/*
* The ManaPlus Client
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GRAPHICSVERTEXES_H
#define GRAPHICSVERTEXES_H
#include "main.h"
#include "graphics.h"
#ifdef USE_OPENGL
#define NO_SDL_GLEXT
#include
#endif
#include
#include
#include
//include
struct DoubleRect
{
SDL_Rect src;
SDL_Rect dst;
};
class SDLGraphicsVertexes
{
public:
SDLGraphicsVertexes();
~SDLGraphicsVertexes();
std::list mList;
};
class OpenGL1GraphicsVertexes
{
};
class OpenGLGraphicsVertexes
{
public:
OpenGLGraphicsVertexes();
~OpenGLGraphicsVertexes();
GLfloat *switchFloatTexArray();
GLint *switchIntVertArray();
GLint *switchIntTexArray();
void init();
void clear();
std::vector &getFloatTexPool()
{ return mFloatTexPool; }
std::vector &getIntVertPool()
{ return mIntVertPool; }
std::vector &getIntTexPool()
{ return mIntTexPool; }
void switchVp(int n);
std::vector &getVp()
{ return mVp; }
private:
GLfloat *mFloatTexArray;
GLint *mIntTexArray;
GLint *mIntVertArray;
std::vector mFloatTexPool;
std::vector mIntVertPool;
std::vector mIntTexPool;
std::vector mVp;
};
class GraphicsVertexes
{
public:
GraphicsVertexes();
~GraphicsVertexes();
static void setLoadAsOpenGL(int useOpenGL);
SDLGraphicsVertexes sdl[5];
OpenGL1GraphicsVertexes ogl1[5];
OpenGLGraphicsVertexes ogl[5];
void init(int x, int y, int w, int h);
void pushSDL(SDL_Rect r1, SDL_Rect r2);
void clearSDL();
std::list *getRectsSDL();
void incPtr(int num = 1)
{ mPtr += num; }
void setPtr(int num)
{ mPtr = num; }
OpenGLGraphicsVertexes* getOGL()
{ return &ogl[mPtr]; }
int getX()
{ return mX; }
int getY()
{ return mY; }
int getW()
{ return mW; }
int getH()
{ return mH; }
int mX, mY, mW, mH;
int mPtr;
private:
static int mUseOpenGL;
};
#endif // GRAPHICSVERTEXES_H