/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "graphicsmanager.h"
#include "configuration.h"
#include "graphics.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "resources/image.h"
#include "utils/stringutils.h"
#include "debug.h"
GraphicsManager graphicsManager;
GraphicsManager::GraphicsManager()
{
}
GraphicsManager::~GraphicsManager()
{
}
void GraphicsManager::initGraphics(bool noOpenGL)
{
#ifdef USE_OPENGL
int useOpenGL = 0;
if (!noOpenGL)
useOpenGL = config.getIntValue("opengl");
// Setup image loading for the right image format
Image::setLoadAsOpenGL(useOpenGL);
GraphicsVertexes::setLoadAsOpenGL(useOpenGL);
// Create the graphics context
switch (useOpenGL)
{
case 0:
mainGraphics = new Graphics;
break;
case 1:
default:
mainGraphics = new OpenGLGraphics;
break;
case 2:
mainGraphics = new OpenGL1Graphics;
break;
};
#else
// Create the graphics context
mainGraphics = new Graphics;
#endif
}
void GraphicsManager::updateExtensions(const char *extensions)
{
mExtensions.clear();
splitToStringSet(mExtensions, extensions, ' ');
}
bool GraphicsManager::supportExtension(const std::string ext)
{
return mExtensions.find(ext) != mExtensions.end();
}
void GraphicsManager::updateTextureFormat()
{
#ifdef USE_OPENGL
if (!config.getBoolValue("compresstextures"))
return;
if (supportExtension("GL_ARB_texture_compression"))
{
if (supportExtension("GL_EXT_texture_compression_s3tc")
|| supportExtension("3DFX_texture_compression_FXT1"))
{
GLint num;
GLint *formats = nullptr;
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num);
logger->log("support %d compressed formats", num);
formats = new GLint[num > 10 ? num : 10];
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int f = 0; f < num; f ++)
{
if (formats[f] == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
delete []formats;
Image::setInternalTextureType(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
logger->log("using s3tc texture compression");
return;
}
else if (formats[f] == GL_COMPRESSED_RGBA_FXT1_3DFX)
{
delete []formats;
Image::setInternalTextureType(
GL_COMPRESSED_RGBA_FXT1_3DFX);
logger->log("using fxt1 texture compression");
return;
}
}
Image::setInternalTextureType(GL_COMPRESSED_RGBA_ARB);
logger->log("using texture compression");
}
else
{
Image::setInternalTextureType(GL_COMPRESSED_RGBA_ARB);
logger->log("using texture compression");
}
}
#endif
}
void GraphicsManager::logString(const char *format, int num)
{
#ifdef USE_OPENGL
const char *str = reinterpret_cast(glGetString(num));
if (!str)
logger->log(format, "?");
else
logger->log(format, str);
#endif
}