/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gamemodifiers.h" #include "configuration.h" #include "settings.h" #include "being/localplayer.h" #include "gui/widgets/tabs/chattab.h" #include "listeners/updatestatuslistener.h" #include "utils/gettext.h" #include "debug.h" GameModifiers *modifiers = nullptr; GameModifiers::GameModifiers() { settings.crazyMoveType = config.getIntValue("crazyMoveType"); settings.moveToTargetType = config.getIntValue("moveToTargetType"); settings.followMode = config.getIntValue("followMode"); settings.attackWeaponType = config.getIntValue("attackWeaponType"); settings.attackType = config.getIntValue("attackType"); settings.quickDropCounter = config.getIntValue("quickDropCounter"); settings.pickUpType = config.getIntValue("pickUpType"); settings.magicAttackType = config.getIntValue("magicAttackType"); } GameModifiers::~GameModifiers() { } void GameModifiers::changeMode(unsigned *restrict const var, const unsigned limit, const char *restrict const conf, std::string (GameModifiers::*const func)(), const unsigned def, const bool save, const bool forward) { if (!var) return; if (forward) { (*var) ++; if (*var >= limit) *var = def; } else { if (!*var) *var = limit - 1; else (*var) --; } if (save) config.setValue(conf, *var); UpdateStatusListener::distributeEvent(); const std::string str = (this->*func)(); if (str.size() > 4) debugMsg(str.substr(4)); } const char *GameModifiers::getVarItem(const char *const *const arr, const unsigned index, const unsigned sz) { if (index < sz) return arr[index]; return arr[sz]; } static const unsigned moveTypeSize = 5; void GameModifiers::changeMoveType(const bool forward) { player_node->setMoveState(0); changeMode(&settings.moveType, moveTypeSize, "invertMoveDirection", &GameModifiers::getMoveTypeString, 0, false, forward); } static const char *const moveTypeStrings[] = { // TRANSLATORS: move type in status bar N_("(D) default moves"), // TRANSLATORS: move type in status bar N_("(I) invert moves"), // TRANSLATORS: move type in status bar N_("(c) moves with some crazy moves"), // TRANSLATORS: move type in status bar N_("(C) moves with crazy moves"), // TRANSLATORS: move type in status bar N_("(d) double normal + crazy"), // TRANSLATORS: move type in status bar N_("(?) unknown move") }; std::string GameModifiers::getMoveTypeString() { return gettext(getVarItem(&moveTypeStrings[0], settings.moveType, moveTypeSize)); } static const unsigned crazyMoveTypeSize = 11; void GameModifiers::changeCrazyMoveType(const bool forward) { player_node->setCrazyMoveState(0U); changeMode(&settings.crazyMoveType, crazyMoveTypeSize, "crazyMoveType", &GameModifiers::getCrazyMoveTypeString, 1, true, forward); } std::string GameModifiers::getCrazyMoveTypeString() { const unsigned int crazyMoveType = settings.crazyMoveType; if (crazyMoveType < crazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return strprintf(_("(%u) crazy move number %u"), crazyMoveType, crazyMoveType); } else if (crazyMoveType == crazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return _("(a) custom crazy move"); } else { // TRANSLATORS: crazy move type in status bar return _("(?) crazy move"); } } static const unsigned moveToTargetTypeSize = 13; void GameModifiers::changeMoveToTargetType(const bool forward) { changeMode(&settings.moveToTargetType, moveToTargetTypeSize, "moveToTargetType", &GameModifiers::getMoveToTargetTypeString, 0, true, forward); } static const char *const moveToTargetTypeStrings[] = { // TRANSLATORS: move to target type in status bar N_("(0) default moves to target"), // TRANSLATORS: move to target type in status bar N_("(1) moves to target in distance 1"), // TRANSLATORS: move to target type in status bar N_("(2) moves to target in distance 2"), // TRANSLATORS: move to target type in status bar N_("(3) moves to target in distance 3"), // TRANSLATORS: move to target type in status bar N_("(4) moves to target in distance 4"), // TRANSLATORS: move to target type in status bar N_("(5) moves to target in distance 5"), // TRANSLATORS: move to target type in status bar N_("(6) moves to target in distance 6"), // TRANSLATORS: move to target type in status bar N_("(7) moves to target in distance 7"), // TRANSLATORS: move to target type in status bar N_("(8) moves to target in distance 8"), // TRANSLATORS: move to target type in status bar N_("(9) moves to target in distance 9"), // TRANSLATORS: move to target type in status bar N_("(A) moves to target in attack range"), // TRANSLATORS: move to target type in status bar N_("(a) archer attack range"), // TRANSLATORS: move to target type in status bar N_("(B) moves to target in attack range - 1"), // TRANSLATORS: move to target type in status bar N_("(?) move to target") }; std::string GameModifiers::getMoveToTargetTypeString() { return gettext(getVarItem(&moveToTargetTypeStrings[0], settings.moveToTargetType, moveToTargetTypeSize)); } static const unsigned followModeSize = 4; void GameModifiers::changeFollowMode(const bool forward) { changeMode(&settings.followMode, followModeSize, "followMode", &GameModifiers::getFollowModeString, 0, true, forward); } static const char *const followModeStrings[] = { // TRANSLATORS: folow mode in status bar N_("(D) default follow"), // TRANSLATORS: folow mode in status bar N_("(R) relative follow"), // TRANSLATORS: folow mode in status bar N_("(M) mirror follow"), // TRANSLATORS: folow mode in status bar N_("(P) pet follow"), // TRANSLATORS: folow mode in status bar N_("(?) unknown follow") }; std::string GameModifiers::getFollowModeString() { return gettext(getVarItem(&followModeStrings[0], settings.followMode, followModeSize)); } const unsigned attackWeaponTypeSize = 4; void GameModifiers::changeAttackWeaponType(const bool forward) { changeMode(&settings.attackWeaponType, attackWeaponTypeSize, "attackWeaponType", &GameModifiers::getAttackWeaponTypeString, 1, true, forward); } static const char *const attackWeaponTypeStrings[] = { // TRANSLATORS: switch attack type in status bar N_("(?) attack"), // TRANSLATORS: switch attack type in status bar N_("(D) default attack"), // TRANSLATORS: switch attack type in status bar N_("(s) switch attack without shield"), // TRANSLATORS: switch attack type in status bar N_("(S) switch attack with shield"), // TRANSLATORS: switch attack type in status bar N_("(?) attack") }; std::string GameModifiers::getAttackWeaponTypeString() { return gettext(getVarItem(&attackWeaponTypeStrings[0], settings.attackWeaponType, attackWeaponTypeSize)); } const unsigned attackTypeSize = 4; void GameModifiers::changeAttackType(const bool forward) { changeMode(&settings.attackType, attackTypeSize, "attackType", &GameModifiers::getAttackTypeString, 0, true, forward); } static const char *const attackTypeStrings[] = { // TRANSLATORS: attack type in status bar N_("(D) default attack"), // TRANSLATORS: attack type in status bar N_("(G) go and attack"), // TRANSLATORS: attack type in status bar N_("(A) go, attack, pickup"), // TRANSLATORS: attack type in status bar N_("(d) without auto attack"), // TRANSLATORS: attack type in status bar N_("(?) attack") }; std::string GameModifiers::getAttackTypeString() { return gettext(getVarItem(&attackTypeStrings[0], settings.attackType, attackTypeSize)); } const unsigned quickDropCounterSize = 31; void GameModifiers::changeQuickDropCounter(const bool forward) { changeMode(&settings.quickDropCounter, quickDropCounterSize, "quickDropCounter", &GameModifiers::getQuickDropCounterString, 1, true, forward); } std::string GameModifiers::getQuickDropCounterString() { const unsigned int cnt = settings.quickDropCounter; if (cnt > 9) { return strprintf("(%c) drop counter %u", static_cast<signed char>( 'a' + cnt - 10), cnt); } else { return strprintf("(%u) drop counter %u", cnt, cnt); } } void GameModifiers::setQuickDropCounter(const int n) { if (n < 1 || n >= static_cast<signed>(quickDropCounterSize)) return; settings.quickDropCounter = n; config.setValue("quickDropCounter", n); UpdateStatusListener::distributeEvent(); } const unsigned pickUpTypeSize = 7; void GameModifiers::changePickUpType(const bool forward) { changeMode(&settings.pickUpType, pickUpTypeSize, "pickUpType", &GameModifiers::getPickUpTypeString, 0, true, forward); } static const char *const pickUpTypeStrings[] = { // TRANSLATORS: pickup size in status bar N_("(S) small pick up 1x1 cells"), // TRANSLATORS: pickup size in status bar N_("(D) default pick up 2x1 cells"), // TRANSLATORS: pickup size in status bar N_("(F) forward pick up 2x3 cells"), // TRANSLATORS: pickup size in status bar N_("(3) pick up 3x3 cells"), // TRANSLATORS: pickup size in status bar N_("(g) go and pick up in distance 4"), // TRANSLATORS: pickup size in status bar N_("(G) go and pick up in distance 8"), // TRANSLATORS: pickup size in status bar N_("(A) go and pick up in max distance"), // TRANSLATORS: pickup size in status bar N_("(?) pick up") }; std::string GameModifiers::getPickUpTypeString() { return gettext(getVarItem(&pickUpTypeStrings[0], settings.pickUpType, pickUpTypeSize)); } const unsigned magicAttackSize = 5; void GameModifiers::changeMagicAttackType(const bool forward) { changeMode(&settings.magicAttackType, magicAttackSize, "magicAttackType", &GameModifiers::getMagicAttackString, 0, true, forward); } static const char *const magicAttackStrings[] = { // TRANSLATORS: magic attack in status bar N_("(f) use #flar for magic attack"), // TRANSLATORS: magic attack in status bar N_("(c) use #chiza for magic attack"), // TRANSLATORS: magic attack in status bar N_("(I) use #ingrav for magic attack"), // TRANSLATORS: magic attack in status bar N_("(F) use #frillyar for magic attack"), // TRANSLATORS: magic attack in status bar N_("(U) use #upmarmu for magic attack"), // TRANSLATORS: magic attack in status bar N_("(?) magic attack") }; std::string GameModifiers::getMagicAttackString() { return gettext(getVarItem(&magicAttackStrings[0], settings.magicAttackType, magicAttackSize)); }