color The color to initialise the object with. */ explicit constexpr Color(const unsigned int color) : r((color >> 16) & 0xFFU), g((color >> 8) & 0xFFU), b(color & 0xFFU), a(255U) { } /** * Constructor. The default alpha value is 255. * * @param ar Red color component (range 0-255). * @param ag Green color component (range 0-255). * @param ab Blue color component (range 0-255). * @param aa Alpha, used for transparency. A value of 0 means * totaly transparent, 255 is totaly opaque. */ constexpr Color(const unsigned int ar, const unsigned int ag, const unsigned int ab, const unsigned int aa) : r(ar), g(ag), b(ab), a(aa) { } A_DEFAULT_COPY(Color) /** * Adds the RGB values of two colors together. The values will be * clamped if they go out of range. * * WARNING: This function will reset the alpha value of the * returned color to 255. * * @param color A color to add to this color. * @return The added colors with an alpha value set to 255. */ constexpr2 Color operator+(const Color& color) const { Color result(r + color.r, g + color.g, b + color.b, 255U); result.r = (result.r > 255U ? 255U : result.r); result.g = (result.g > 255U ? 255U : result.g); result.b = (result.b > 255U ? 255U : result.b); return result; } /** * Subtracts the RGB values of one color from another. * The values will be clamped if they go out of range. * * WARNING: This function will reset the alpha value of the * returned color to 255. * * @param color A color to subtract from this color. * @return The subtracted colors with an alpha value set to 255. */ constexpr2 Color operator-(const Color& color) const { Color result(r - color.r, g - color.g, b - color.b, 255U); result.r = (result.r > 255U ? 255U : result.r); result.g = (result.g > 255U ? 255U : result.g); result.b = (result.b > 255U ? 255U : result.b); return result; } /** * Multiplies the RGB values of a color with a float value. * The values will be clamped if they go out of range. * * @param value The value to multiply the color with. * @return The multiplied colors. The alpha value will, unlike * the add and subtract operations, be multiplied as * well. */ constexpr2 Color operator*(const float value) const { Color result(CAST_U32(static_cast(r) * value), CAST_U32(static_cast(g) * value), CAST_U32(static_cast(b) * value), a); result.r = (result.r > 255U ? 255U : result.r); result.g = (result.g > 255U ? 255U : result.g); result.b = (result.b > 255U ? 255U : result.b); return result; } /** * Compares two colors. * * @return True if the two colors have the same RGBA components * false otherwise. */ constexpr bool operator==(const Color& color) const { return r == color.r && g == color.g && b == color.b && a == color.a; } /** * Compares two colors. * * @return True if the two colors have different RGBA components, * false otherwise. */ constexpr bool operator!=(const Color& color) const { return !(r == color.r && g == color.g && b == color.b && a == color.a); } /** * Holds the red color component (range 0-255). */ unsigned int r; /** * Holds the green color component (range 0-255). */ unsigned int g; /** * Holds the blue color component (range 0-255). */ unsigned int b; /** * Holds the alpha color component. A value of 0 means totally * transparent while a value of 255 is considered opaque. */ unsigned int a; }; #endif // GUI_COLOR_H