/* * The ManaVerse Client * Copyright (C) 2008 Fate * Copyright (C) 2008 Chuck Miller * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "effectmanager.h" #include "configuration.h" #include "soundmanager.h" #include "being/being.h" #include "utils/checkutils.h" #include "particle/particle.h" #include "resources/beingcommon.h" #include "debug.h" EffectManager *effectManager = nullptr; EffectManager::EffectManager() : mEffects(), mTimers() { logger->log1("Effects are now loading"); loadXmlFile(paths.getStringValue("effectsFile"), SkipError_false); loadXmlFile(paths.getStringValue("effectsPatchFile"), SkipError_true); loadXmlDir("effectsPatchDir", loadXmlFile) } void EffectManager::loadXmlFile(const std::string &fileName, const SkipError skipError) { XML::Document doc(fileName, UseVirtFs_true, skipError); XmlNodeConstPtrConst root = doc.rootNode(); if ((root == nullptr) || !xmlNameEqual(root, "being-effects")) { logger->log("Error loading being effects file: " + fileName); return; } for_each_xml_child_node(node, root) { if (xmlNameEqual(node, "include")) { const std::string name = XML::getProperty(node, "name", ""); if (!name.empty()) loadXmlFile(name, skipError); continue; } else if (xmlNameEqual(node, "effect")) { mEffects.push_back(EffectDescription( XML::getProperty(node, "id", -1), XML::getProperty(node, "particle", ""), XML::getProperty(node, "audio", ""), XML::getProperty(node, "sprite", ""))); } } } EffectManager::~EffectManager() { } bool EffectManager::triggerDirection(const int id, Being *const being, const SpriteDirection::Type &direction) { int rotation; switch (direction) { case SpriteDirection::DOWN: case SpriteDirection::DOWNRIGHT: case SpriteDirection::DOWNLEFT: case SpriteDirection::DEFAULT: case SpriteDirection::INVALID: default: rotation = 0; break; case SpriteDirection::LEFT: rotation = 90; break; case SpriteDirection::UP: case SpriteDirection::UPRIGHT: case SpriteDirection::UPLEFT: rotation = 180; break; case SpriteDirection::RIGHT: rotation = 270; break; } return trigger(id, being, rotation); } bool EffectManager::trigger(const int id, Being *const being, const int rotation) { if ((being == nullptr) || (particleEngine == nullptr) || id == -1) return false; BLOCK_START("EffectManager::trigger") bool rValue = false; FOR_EACH (STD_VECTOR::const_iterator, i, mEffects) { const EffectDescription &effect = *i; if (effect.id == id) { rValue = true; if (!effect.gfx.empty()) { Particle *const selfFX = particleEngine->addEffect( effect.gfx, 0, 0, rotation); being->controlAutoParticle(selfFX); } if (!effect.sfx.empty()) soundManager.playSfx(effect.sfx, 0, 0); if (!effect.sprite.empty()) being->addEffect(effect.sprite); return rValue; } } reportAlways("Missing effect %d", id) BLOCK_END("EffectManager::trigger") return rValue; } Particle *EffectManager::triggerReturn(const int id, Being *const being, const int rotation) { if ((being == nullptr) || (particleEngine == nullptr) || id == -1) return nullptr; Particle *rValue = nullptr; FOR_EACH (STD_VECTOR::const_iterator, i, mEffects) { const EffectDescription &effect = *i; if (effect.id == id) { if (!effect.gfx.empty()) { rValue = particleEngine->addEffect( effect.gfx, 0, 0, rotation); being->controlCustomParticle(rValue); } if (!effect.sfx.empty()) soundManager.playSfx(effect.sfx, 0, 0); if (!effect.sprite.empty()) being->addEffect(effect.sprite); return rValue; } } reportAlways("Missing effect %d", id) return rValue; } bool EffectManager::trigger(const int id, const int x, const int y, const time_t endTime, const int rotation) { if ((particleEngine == nullptr) || id == -1) return false; bool rValue = false; FOR_EACH (STD_VECTOR::const_iterator, i, mEffects) { const EffectDescription &effect = *i; if (effect.id == id) { rValue = true; if (!effect.gfx.empty()) { Particle *const particle = particleEngine->addEffect( effect.gfx, x, y, rotation); if (particle != nullptr) mTimers.push_back(ParticleTimer(particle, endTime)); } if (!effect.sfx.empty()) soundManager.playSfx(effect.sfx, 0, 0); return rValue; } } reportAlways("Missing effect %d", id) return rValue; } void EffectManager::triggerDefault(int effectId, Being *const being, const int defaultEffectId) { if (effectId == -1) effectId = defaultEffectId; if (effectId == -1) return; trigger(effectId, being, 0); } void EffectManager::triggerDefault(int effectId, const int x, const int y, const time_t endTime, const int defaultEffectId) { if (effectId == -1) effectId = defaultEffectId; if (effectId == -1) return; trigger(effectId, x, y, endTime, 0); } void EffectManager::logic() { const time_t time = cur_time; bool found(true); while (found) { found = false; FOR_EACH (std::list::iterator, it, mTimers) { const ParticleTimer &timer = *it; if (timer.endTime < time) { found = true; Particle *const particle = timer.particle; if (particle != nullptr) particle->kill(); mTimers.erase(it); break; } } } } void EffectManager::clear() { FOR_EACH (std::list::iterator, it, mTimers) { Particle *const particle = (*it).particle; if (particle != nullptr) particle->kill(); } mTimers.clear(); }