/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "graphicsmanager.h"
#define GL_GLEXT_PROTOTYPES 1
#ifndef WIN32
#include "GL/glx.h"
// hack to hide warnings
#undef GL_GLEXT_VERSION
#undef GL_GLEXT_PROTOTYPES
//#else
//#include "GL/glext.h"
//#undef GL_GLEXT_VERSION
//#undef WIN32_LEAN_AND_MEAN
#endif
#include "configuration.h"
#include "graphics.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "mgl.h"
#include "resources/fboinfo.h"
#include "resources/imagehelper.h"
#include "resources/openglimagehelper.h"
#include "resources/sdlimagehelper.h"
#include "utils/paths.h"
#include "utils/stringutils.h"
#include "test/testmain.h"
#include "debug.h"
GraphicsManager graphicsManager;
GraphicsManager::GraphicsManager() :
mMinor(0),
mMajor(0)
{
}
GraphicsManager::~GraphicsManager()
{
}
int GraphicsManager::startDetection()
{
#ifdef USE_OPENGL
TestMain *test = new TestMain();
test->exec(false);
return test->getConfig().getValueInt("opengl", -1);
#else
return 0;
#endif
}
bool GraphicsManager::detectGraphics()
{
#ifdef USE_OPENGL
logger->log("start detecting best mode...");
logger->log("enable opengl mode");
SDL_SetVideoMode(100, 100, 0, SDL_ANYFORMAT | SDL_OPENGL);
std::string vendor = getGLString(GL_VENDOR);
std::string renderer = getGLString(GL_RENDERER);
std::string version = getGLString(GL_VERSION);
logger->log("gl vendor: %s", vendor.c_str());
logger->log("gl renderer: %s", renderer.c_str());
logger->log("gl version: %s", version.c_str());
sscanf(version.c_str(), "%5d.%5d", &mMajor, &mMinor);
char const *glExtensions = reinterpret_cast(
glGetString(GL_EXTENSIONS));
updateExtensions(glExtensions);
int mode = 1;
// detecting features by known renderers or vendors
if (findI(renderer, "gdi generic") != std::string::npos)
{
// windows gdi OpenGL emulation
logger->log("detected gdi drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(renderer, "Software Rasterizer") != std::string::npos)
{
// software OpenGL emulation
logger->log("detected software drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(renderer, "Indirect") != std::string::npos)
{
// indirect OpenGL drawing
logger->log("detected indirect drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(vendor, "VMWARE") != std::string::npos)
{
// vmware emulation
logger->log("detected VMWARE driver");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(renderer, "LLVM") != std::string::npos)
{
// llvm opengl emulation
logger->log("detected llvm driver");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(vendor, "NVIDIA") != std::string::npos)
{
// hope it can work well
logger->log("detected NVIDIA driver");
mode = 1;
}
// detecting feature based on OpenGL version
if (!checkGLVersion(1, 1))
{
// very old OpenGL version
logger->log("OpenGL version too old");
mode = 0;
}
if (mode > 0 && findI(version, "Mesa") != std::string::npos)
{
// Mesa detected
config.setValue("compresstextures", true);
}
config.setValue("opengl", mode);
config.setValue("videoconfigured", true);
logger->log("detection complete");
return true;
#else
return false;
#endif
}
void GraphicsManager::initGraphics(bool noOpenGL)
{
#ifdef USE_OPENGL
int useOpenGL = 0;
if (!noOpenGL)
useOpenGL = config.getIntValue("opengl");
// Setup image loading for the right image format
OpenGLImageHelper::setLoadAsOpenGL(useOpenGL);
GraphicsVertexes::setLoadAsOpenGL(useOpenGL);
// Create the graphics context
switch (useOpenGL)
{
case 0:
imageHelper = new SDLImageHelper;
mainGraphics = new Graphics;
break;
case 1:
default:
imageHelper = new OpenGLImageHelper;
mainGraphics = new NormalOpenGLGraphics;
break;
case 2:
imageHelper = new OpenGLImageHelper;
mainGraphics = new SafeOpenGLGraphics;
break;
};
#else
// Create the graphics context
imageHelper = new SDLImageHelper;
mainGraphics = new Graphics;
#endif
}
void GraphicsManager::updateExtensions(const char *extensions)
{
mExtensions.clear();
splitToStringSet(mExtensions, extensions, ' ');
}
bool GraphicsManager::supportExtension(const std::string &ext)
{
return mExtensions.find(ext) != mExtensions.end();
}
void GraphicsManager::updateTextureFormat()
{
#ifdef USE_OPENGL
if (config.getBoolValue("compresstextures"))
{
// using extensions if can
if (supportExtension("GL_ARB_texture_compression"))
{
if (supportExtension("GL_EXT_texture_compression_s3tc")
|| supportExtension("3DFX_texture_compression_FXT1"))
{
GLint num;
GLint *formats = nullptr;
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num);
logger->log("support %d compressed formats", num);
formats = new GLint[num > 10 ? num : 10];
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int f = 0; f < num; f ++)
{
if (formats[f] == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
logger->log1("using s3tc texture compression");
return;
}
else if (formats[f] == GL_COMPRESSED_RGBA_FXT1_3DFX)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_FXT1_3DFX);
logger->log1("using fxt1 texture compression");
return;
}
}
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_ARB);
logger->log1("using texture compression");
return;
}
else
{
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_ARB);
logger->log1("using texture compression");
return;
}
}
}
// using default formats
if (config.getBoolValue("newtextures"))
{
OpenGLImageHelper::setInternalTextureType(GL_RGBA);
logger->log1("using RGBA texture format");
}
else
{
OpenGLImageHelper::setInternalTextureType(4);
logger->log1("using 4 texture format");
}
#endif
}
void GraphicsManager::logString(const char *format, int num)
{
#ifdef USE_OPENGL
const char *str = reinterpret_cast(glGetString(num));
if (!str)
logger->log(format, "?");
else
logger->log(format, str);
#endif
}
std::string GraphicsManager::getGLString(int num) const
{
#ifdef USE_OPENGL
const char *str = reinterpret_cast(glGetString(num));
if (str)
return str;
else
return "";
#else
return "";
#endif
}
void GraphicsManager::setGLVersion()
{
sscanf(getGLString(GL_VERSION).c_str(), "%5d.%5d", &mMajor, &mMinor);
}
void GraphicsManager::setVideoMode()
{
const int width = config.getIntValue("screenwidth");
const int height = config.getIntValue("screenheight");
const int bpp = 0;
const bool fullscreen = config.getBoolValue("screen");
const bool hwaccel = config.getBoolValue("hwaccel");
const bool enableResize = config.getBoolValue("enableresize");
const bool noFrame = config.getBoolValue("noframe");
// Try to set the desired video mode
if (!mainGraphics->setVideoMode(width, height, bpp,
fullscreen, hwaccel, enableResize, noFrame))
{
logger->log(strprintf("Couldn't set %dx%dx%d video mode: %s",
width, height, bpp, SDL_GetError()));
const int oldWidth = config.getValueInt("oldscreenwidth", -1);
const int oldHeight = config.getValueInt("oldscreenheight", -1);
const int oldFullscreen = config.getValueInt("oldscreen", -1);
if (oldWidth != -1 && oldHeight != -1 && oldFullscreen != -1)
{
config.deleteKey("oldscreenwidth");
config.deleteKey("oldscreenheight");
config.deleteKey("oldscreen");
config.setValueInt("screenwidth", oldWidth);
config.setValueInt("screenheight", oldHeight);
config.setValue("screen", oldFullscreen == 1);
if (!mainGraphics->setVideoMode(oldWidth, oldHeight, bpp,
oldFullscreen, hwaccel, enableResize, noFrame))
{
logger->safeError(strprintf("Couldn't restore %dx%dx%d "
"video mode: %s", oldWidth, oldHeight, bpp,
SDL_GetError()));
}
}
}
}
bool GraphicsManager::checkGLVersion(int major, int minor) const
{
return mMajor > major || (mMajor == major && mMinor >= minor);
}
void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo)
{
#ifdef USE_OPENGL
if (!fbo)
return;
// create a texture object
glGenTextures(1, &fbo->textureId);
glBindTexture(GL_TEXTURE_2D, fbo->textureId);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
// create a renderbuffer object to store depth info
mglGenRenderbuffers(1, &fbo->rboId);
mglBindRenderbuffer(GL_RENDERBUFFER, fbo->rboId);
mglRenderbufferStorage(GL_RENDERBUFFER,
GL_DEPTH_COMPONENT, width, height);
mglBindRenderbuffer(GL_RENDERBUFFER, 0);
// create a framebuffer object
mglGenFramebuffers(1, &fbo->fboId);
mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId);
// attach the texture to FBO color attachment point
mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, fbo->textureId, 0);
// attach the renderbuffer to depth attachment point
mglFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->rboId);
mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#endif
}
void GraphicsManager::deleteFBO(FBOInfo *fbo)
{
#ifdef USE_OPENGL
if (!fbo)
return;
mglBindFramebuffer(GL_FRAMEBUFFER, 0);
if (fbo->fboId)
{
mglDeleteFramebuffers(1, &fbo->fboId);
fbo->fboId = 0;
}
mglBindRenderbuffer(GL_RENDERBUFFER, 0);
if (fbo->rboId)
{
mglDeleteRenderbuffers(1, &fbo->rboId);
fbo->rboId = 0;
}
if (fbo->textureId)
{
glDeleteTextures(1, &fbo->textureId);
fbo->textureId = 0;
}
#endif
}
#ifdef WIN32
#define getFunction(name) wglGetProcAddress(name);
#else
#define getFunction(name) glXGetProcAddress((const GLubyte*)(name))
#endif
#define assignFunction(func, name) m##func = (func##_t)getFunction(name)
void GraphicsManager::initOpenGLFunctions()
{
if (!checkGLVersion(1, 1))
return;
if (supportExtension("GL_ARB_framebuffer_object"))
{ // frame buffer supported
assignFunction(glGenRenderbuffers, "glGenRenderbuffers");
assignFunction(glBindRenderbuffer, "glBindRenderbuffer");
assignFunction(glRenderbufferStorage, "glRenderbufferStorage");
assignFunction(glGenFramebuffers, "glGenFramebuffers");
assignFunction(glBindFramebuffer, "glBindFramebuffer");
assignFunction(glFramebufferTexture2D, "glFramebufferTexture2D");
assignFunction(glFramebufferRenderbuffer, "glFramebufferRenderbuffer");
assignFunction(glDeleteFramebuffers, "glDeleteFramebuffers");
assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffers");
}
else if (supportExtension("GL_EXT_framebuffer_object"))
{ // old frame buffer extension
assignFunction(glGenRenderbuffers, "glGenRenderbuffersEXT");
assignFunction(glBindRenderbuffer, "glBindRenderbufferEXT");
assignFunction(glRenderbufferStorage, "glRenderbufferStorageEXT");
assignFunction(glGenFramebuffers, "glGenFramebuffersEXT");
assignFunction(glBindFramebuffer, "glBindFramebufferEXT");
assignFunction(glFramebufferTexture2D, "glFramebufferTexture2DEXT");
assignFunction(glFramebufferRenderbuffer,
"glFramebufferRenderbufferEXT");
assignFunction(glDeleteFramebuffers, "glDeleteFramebuffersEXT");
assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT");
}
else
{ // no frame buffer support
config.setValue("usefbo", false);
}
}