/*
* The ManaPlus Client
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "graphicsvertexes.h"
#include "utils/dtor.h"
#include "debug.h"
#ifdef USE_OPENGL
unsigned int vertexBufSize = 500;
//int GraphicsVertexes::mUseOpenGL = 0;
#endif
SDLGraphicsVertexes::SDLGraphicsVertexes()
{
mList.reserve(30);
}
SDLGraphicsVertexes::~SDLGraphicsVertexes()
{
delete_all(mList);
}
#ifdef USE_OPENGL
NormalOpenGLGraphicsVertexes::NormalOpenGLGraphicsVertexes() :
ptr(0),
mFloatTexArray(nullptr),
mIntTexArray(nullptr),
mIntVertArray(nullptr),
mShortVertArray(nullptr)
{
mFloatTexPool.reserve(30);
mIntVertPool.reserve(30);
mShortVertPool.reserve(30);
mIntTexPool.reserve(30);
mVp.reserve(30);
}
NormalOpenGLGraphicsVertexes::~NormalOpenGLGraphicsVertexes()
{
clear();
}
void NormalOpenGLGraphicsVertexes::clear()
{
for (std::vector::iterator it = mFloatTexPool.begin();
it != mFloatTexPool.end(); ++ it)
{
delete [] (*it);
}
mFloatTexPool.clear();
for (std::vector::iterator it = mIntVertPool.begin();
it != mIntVertPool.end(); ++ it)
{
delete [] (*it);
}
mIntVertPool.clear();
for (std::vector::iterator it = mShortVertPool.begin();
it != mShortVertPool.end(); ++ it)
{
delete [] (*it);
}
mShortVertPool.clear();
for (std::vector::iterator it = mIntTexPool.begin();
it != mIntTexPool.end(); ++ it)
{
delete [] (*it);
}
mIntTexPool.clear();
mVp.clear();
if (ptr)
{
ptr = 0;
delete []mFloatTexArray;
delete []mIntTexArray;
delete []mIntVertArray;
delete []mShortVertArray;
}
}
void NormalOpenGLGraphicsVertexes::init()
{
clear();
}
GLfloat *NormalOpenGLGraphicsVertexes::switchFloatTexArray()
{
mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
mFloatTexPool.push_back(mFloatTexArray);
return mFloatTexArray;
}
GLint *NormalOpenGLGraphicsVertexes::switchIntVertArray()
{
mIntVertArray = new GLint[vertexBufSize * 4 + 30];
mIntVertPool.push_back(mIntVertArray);
return mIntVertArray;
}
GLshort *NormalOpenGLGraphicsVertexes::switchShortVertArray()
{
mShortVertArray = new GLshort[vertexBufSize * 4 + 30];
mShortVertPool.push_back(mShortVertArray);
return mShortVertArray;
}
GLint *NormalOpenGLGraphicsVertexes::switchIntTexArray()
{
mIntTexArray = new GLint[vertexBufSize * 4 + 30];
mIntTexPool.push_back(mIntTexArray);
return mIntTexArray;
}
void NormalOpenGLGraphicsVertexes::switchVp(const int n)
{
mVp.push_back(n);
}
int NormalOpenGLGraphicsVertexes::continueVp()
{
if (mVp.empty())
{
return 0;
}
else
{
const int val = mVp.back();
mVp.pop_back();
return val;
}
}
void NormalOpenGLGraphicsVertexes::updateVp(const int n)
{
if (!mVp.empty())
mVp.pop_back();
mVp.push_back(n);
}
GLfloat *NormalOpenGLGraphicsVertexes::continueFloatTexArray()
{
if (mFloatTexPool.empty())
{
mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
mFloatTexPool.push_back(mFloatTexArray);
}
else
{
mFloatTexArray = mFloatTexPool.back();
}
return mFloatTexArray;
}
GLint *NormalOpenGLGraphicsVertexes::continueIntVertArray()
{
if (mIntVertPool.empty())
{
mIntVertArray = new GLint[vertexBufSize * 4 + 30];
mIntVertPool.push_back(mIntVertArray);
}
else
{
mIntVertArray = mIntVertPool.back();
}
return mIntVertArray;
}
GLshort *NormalOpenGLGraphicsVertexes::continueShortVertArray()
{
if (mShortVertPool.empty())
{
mShortVertArray = new GLshort[vertexBufSize * 4 + 30];
mShortVertPool.push_back(mShortVertArray);
}
else
{
mShortVertArray = mShortVertPool.back();
}
return mShortVertArray;
}
GLint *NormalOpenGLGraphicsVertexes::continueIntTexArray()
{
if (mIntTexPool.empty())
{
mIntTexArray = new GLint[vertexBufSize * 4 + 30];
mIntTexPool.push_back(mIntTexArray);
}
else
{
mIntTexArray = mIntTexPool.back();
}
return mIntTexArray;
}
#endif
#ifdef USE_OPENGL
//void GraphicsVertexes::setLoadAsOpenGL(int useOpenGL)
//{
// mUseOpenGL = useOpenGL;
//}
#endif
ImageVertexes::ImageVertexes() :
image(nullptr)
{
sdl.reserve(30);
}
ImageVertexes::~ImageVertexes()
{
delete_all(sdl);
sdl.clear();
}
ImageCollection::ImageCollection() :
#ifdef USE_OPENGL
currentGLImage(0),
#endif
currentImage(nullptr),
currentVert(nullptr)
{
}
ImageCollection::~ImageCollection()
{
clear();
}
void ImageCollection::clear()
{
#ifdef USE_OPENGL
currentGLImage = 0;
#endif
currentImage = nullptr;
currentVert = nullptr;
delete_all(draws);
draws.clear();
}