/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "dropshortcut.h" #include "configuration.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/chatwindow.h" #include "gui/widgets/chattab.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "utils/stringutils.h" DropShortcut *dropShortcut; DropShortcut::DropShortcut(): mItemSelected(-1) { for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) mItems[i] = -1; load(); mLastDropIndex = 0; } DropShortcut::~DropShortcut() { // save(); } void DropShortcut::load(bool oldConfig) { Configuration *cfg; if (oldConfig) cfg = &config; else cfg = &serverConfig; for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) { int itemId = static_cast(cfg->getValue("drop" + toString(i), -1)); if (itemId != -1) mItems[i] = itemId; } } void DropShortcut::save() { for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) { const int itemId = mItems[i] ? mItems[i] : -1; if (itemId != -1) serverConfig.setValue("drop" + toString(i), itemId); else serverConfig.deleteKey("drop" + toString(i)); } } void DropShortcut::dropFirst() { if (!player_node) return; if (!Client::limitPackets(PACKET_DROP)) return; int itemId; itemId = getItem(0); if (itemId > 0) { Item *item = PlayerInfo::getInventory()->findItem(itemId); if (item && item->getQuantity()) { if (player_node->isServerBuggy()) { Net::getInventoryHandler()->dropItem(item, player_node->getQuickDropCounter()); } else { for (int i = 0; i < player_node->getQuickDropCounter(); i++) Net::getInventoryHandler()->dropItem(item, 1); } } } } void DropShortcut::dropItems(int cnt) { if (!player_node) return; int n = 0; for (int f = 0; f < 9; f++) { for (int i = 0; i < player_node->getQuickDropCounter(); i++) { if (!Client::limitPackets(PACKET_DROP)) return; if (dropItem()) n++; } if (n >= cnt) break; } } bool DropShortcut::dropItem(int cnt) { int itemId = 0; while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) { itemId = getItem(mLastDropIndex); mLastDropIndex++; } if (itemId > 0) { Item *item = PlayerInfo::getInventory()->findItem(itemId); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); return true; } } if (mLastDropIndex >= DROP_SHORTCUT_ITEMS) mLastDropIndex = 0; if (itemId < 1) { while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) { itemId = getItem(mLastDropIndex); mLastDropIndex++; } if (itemId > 0) { Item *item = PlayerInfo::getInventory()->findItem(itemId); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); return true; } } if (mLastDropIndex >= DROP_SHORTCUT_ITEMS) mLastDropIndex = 0; } return false; }