/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef COMPOUNDSPRITE_H
#define COMPOUNDSPRITE_H
#include "sprite.h"
#include
class Image;
class CompoundSprite : public Sprite, private std::vector
{
public:
typedef CompoundSprite::iterator SpriteIterator;
typedef CompoundSprite::const_iterator SpriteConstIterator;
CompoundSprite();
~CompoundSprite();
virtual bool reset();
virtual bool play(std::string action);
virtual bool update(int time);
virtual bool draw(Graphics* graphics, int posX, int posY) const;
/**
* Gets the width in pixels of the first sprite in the list.
*/
virtual int getWidth() const;
/**
* Gets the height in pixels of the first sprite in the list.
*/
virtual int getHeight() const;
virtual const Image* getImage() const;
virtual bool setDirection(SpriteDirection direction);
int getNumberOfLayers() const;
unsigned int getCurrentFrame() const;
unsigned int getFrameCount() const;
size_t size() const
{ return std::vector::size(); }
void addSprite(Sprite* sprite);
void setSprite(int layer, Sprite* sprite);
Sprite *getSprite(int layer) const
{ return at(layer); }
void removeSprite(int layer);
void clear();
void ensureSize(size_t layerCount);
virtual void drawSprites(Graphics* graphics,
int posX, int posY) const;
virtual void drawSpritesSDL(Graphics* graphics,
int posX, int posY) const;
/**
* Returns the curent frame in the current animation of the given layer.
*/
virtual unsigned int getCurrentFrame(unsigned int layer);
/**
* Returns the frame count in the current animation of the given layer.
*/
virtual unsigned int getFrameCount(unsigned int layer);
private:
void redraw() const;
mutable Image *mImage;
mutable Image *mAlphaImage;
mutable int mOffsetX, mOffsetY;
mutable bool mNeedsRedraw;
};
#endif // COMPOUNDSPRITE_H