/* * An effects manager * Copyright (C) 2008 Fate * Copyright (C) 2008 Chuck Miller * Copyright (C) 2011-2013 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "effectmanager.h" #include "configuration.h" #include "logger.h" #include "soundmanager.h" #include "being/being.h" #include "particle/particle.h" #include "debug.h" EffectManager::EffectManager() : mEffects() { XML::Document doc(paths.getStringValue("effectsFile")); const XmlNodePtr root = doc.rootNode(); if (!root || !xmlNameEqual(root, "being-effects")) { logger->log("Error loading being effects file: " + paths.getStringValue("effectsFile")); return; } else { logger->log1("Effects are now loading"); } for_each_xml_child_node(node, root) { if (xmlNameEqual(node, "effect")) { mEffects.push_back(EffectDescription( XML::getProperty(node, "id", -1), XML::getProperty(node, "particle", ""), XML::getProperty(node, "audio", ""), XML::getProperty(node, "sprite", ""))); } } } EffectManager::~EffectManager() { } bool EffectManager::trigger(const int id, Being *const being, const int rotation) { if (!being || !particleEngine) return false; bool rValue = false; FOR_EACH (std::vector::const_iterator, i, mEffects) { const EffectDescription &effect = *i; if (effect.id == id) { rValue = true; if (!effect.gfx.empty()) { Particle *const selfFX = particleEngine->addEffect( effect.gfx, 0, 0, rotation); being->controlParticle(selfFX); } if (!effect.sfx.empty()) soundManager.playSfx(effect.sfx); if (!effect.sprite.empty()) being->addEffect(effect.sprite); break; } } return rValue; } Particle *EffectManager::triggerReturn(const int id, Being *const being, const int rotation) { if (!being || !particleEngine) return nullptr; Particle *rValue = nullptr; FOR_EACH (std::vector::const_iterator, i, mEffects) { const EffectDescription &effect = *i; if (effect.id == id) { if (!effect.gfx.empty()) { rValue = particleEngine->addEffect( effect.gfx, 0, 0, rotation); being->controlParticle(rValue); } if (!effect.sfx.empty()) soundManager.playSfx(effect.sfx); if (!effect.sprite.empty()) being->addEffect(effect.sprite); break; } } return rValue; } bool EffectManager::trigger(const int id, const int x, const int y, const int rotation) { if (!particleEngine) return false; bool rValue = false; FOR_EACH (std::vector::const_iterator, i, mEffects) { const EffectDescription &effect = *i; if (effect.id == id) { rValue = true; if (!effect.gfx.empty() && particleEngine) particleEngine->addEffect(effect.gfx, x, y, rotation); if (!effect.sfx.empty()) soundManager.playSfx(effect.sfx); // TODO add sprite effect to position break; } } return rValue; }