/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "emoteshortcut.h"
#include "configuration.h"
#include "being/localplayer.h"
#include "resources/db/emotedb.h"
#include "debug.h"
EmoteShortcut *emoteShortcut;
EmoteShortcut::EmoteShortcut():
mEmoteSelected(0)
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
mEmotes[i] = 0;
}
EmoteShortcut::~EmoteShortcut()
{
save();
}
void EmoteShortcut::load()
{
for (unsigned char i = 0, j = 0, sz = EmoteDB::getLast();
i <= sz && j < SHORTCUT_EMOTES;
i++)
{
const EmoteSprite *const sprite = EmoteDB::getSprite(i, true);
if (sprite)
{
mEmotes[j] = static_cast(i + 1);
j ++;
}
}
}
void EmoteShortcut::save() const
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
const unsigned char emoteId = mEmotes[i] ? mEmotes[i]
: static_cast(0);
serverConfig.setValue("emoteshortcut" + toString(i),
static_cast(emoteId));
}
}
void EmoteShortcut::useEmote(const int index) const
{
if (!player_node)
return;
if (index > 0 && index <= SHORTCUT_EMOTES)
{
if (mEmotes[index - 1] > 0)
player_node->emote(mEmotes[index - 1]);
}
}