/* * The ManaPlus Client * Copyright (C) 2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "graphicsmanager.h" #ifdef USE_OPENGL #ifndef WIN32 #include "GL/glx.h" #endif #endif #include "configuration.h" #include "graphics.h" #include "graphicsvertexes.h" #include "logger.h" #include "mgl.h" #include "resources/fboinfo.h" #include "resources/imagehelper.h" #include "resources/openglimagehelper.h" #include "resources/sdlimagehelper.h" #include "utils/paths.h" #include "utils/stringutils.h" #include "test/testmain.h" #include #include "debug.h" #ifdef WIN32 #define getFunction(name) wglGetProcAddress(name) #else #define getFunction(name) glXGetProcAddress(\ reinterpret_cast(name)) #endif #define assignFunction(func, name) m##func \ = reinterpret_cast(getFunction(name)) GraphicsManager graphicsManager; GraphicsManager::GraphicsManager() : mMinor(0), mMajor(0), mPlatformMinor(0), mPlatformMajor(0), mMaxVertices(500), #ifdef USE_OPENGL mUseTextureSampler(true), mTextureSampler(0), #endif mUseAtlases(false) { } GraphicsManager::~GraphicsManager() { #ifdef USE_OPENGL if (mglGenSamplers && mTextureSampler) mglDeleteSamplers(1, &mTextureSampler); #endif } int GraphicsManager::startDetection() { #ifdef USE_OPENGL TestMain *test = new TestMain(); test->exec(false); return test->getConfig().getValueInt("opengl", -1); #else return 0; #endif } bool GraphicsManager::detectGraphics() { #ifdef USE_OPENGL logger->log("start detecting best mode..."); logger->log("enable opengl mode"); SDL_SetVideoMode(100, 100, 0, SDL_ANYFORMAT | SDL_OPENGL); initOpenGL(); std::string vendor = getGLString(GL_VENDOR); std::string renderer = getGLString(GL_RENDERER); logger->log("gl vendor: %s", vendor.c_str()); logger->log("gl renderer: %s", renderer.c_str()); logger->log("gl version: %s", mVersionString.c_str()); int mode = 1; // detecting features by known renderers or vendors if (findI(renderer, "gdi generic") != std::string::npos) { // windows gdi OpenGL emulation logger->log("detected gdi drawing"); logger->log("disable OpenGL"); mode = 0; } else if (findI(renderer, "Software Rasterizer") != std::string::npos) { // software OpenGL emulation logger->log("detected software drawing"); logger->log("disable OpenGL"); mode = 0; } else if (findI(renderer, "Indirect") != std::string::npos) { // indirect OpenGL drawing logger->log("detected indirect drawing"); logger->log("disable OpenGL"); mode = 0; } else if (findI(vendor, "VMWARE") != std::string::npos) { // vmware emulation logger->log("detected VMWARE driver"); logger->log("disable OpenGL"); mode = 0; } else if (findI(renderer, "LLVM") != std::string::npos) { // llvm opengl emulation logger->log("detected llvm driver"); logger->log("disable OpenGL"); mode = 0; } else if (findI(vendor, "NVIDIA") != std::string::npos) { // hope it can work well logger->log("detected NVIDIA driver"); mode = 1; } // detecting feature based on OpenGL version if (!checkGLVersion(1, 1)) { // very old OpenGL version logger->log("OpenGL version too old"); mode = 0; } if (mode > 0 && findI(mVersionString, "Mesa") != std::string::npos) { // Mesa detected config.setValue("compresstextures", true); } config.setValue("opengl", mode); config.setValue("videoconfigured", true); logger->log("detection complete"); return true; #else return false; #endif } void GraphicsManager::initGraphics(bool noOpenGL) { #ifdef USE_OPENGL int useOpenGL = 0; if (!noOpenGL) useOpenGL = config.getIntValue("opengl"); // Setup image loading for the right image format OpenGLImageHelper::setLoadAsOpenGL(useOpenGL); GraphicsVertexes::setLoadAsOpenGL(useOpenGL); // Create the graphics context switch (useOpenGL) { case 0: imageHelper = new SDLImageHelper; sdlImageHelper = imageHelper; mainGraphics = new Graphics; mUseTextureSampler = false; break; case 1: default: imageHelper = new OpenGLImageHelper; sdlImageHelper = new SDLImageHelper; mainGraphics = new NormalOpenGLGraphics; mUseTextureSampler = true; break; case 2: imageHelper = new OpenGLImageHelper; sdlImageHelper = new SDLImageHelper; mainGraphics = new SafeOpenGLGraphics; mUseTextureSampler = false; break; }; mUseAtlases = imageHelper->useOpenGL() && config.getBoolValue("useAtlases"); #else // Create the graphics context imageHelper = new SDLImageHelper; sdlImageHelper = imageHelper; mainGraphics = new Graphics; #endif } Graphics *GraphicsManager::createGraphics() { #ifdef USE_OPENGL switch (config.getIntValue("opengl")) { case 0: return new Graphics; case 1: default: return new NormalOpenGLGraphics; case 2: return new SafeOpenGLGraphics; }; #else return new Graphics; #endif } void GraphicsManager::updateExtensions() { #ifdef USE_OPENGL if (checkGLVersion(3, 0)) assignFunction(glGetStringi, "glGetStringi"); mExtensions.clear(); logger->log1("opengl extensions: "); if (checkGLVersion(3, 0)) { // get extensions in new way std::string extList; int num = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num); for (int f = 0; f < num; f ++) { std::string str = reinterpret_cast( mglGetStringi(GL_EXTENSIONS, f)); mExtensions.insert(str); extList += str + " "; } logger->log1(extList.c_str()); } else { // get extensions in old way char const *extensions = reinterpret_cast( glGetString(GL_EXTENSIONS)); logger->log1(extensions); splitToStringSet(mExtensions, extensions, ' '); } #endif } void GraphicsManager::updatePlanformExtensions() { #ifdef USE_OPENGL SDL_SysWMinfo info; SDL_VERSION(&info.version); if (SDL_GetWMInfo(&info)) { #ifdef WIN32 if (!mwglGetExtensionsString) return; HDC hdc = GetDC(info.window); if (hdc) { const char *extensions = mwglGetExtensionsString (hdc); if (extensions) { logger->log("wGL extensions:"); logger->log1(extensions); splitToStringSet(mPlatformExtensions, extensions, ' '); } } #elif defined USE_X11 Display *display = info.info.x11.display; if (display) { Screen *screen = XDefaultScreenOfDisplay(display); if (!screen) return; int screenNum = XScreenNumberOfScreen(screen); const char *extensions = glXQueryExtensionsString( display, screenNum); if (extensions) { logger->log("glx extensions:"); logger->log1(extensions); splitToStringSet(mPlatformExtensions, extensions, ' '); } glXQueryVersion(display, &mPlatformMajor, &mPlatformMinor); if (checkPlatformVersion(1, 1)) { const char *vendor1 = glXQueryServerString( display, screenNum, GLX_VENDOR); if (vendor1) logger->log("glx server vendor: %s", vendor1); const char *version1 = glXQueryServerString( display, screenNum, GLX_VERSION); if (version1) logger->log("glx server version: %s", version1); const char *extensions1 = glXQueryServerString( display, screenNum, GLX_EXTENSIONS); if (extensions1) { logger->log("glx server extensions:"); logger->log1(extensions1); } const char *vendor2 = glXGetClientString(display, GLX_VENDOR); if (vendor2) logger->log("glx client vendor: %s", vendor2); const char *version2 = glXGetClientString( display, GLX_VERSION); if (version2) logger->log("glx client version: %s", version2); const char *extensions2 = glXGetClientString( display, GLX_EXTENSIONS); if (extensions2) { logger->log("glx client extensions:"); logger->log1(extensions2); } } } #endif } #endif } bool GraphicsManager::supportExtension(const std::string &ext) { return mExtensions.find(ext) != mExtensions.end(); } void GraphicsManager::updateTextureFormat() { #ifdef USE_OPENGL if (config.getBoolValue("compresstextures")) { // using extensions if can if (supportExtension("GL_ARB_texture_compression")) { if (supportExtension("GL_EXT_texture_compression_s3tc") || supportExtension("3DFX_texture_compression_FXT1")) { GLint num; glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num); logger->log("support %d compressed formats", num); GLint *formats = new GLint[num > 10 ? num : 10]; glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); for (int f = 0; f < num; f ++) { if (formats[f] == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) { delete []formats; OpenGLImageHelper::setInternalTextureType( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); logger->log1("using s3tc texture compression"); return; } else if (formats[f] == GL_COMPRESSED_RGBA_FXT1_3DFX) { delete []formats; OpenGLImageHelper::setInternalTextureType( GL_COMPRESSED_RGBA_FXT1_3DFX); logger->log1("using fxt1 texture compression"); return; } } OpenGLImageHelper::setInternalTextureType( GL_COMPRESSED_RGBA_ARB); logger->log1("using texture compression"); return; } else { OpenGLImageHelper::setInternalTextureType( GL_COMPRESSED_RGBA_ARB); logger->log1("using texture compression"); return; } } } // using default formats if (config.getBoolValue("newtextures")) { OpenGLImageHelper::setInternalTextureType(GL_RGBA); logger->log1("using RGBA texture format"); } else { OpenGLImageHelper::setInternalTextureType(4); logger->log1("using 4 texture format"); } #endif } void GraphicsManager::logString(const char *format, int num) { #ifdef USE_OPENGL const char *str = reinterpret_cast(glGetString(num)); if (!str) logger->log(format, "?"); else logger->log(format, str); #endif } std::string GraphicsManager::getGLString(int num) const { #ifdef USE_OPENGL const char *str = reinterpret_cast(glGetString(num)); if (str) return str; else return ""; #else return ""; #endif } void GraphicsManager::setGLVersion() { mVersionString = getGLString(GL_VERSION); sscanf(mVersionString.c_str(), "%5d.%5d", &mMajor, &mMinor); } void GraphicsManager::setVideoMode() { const int width = config.getIntValue("screenwidth"); const int height = config.getIntValue("screenheight"); const int bpp = 0; const bool fullscreen = config.getBoolValue("screen"); const bool hwaccel = config.getBoolValue("hwaccel"); const bool enableResize = config.getBoolValue("enableresize"); const bool noFrame = config.getBoolValue("noframe"); // Try to set the desired video mode if (!mainGraphics->setVideoMode(width, height, bpp, fullscreen, hwaccel, enableResize, noFrame)) { logger->log(strprintf("Couldn't set %dx%dx%d video mode: %s", width, height, bpp, SDL_GetError())); const int oldWidth = config.getValueInt("oldscreenwidth", -1); const int oldHeight = config.getValueInt("oldscreenheight", -1); const int oldFullscreen = config.getValueInt("oldscreen", -1); if (oldWidth != -1 && oldHeight != -1 && oldFullscreen != -1) { config.deleteKey("oldscreenwidth"); config.deleteKey("oldscreenheight"); config.deleteKey("oldscreen"); config.setValueInt("screenwidth", oldWidth); config.setValueInt("screenheight", oldHeight); config.setValue("screen", oldFullscreen == 1); if (!mainGraphics->setVideoMode(oldWidth, oldHeight, bpp, oldFullscreen, hwaccel, enableResize, noFrame)) { logger->safeError(strprintf("Couldn't restore %dx%dx%d " "video mode: %s", oldWidth, oldHeight, bpp, SDL_GetError())); } } } } bool GraphicsManager::checkGLVersion(int major, int minor) const { return mMajor > major || (mMajor == major && mMinor >= minor); } bool GraphicsManager::checkPlatformVersion(int major, int minor) const { return mPlatformMajor > major || (mPlatformMajor == major && mPlatformMinor >= minor); } void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) { #ifdef USE_OPENGL if (!fbo) return; // create a texture object glGenTextures(1, &fbo->textureId); glBindTexture(OpenGLImageHelper::mTextureType, fbo->textureId); glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(OpenGLImageHelper::mTextureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glBindTexture(OpenGLImageHelper::mTextureType, 0); // create a renderbuffer object to store depth info mglGenRenderbuffers(1, &fbo->rboId); mglBindRenderbuffer(GL_RENDERBUFFER, fbo->rboId); mglRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); mglBindRenderbuffer(GL_RENDERBUFFER, 0); // create a framebuffer object mglGenFramebuffers(1, &fbo->fboId); mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId); // attach the texture to FBO color attachment point mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, OpenGLImageHelper::mTextureType, fbo->textureId, 0); // attach the renderbuffer to depth attachment point mglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->rboId); mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); #endif } void GraphicsManager::deleteFBO(FBOInfo *fbo) { #ifdef USE_OPENGL if (!fbo) return; mglBindFramebuffer(GL_FRAMEBUFFER, 0); if (fbo->fboId) { mglDeleteFramebuffers(1, &fbo->fboId); fbo->fboId = 0; } mglBindRenderbuffer(GL_RENDERBUFFER, 0); if (fbo->rboId) { mglDeleteRenderbuffers(1, &fbo->rboId); fbo->rboId = 0; } if (fbo->textureId) { glDeleteTextures(1, &fbo->textureId); fbo->textureId = 0; } #endif } void GraphicsManager::initOpenGLFunctions() { #ifdef USE_OPENGL if (!checkGLVersion(1, 1)) return; if (supportExtension("GL_ARB_framebuffer_object")) { // frame buffer supported assignFunction(glGenRenderbuffers, "glGenRenderbuffers"); assignFunction(glBindRenderbuffer, "glBindRenderbuffer"); assignFunction(glRenderbufferStorage, "glRenderbufferStorage"); assignFunction(glGenFramebuffers, "glGenFramebuffers"); assignFunction(glBindFramebuffer, "glBindFramebuffer"); assignFunction(glFramebufferTexture2D, "glFramebufferTexture2D"); assignFunction(glFramebufferRenderbuffer, "glFramebufferRenderbuffer"); assignFunction(glDeleteFramebuffers, "glDeleteFramebuffers"); assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffers"); } else if (supportExtension("GL_EXT_framebuffer_object")) { // old frame buffer extension assignFunction(glGenRenderbuffers, "glGenRenderbuffersEXT"); assignFunction(glBindRenderbuffer, "glBindRenderbufferEXT"); assignFunction(glRenderbufferStorage, "glRenderbufferStorageEXT"); assignFunction(glGenFramebuffers, "glGenFramebuffersEXT"); assignFunction(glBindFramebuffer, "glBindFramebufferEXT"); assignFunction(glFramebufferTexture2D, "glFramebufferTexture2DEXT"); assignFunction(glFramebufferRenderbuffer, "glFramebufferRenderbufferEXT"); assignFunction(glDeleteFramebuffers, "glDeleteFramebuffersEXT"); assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT"); } else { // no frame buffer support config.setValue("usefbo", false); } // Texture sampler if (checkGLVersion(1, 0) && supportExtension("GL_ARB_sampler_objects")) { assignFunction(glGenSamplers, "glGenSamplers"); assignFunction(glDeleteSamplers, "glDeleteSamplers"); assignFunction(glBindSampler, "glBindSampler"); assignFunction(glSamplerParameteri, "glSamplerParameteri"); if (mglGenSamplers && config.getBoolValue("useTextureSampler")) mUseTextureSampler &= true; else mUseTextureSampler = false; } else { mUseTextureSampler = false; } #ifdef WIN32 assignFunction(wglGetExtensionsString, "wglGetExtensionsStringARB"); #endif #endif } void GraphicsManager::updateLimits() { #ifdef USE_OPENGL GLint value; glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value); logger->log("GL_MAX_ELEMENTS_VERTICES: %d", value); mMaxVertices = value; glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &value); logger->log("GL_MAX_ELEMENTS_INDICES: %d", value); if (value < mMaxVertices) mMaxVertices = value; #endif } void GraphicsManager::initOpenGL() { #ifdef USE_OPENGL setGLVersion(); updateExtensions(); initOpenGLFunctions(); updatePlanformExtensions(); createTextureSampler(); updateLimits(); #endif } void GraphicsManager::createTextureSampler() { OpenGLImageHelper::setUseTextureSampler(mUseTextureSampler); if (mUseTextureSampler) { logger->log("using texture sampler"); getLastError(); mglGenSamplers(1, &mTextureSampler); if (getLastError() != GL_NO_ERROR) { mUseTextureSampler = false; logger->log("texture sampler error"); return; } OpenGLImageHelper::initTextureSampler(mTextureSampler); mglBindSampler(0, mTextureSampler); if (getLastError() != GL_NO_ERROR) { mUseTextureSampler = false; logger->log("texture sampler error"); } } } unsigned int GraphicsManager::getLastError() { GLenum tmp = glGetError(); GLenum error = GL_NO_ERROR; while (tmp != GL_NO_ERROR) { error = tmp; tmp = glGetError(); } return error; }