/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef CHAR_SELECT_H #define CHAR_SELECT_H #include "being.h" #include "main.h" #include "gui/widgets/window.h" #include "net/charserverhandler.h" #include #include class Button; class CharacterDisplay; class CharacterViewBase; class Label; class LocalPlayer; class LoginData; class PlayerBox; class TextDialog; namespace Net { class CharServerHandler; } /** * Character selection dialog. * * \ingroup Interface */ class CharSelectDialog final : public Window, public gcn::ActionListener, public gcn::KeyListener { public: friend class CharDeleteConfirm; friend class Net::CharServerHandler; /** * Constructor. */ explicit CharSelectDialog(LoginData *const data); A_DELETE_COPY(CharSelectDialog) ~CharSelectDialog(); void action(const gcn::ActionEvent &event) override; void keyPressed(gcn::KeyEvent &keyEvent) override; enum SelectAction { Focus = 0, Choose }; /** * Attempt to select the character with the given name. Returns whether * a character with the given name was found. * * \param action determines what to do when a character with the given * name was found (just focus or also try to choose this * character). */ bool selectByName(const std::string &name, const SelectAction action = Focus); void askPasswordForDeletion(const int index); void close() override; void focusCharacter(int i); void widgetResized(const gcn::Event &event) override; private: void attemptCharacterDelete(const int index); void attemptCharacterSelect(const int index); void setCharacters(const Net::Characters &characters); void lock(); void unlock(); void setLocked(const bool locked); bool getFocusedContainer(int &container, int &idx) A_WARN_UNUSED; void setFocusedContainer(const int i, const int button); bool mLocked; LoginData *mLoginData; Label *mAccountNameLabel; Label *mLastLoginLabel; Button *mSwitchLoginButton; Button *mChangePasswordButton; Button *mUnregisterButton; Button *mChangeEmailButton; CharacterViewBase *mCharacterView; /** The player boxes */ std::vector mCharacterEntries; Net::CharServerHandler *mCharServerHandler; TextDialog *mDeleteDialog; int mDeleteIndex; bool mSmallScreen; }; #endif