/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef COMPOUNDSPRITE_H #define COMPOUNDSPRITE_H #include "sprite.h" #include class Image; class CompoundSprite : public Sprite, private std::vector { public: typedef CompoundSprite::iterator SpriteIterator; typedef CompoundSprite::const_iterator SpriteConstIterator; CompoundSprite(); ~CompoundSprite(); virtual bool reset(); virtual bool play(std::string action); virtual bool update(int time); virtual bool draw(Graphics* graphics, int posX, int posY) const; /** * Gets the width in pixels of the first sprite in the list. */ virtual int getWidth() const; /** * Gets the height in pixels of the first sprite in the list. */ virtual int getHeight() const; virtual const Image* getImage() const; virtual bool setSpriteDirection(SpriteDirection direction); int getNumberOfLayers() const; unsigned int getCurrentFrame() const; unsigned int getFrameCount() const; size_t size() const { return std::vector::size(); } void addSprite(Sprite* sprite); void setSprite(int layer, Sprite* sprite); Sprite *getSprite(int layer) const { return at(layer); } void removeSprite(int layer); void clear(); void ensureSize(size_t layerCount); virtual void drawSprites(Graphics* graphics, int posX, int posY) const; virtual void drawSpritesSDL(Graphics* graphics, int posX, int posY) const; /** * Returns the curent frame in the current animation of the given layer. */ virtual unsigned int getCurrentFrame(unsigned int layer); /** * Returns the frame count in the current animation of the given layer. */ virtual unsigned int getFrameCount(unsigned int layer); private: void redraw() const; mutable Image *mImage; mutable Image *mAlphaImage; mutable int mOffsetX, mOffsetY; mutable bool mNeedsRedraw; }; #endif // COMPOUNDSPRITE_H