/*
* The ManaPlus Client
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GRAPHICSVERTEXES_H
#define GRAPHICSVERTEXES_H
#include "main.h"
#include "localconsts.h"
#ifdef USE_OPENGL
//#define NO_SDL_GLEXT
#define GL_GLEXT_PROTOTYPES 1
#include
#include
#include "safeopenglgraphics.h"
#include "normalopenglgraphics.h"
#endif
#include "resources/image.h"
#include
#include
#include
struct DoubleRect final
{
SDL_Rect src;
SDL_Rect dst;
};
class SDLGraphicsVertexes final
{
public:
SDLGraphicsVertexes();
~SDLGraphicsVertexes();
std::vector mList;
};
#ifdef USE_OPENGL
class SafeOpenGLGraphicsVertexes final
{
};
class NormalOpenGLGraphicsVertexes final
{
public:
NormalOpenGLGraphicsVertexes();
~NormalOpenGLGraphicsVertexes();
GLfloat *switchFloatTexArray();
GLint *switchIntVertArray();
GLint *switchIntTexArray();
std::vector *getFloatTexPool()
{ return &mFloatTexPool; }
std::vector *getIntVertPool()
{ return &mIntVertPool; }
std::vector *getIntTexPool()
{ return &mIntTexPool; }
void switchVp(int n);
GLfloat *continueFloatTexArray();
GLint *continueIntVertArray();
GLint *continueIntTexArray();
int continueVp();
void updateVp(int n);
std::vector *getVp()
{ return &mVp; }
void init();
void clear();
int ptr;
GLfloat *mFloatTexArray;
GLint *mIntTexArray;
GLint *mIntVertArray;
std::vector mVp;
std::vector mFloatTexPool;
std::vector mIntVertPool;
std::vector mIntTexPool;
};
#endif
typedef std::vector DoubleRects;
class ImageVertexes final
{
public:
ImageVertexes();
~ImageVertexes();
Image *image;
DoubleRects sdl;
#ifdef USE_OPENGL
NormalOpenGLGraphicsVertexes ogl;
#endif
};
class GraphicsVertexes final
{
public:
GraphicsVertexes();
~GraphicsVertexes();
static void setLoadAsOpenGL(int useOpenGL);
SDLGraphicsVertexes sdl[5];
#ifdef USE_OPENGL
// SafeOpenGLGraphicsVertexes ogl1[5];
NormalOpenGLGraphicsVertexes ogl[5];
#endif
void init(const int x, const int y, const int w, const int h);
void pushSDL(const SDL_Rect &r1, const SDL_Rect &r2);
void clearSDL();
std::vector *getRectsSDL();
void incPtr(const int num = 1)
{ mPtr += num; }
void setPtr(const int num)
{ mPtr = num; }
#ifdef USE_OPENGL
NormalOpenGLGraphicsVertexes &getOGL()
{ return ogl[mPtr]; }
#endif
int getX() const
{ return mX; }
int getY() const
{ return mY; }
int getW() const
{ return mW; }
int getH() const
{ return mH; }
int mX, mY, mW, mH;
int mPtr;
private:
#ifdef USE_OPENGL
static int mUseOpenGL;
#endif
};
#endif // GRAPHICSVERTEXES_H