/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "commandhandler.h"
#include "actorspritemanager.h"
#include "channelmanager.h"
#include "channel.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/outfitwindow.h"
#include "gui/shopwindow.h"
#include "gui/trade.h"
#include "gui/truetypefont.h"
#include "gui/widgets/channeltab.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/whispertab.h"
#include "net/adminhandler.h"
#include "net/beinghandler.h"
#include "net/chathandler.h"
#include "net/gamehandler.h"
#include "net/guildhandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "net/tradehandler.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern std::string tradePartnerName;
CommandHandler::CommandHandler()
{
}
void CommandHandler::handleCommands(const std::string &command, ChatTab *tab)
{
// here need add splitting commands
handleCommand(command, tab);
}
void CommandHandler::handleCommand(const std::string &command, ChatTab *tab)
{
std::string::size_type pos = command.find(' ');
std::string type(command, 0, pos);
std::string args(command, pos == std::string::npos
? command.size() : pos + 1);
if (command == "closeall")
{
handleCloseAll(args, tab);
}
else if (type == "ignoreall")
{
handleIgnoreAll(args, tab);
}
else if (type == "help") // Do help before tabs so they can't override it
{
handleHelp(args, tab);
}
else if (type == "announce")
{
handleAnnounce(args, tab);
}
else if (type == "where")
{
handleWhere(args, tab);
}
else if (type == "who")
{
handleWho(args, tab);
}
else if (type == "msg" || type == "whisper" || type == "w")
{
handleMsg(args, tab);
}
else if (type == "query" || type == "q")
{
handleQuery(args, tab);
}
else if (type == "ignore")
{
handleIgnore(args, tab);
}
else if (type == "unignore")
{
handleUnignore(args, tab);
}
else if (type == "friend" || type == "befriend")
{
handleFriend(args, tab);
}
else if (type == "disregard")
{
handleDisregard(args, tab);
}
else if (type == "neutral")
{
handleNeutral(args, tab);
}
else if (type == "erase")
{
handleErase(args, tab);
}
else if (type == "join")
{
handleJoin(args, tab);
}
else if (type == "list")
{
handleListChannels(args, tab);
}
else if (type == "clear")
{
handleClear(args, tab);
}
else if (type == "createparty")
{
handleCreateParty(args, tab);
}
else if (type == "createguild")
{
handleCreateGuild(args, tab);
}
else if (type == "party")
{
handleParty(args, tab);
}
else if (type == "me")
{
handleMe(args, tab);
}
else if (type == "toggle")
{
handleToggle(args, tab);
}
else if (type == "present")
{
handlePresent(args, tab);
}
else if (type == "quit")
{
handleQuit(args, tab);
}
else if (type == "all")
{
handleShowAll(args, tab);
}
else if (type == "move")
{
handleMove(args, tab);
}
else if (type == "target")
{
handleTarget(args, tab);
}
else if (type == "outfit")
{
handleOutfit(args, tab);
}
else if (type == "emote")
{
handleEmote(args, tab);
}
else if (type == "away")
{
handleAway(args, tab);
}
else if (type == "follow")
{
handleFollow(args, tab);
}
else if (type == "heal")
{
handleHeal(args, tab);
}
else if (type == "navigate")
{
handleNavigate(args, tab);
}
else if (type == "imitation")
{
handleImitation(args, tab);
}
else if (type == "mail")
{
handleMail(args, tab);
}
else if (type == "trade")
{
handleTrade(args, tab);
}
else if (type == "priceload")
{
handlePriceLoad(args, tab);
}
else if (type == "pricesave")
{
handlePriceSave(args, tab);
}
else if (type == "cacheinfo")
{
handleCacheInfo(args, tab);
}
else if (type == "disconnect")
{
handleDisconnect(args, tab);
}
else if (type == "undress")
{
handleUndress(args, tab);
}
else if (type == "attack")
{
handleAttack(args, tab);
}
else if (type == "dirs")
{
handleDirs(args, tab);
}
else if (type == "info")
{
handleInfo(args, tab);
}
else if (type == "wait")
{
handleWait(args, tab);
}
else if (tab->handleCommand(type, args))
{
// Nothing to do
}
else if (type == "hack")
{
handleHack(args, tab);
}
else
{
tab->chatLog(_("Unknown command."));
}
}
char CommandHandler::parseBoolean(const std::string &value)
{
std::string opt = value.substr(0, 1);
if (opt == "1" ||
opt == "y" || opt == "Y" ||
opt == "t" || opt == "T")
return 1;
else if (opt == "0" ||
opt == "n" || opt == "N" ||
opt == "f" || opt == "F")
return 0;
else
return -1;
}
void CommandHandler::handleAnnounce(const std::string &args,
ChatTab *tab _UNUSED_)
{
Net::getAdminHandler()->announce(args);
}
void CommandHandler::handleHelp(const std::string &args, ChatTab *tab)
{
if (args == "")
{
tab->chatLog(_("-- Help --"));
tab->chatLog(_("/help > Display this help"));
tab->chatLog(_("/where > Display map name"));
tab->chatLog(_("/who > Display number of online users"));
tab->chatLog(_("/me > Tell something about yourself"));
tab->chatLog(_("/clear > Clears this window"));
tab->chatLog(_("/msg > Send a private message to a user"));
tab->chatLog(_("/whisper > Alias of msg"));
tab->chatLog(_("/w > Alias of msg"));
tab->chatLog(_("/query > Makes a tab for private messages "
"with another user"));
tab->chatLog(_("/q > Alias of query"));
tab->chatLog(_("/away > Tell the other whispering players "
"you're away from keyboard."));
tab->chatLog(_("/ignore > ignore a player"));
tab->chatLog(_("/unignore > stop ignoring a player"));
tab->chatLog(_("/ignoreall > Ignore all opened whisper tabs"));
tab->chatLog(_("/erase > Erase a player"));
tab->chatLog(_("/befriend > Be friend a player"));
tab->chatLog(_("/desregard > Disregard a player"));
tab->chatLog(_("/neutral > Neutral a player"));
tab->chatLog(_("/list > Display all public channels"));
tab->chatLog(_("/join > Join or create a channel"));
tab->chatLog(_("/createparty > Create a new party"));
tab->chatLog(_("/createguild > Create a new guild"));
tab->chatLog(_("/party > Invite a user to party"));
tab->chatLog(_("/toggle > Determine whether "
"toggles the chat log"));
tab->chatLog(_("/present > Get list of players present "
"(sent to chat log, if logging)"));
tab->chatLog(_("/announce > Global announcement (GM only)"));
tab->chatLog(_("/closeall > Close all opened whisper tabs"));
tab->chatLog(_("/all > Show all visible beings in debug tab"));
tab->chatLog(_("/move > Move to given position"));
tab->chatLog(_("/navigate > Draw path to given position"));
tab->chatLog(_("/target > Set target to being"));
tab->chatLog(_("/outfit > Wear outfit by index"));
tab->chatLog(_("/emote > Show emote by index"));
tab->chatLog(_("/follow > Follow player"));
tab->chatLog(_("/imitation > Imitate player"));
tab->chatLog(_("/heal > Heal player"));
tab->chatLog(_("/mail > Send offline message to player"));
tab->showHelp(); // Allow the tab to show it's help
tab->chatLog(_("For more information, type /help ."));
}
else if (args == "help") // Do this before tabs so they can't change it
{
tab->chatLog(_("Command: /help"));
tab->chatLog(_("This command displays a list "
"of all commands available."));
tab->chatLog(_("Command: /help "));
tab->chatLog(_("This command displays help on ."));
}
else if (tab->handleCommand("help", args))
{
// Nothing to do
}
else if (args == "announce")
{
tab->chatLog(_("Command: /announce "));
tab->chatLog(_("*** only available to a GM ***"));
tab->chatLog(_("This command sends the message to "
"all players currently online."));
}
else if (args == "clear")
{
tab->chatLog(_("Command: /clear"));
tab->chatLog(_("This command clears the chat log of previous chat."));
}
else if (args == "ignore")
{
tab->chatLog(_("Command: /ignore "));
tab->chatLog(_("This command ignores the given player regardless of "
"current relations."));
}
else if (args == "join")
{
tab->chatLog(_("Command: /join "));
tab->chatLog(_("This command makes you enter ."));
tab->chatLog(_("If doesn't exist, it's created."));
}
else if (args == "list")
{
tab->chatLog(_("Command: /list"));
tab->chatLog(_("This command shows a list of all channels."));
}
else if (args == "me")
{
tab->chatLog(_("Command: /me "));
tab->chatLog(_("This command tell others you are (doing) ."));
}
else if (args == "msg" || args == "whisper" || args == "w")
{
tab->chatLog(_("Command: /msg "));
tab->chatLog(_("Command: /whisper "));
tab->chatLog(_("Command: /w "));
tab->chatLog(_("This command sends the text to ."));
tab->chatLog(_("If the has spaces in it, enclose it in "
"double quotes (\")."));
}
else if (args == "query" || args == "q")
{
tab->chatLog(_("Command: /query "));
tab->chatLog(_("Command: /q "));
tab->chatLog(_("This command tries to make a tab for whispers between"
"you and ."));
}
else if (args == "away")
{
tab->chatLog(_("Command: /away "));
tab->chatLog(_("This command tells "
"you're away from keyboard with the given reason."));
tab->chatLog(_("Command: /away"));
tab->chatLog(_("This command clears the away status and message."));
}
else if (args == "createparty")
{
tab->chatLog(_("Command: /createparty "));
tab->chatLog(_("This command creates a new party called ."));
}
else if (args == "createguild")
{
tab->chatLog(_("Command: /createguild "));
tab->chatLog(_("This command creates a new guild called ."));
}
else if (args == "party")
{
tab->chatLog(_("Command: /party "));
tab->chatLog(_("This command invites to party with you."));
tab->chatLog(_("If the has spaces in it, enclose it in "
"double quotes (\")."));
}
else if (args == "present")
{
tab->chatLog(_("Command: /present"));
tab->chatLog(_("This command gets a list of players within hearing "
"and sends it to chat log."));
}
else if (args == "toggle")
{
tab->chatLog(_("Command: /toggle "));
tab->chatLog(_("This command sets whether the return key should "
"toggle the chat log, or whether the chat log turns off "
"automatically."));
tab->chatLog(_(" can be one of \"1\", \"yes\", \"true\" to "
"turn the toggle on, or \"0\", \"no\", \"false\" to turn the "
"toggle off."));
tab->chatLog(_("Command: /toggle"));
tab->chatLog(_("This command displays the return toggle status."));
}
else if (args == "unignore")
{
tab->chatLog(_("Command: /unignore "));
tab->chatLog(_("This command stops ignoring the given player if they "
"are being ignored"));
}
else if (args == "where")
{
tab->chatLog(_("Command: /where"));
tab->chatLog(_("This command displays the name of the current map."));
}
else if (args == "who")
{
tab->chatLog(_("Command: /who"));
tab->chatLog(_("This command displays the number of players currently "
"online."));
}
else
{
tab->chatLog(_("Unknown command."));
tab->chatLog(_("Type /help for a list of commands."));
}
}
void CommandHandler::handleWhere(const std::string &args _UNUSED_,
ChatTab *tab)
{
std::ostringstream where;
where << Game::instance()->getCurrentMapName() << ", coordinates: "
<< ((player_node->getPixelX() - 16) / 32) << ", "
<< ((player_node->getPixelY() - 32) / 32);
tab->chatLog(where.str(), BY_SERVER);
}
void CommandHandler::handleWho(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
Net::getChatHandler()->who();
}
void CommandHandler::handleMsg(const std::string &args, ChatTab *tab)
{
std::string recvnick = "";
std::string msg = "";
if (args.substr(0, 1) == "\"")
{
const std::string::size_type pos = args.find('"', 1);
if (pos != std::string::npos)
{
recvnick = args.substr(1, pos - 1);
if (pos + 2 < args.length())
msg = args.substr(pos + 2, args.length());
}
}
else
{
const std::string::size_type pos = args.find(" ");
if (pos != std::string::npos)
{
recvnick = args.substr(0, pos);
if (pos + 1 < args.length())
msg = args.substr(pos + 1, args.length());
}
else
{
recvnick = std::string(args);
msg = "";
}
}
trim(msg);
if (msg.length() > 0)
{
std::string playerName = player_node->getName();
std::string tempNick = recvnick;
toLower(playerName);
toLower(tempNick);
if (tempNick.compare(playerName) == 0 || args.empty())
return;
chatWindow->whisper(recvnick, msg, BY_PLAYER);
}
else
tab->chatLog(_("Cannot send empty whispers!"), BY_SERVER);
}
void CommandHandler::handleQuery(const std::string &args, ChatTab *tab)
{
if (chatWindow && chatWindow->addWhisperTab(args, true))
return;
tab->chatLog(strprintf(_("Cannot create a whisper tab for nick \"%s\"! "
"It either already exists, or is you."),
args.c_str()), BY_SERVER);
}
void CommandHandler::handleClear(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (chatWindow)
chatWindow->clearTab();
}
void CommandHandler::handleJoin(const std::string &args, ChatTab *tab)
{
if (!tab)
return;
std::string::size_type pos = args.find(' ');
std::string name(args, 0, pos);
std::string password(args, pos + 1);
tab->chatLog(strprintf(_("Requesting to join channel %s."), name.c_str()));
Net::getChatHandler()->enterChannel(name, password);
}
void CommandHandler::handleListChannels(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
Net::getChatHandler()->channelList();
}
void CommandHandler::handleCreateParty(const std::string &args, ChatTab *tab)
{
if (!tab)
return;
if (args.empty())
tab->chatLog(_("Party name is missing."), BY_SERVER);
else
Net::getPartyHandler()->create(args);
}
void CommandHandler::handleCreateGuild(const std::string &args, ChatTab *tab)
{
if (!tab)
return;
if (args.empty())
tab->chatLog(_("Guild name is missing."), BY_SERVER);
else
Net::getGuildHandler()->create(args);
}
void CommandHandler::handleParty(const std::string &args, ChatTab *tab)
{
if (!tab)
return;
if (args != "")
Net::getPartyHandler()->invite(args);
else
tab->chatLog(_("Please specify a name."), BY_SERVER);
}
void CommandHandler::handleMe(const std::string &args, ChatTab *tab)
{
if (!tab)
{
Net::getChatHandler()->me(args);
return;
}
const std::string str = strprintf("*%s*", args.c_str());
switch (tab->getType())
{
case ChatTab::TAB_PARTY:
{
Net::getPartyHandler()->chat(str);
break;
}
case ChatTab::TAB_GUILD:
{
if (!player_node)
return;
const Guild *guild = player_node->getGuild();
if (guild)
Net::getGuildHandler()->chat(guild->getId(), str);
break;
}
default:
Net::getChatHandler()->me(args);
break;
}
}
void CommandHandler::handleToggle(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
if (chatWindow && tab)
{
tab->chatLog(chatWindow->getReturnTogglesChat() ?
_("Return toggles chat.") : _("Message closes chat."));
}
return;
}
char opt = parseBoolean(args);
switch (opt)
{
case 1:
if (tab)
tab->chatLog(_("Return now toggles chat."));
if (chatWindow)
chatWindow->setReturnTogglesChat(true);
return;
case 0:
if (tab)
tab->chatLog(_("Message now closes chat."));
if (chatWindow)
chatWindow->setReturnTogglesChat(false);
return;
case -1:
if (tab)
tab->chatLog(strprintf(BOOLEAN_OPTIONS, "toggle"));
return;
default:
return;
}
}
void CommandHandler::handlePresent(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (chatWindow)
chatWindow->doPresent();
}
void CommandHandler::handleIgnore(const std::string &args,
ChatTab *tab _UNUSED_)
{
changeRelation(args, PlayerRelation::IGNORED, "ignored", tab);
}
void CommandHandler::handleFriend(const std::string &args, ChatTab *tab)
{
changeRelation(args, PlayerRelation::FRIEND, _("friend"), tab);
}
void CommandHandler::handleDisregard(const std::string &args, ChatTab *tab)
{
changeRelation(args, PlayerRelation::DISREGARDED, _("disregarded"), tab);
}
void CommandHandler::handleNeutral(const std::string &args, ChatTab *tab)
{
changeRelation(args, PlayerRelation::NEUTRAL, _("neutral"), tab);
}
void CommandHandler::changeRelation(const std::string &args,
PlayerRelation::Relation relation,
const std::string &relationText,
ChatTab *tab)
{
if (args.empty())
{
if (tab)
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) == relation)
{
if (tab)
{
tab->chatLog(strprintf(_("Player already %s!"),
relationText.c_str()), BY_SERVER);
}
return;
}
else
{
player_relations.setRelation(args, relation);
}
if (player_relations.getRelation(args) == relation)
{
if (tab)
{
tab->chatLog(strprintf(_("Player successfully %s!"),
relationText.c_str()), BY_SERVER);
}
}
else
{
if (tab)
{
tab->chatLog(strprintf(_("Player could not be %s!"),
relationText.c_str()), BY_SERVER);
}
}
}
void CommandHandler::handleUnignore(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
if (tab)
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) == PlayerRelation::IGNORED)
{
player_relations.removePlayer(args);
}
else
{
if (tab)
tab->chatLog(_("Player wasn't ignored!"), BY_SERVER);
return;
}
if (tab)
{
if (player_relations.getRelation(args) != PlayerRelation::IGNORED)
tab->chatLog(_("Player no longer ignored!"), BY_SERVER);
else
tab->chatLog(_("Player could not be unignored!"), BY_SERVER);
}
}
void CommandHandler::handleErase(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
if (tab)
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) == PlayerRelation::ERASED)
{
if (tab)
tab->chatLog(_("Player already erased!"), BY_SERVER);
return;
}
else
{
player_relations.setRelation(args, PlayerRelation::ERASED);
}
if (tab)
{
if (player_relations.getRelation(args) == PlayerRelation::ERASED)
tab->chatLog(_("Player successfully erased!"), BY_SERVER);
else
tab->chatLog(_("Player could not be erased!"), BY_SERVER);
}
}
void CommandHandler::handleQuit(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
// quit();
}
void CommandHandler::handleShowAll(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (actorSpriteManager)
actorSpriteManager->printAllToChat();
}
void CommandHandler::handleMove(const std::string &args, ChatTab *tab _UNUSED_)
{
int x = 0;
int y = 0;
if (player_node && parse2Int(args, &x, &y))
player_node->moveTo(x, y);
}
void CommandHandler::handleNavigate(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (!player_node)
return;
int x = 0;
int y = 0;
if (parse2Int(args, &x, &y))
player_node->navigateTo(x, y);
else
player_node->naviageClean();
}
bool CommandHandler::parse2Int(const std::string &args, int *x, int *y)
{
bool isValid = false;
const std::string::size_type pos = args.find(" ");
if (pos != std::string::npos)
{
if (pos + 1 < args.length())
{
*x = atoi(args.substr(0, pos).c_str());
*y = atoi(args.substr(pos + 1, args.length()).c_str());
isValid = true;
}
}
return isValid;
}
void CommandHandler::handleTarget(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (!actorSpriteManager || !player_node)
return;
Being* target = actorSpriteManager->findNearestByName(args);
if (target)
player_node->setTarget(target);
}
void CommandHandler::handleCloseAll(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (chatWindow)
chatWindow->removeAllWhispers();
}
void CommandHandler::handleIgnoreAll(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (chatWindow)
chatWindow->ignoreAllWhispers();
}
void CommandHandler::handleOutfit(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (outfitWindow)
{
if (!args.empty())
{
const std::string op = args.substr(0, 1);
if (op == "n")
outfitWindow->wearNextOutfit(true);
else if (op == "p")
outfitWindow->wearPreviousOutfit(true);
else
outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true);
}
else
{
outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true);
}
}
}
void CommandHandler::handleEmote(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (player_node)
player_node->emote(static_cast(atoi(args.c_str())));
}
void CommandHandler::handleAway(const std::string &args, ChatTab *tab _UNUSED_)
{
if (player_node)
player_node->setAway(args);
}
void CommandHandler::handleFollow(const std::string &args, ChatTab *tab)
{
if (!player_node)
return;
if (!args.empty())
{
player_node->setFollow(args);
}
else if (tab)
{
if (tab->getType() == ChatTab::TAB_WHISPER)
{
WhisperTab *wTab = static_cast(tab);
if (wTab)
player_node->setFollow(wTab->getNick());
}
}
}
void CommandHandler::handleImitation(const std::string &args, ChatTab *tab)
{
if (!player_node)
return;
if (!args.empty())
{
player_node->setImitate(args);
}
else if (tab && tab->getType() == ChatTab::TAB_WHISPER)
{
WhisperTab *wTab = static_cast(tab);
if (wTab)
player_node->setImitate(wTab->getNick());
}
else
{
player_node->setImitate("");
}
}
void CommandHandler::handleHeal(const std::string &args, ChatTab *tab _UNUSED_)
{
if (!actorSpriteManager)
return;
if (!args.empty())
{
Being *being = actorSpriteManager->findBeingByName(
args, Being::PLAYER);
if (being)
actorSpriteManager->heal(player_node, being);
}
else
{
actorSpriteManager->heal(player_node, player_node);
}
}
void CommandHandler::handleHack(const std::string &args, ChatTab *tab _UNUSED_)
{
Net::getChatHandler()->sendRaw(args);
}
void CommandHandler::handleMail(const std::string &args, ChatTab *tab _UNUSED_)
{
Net::getChatHandler()->privateMessage("AuctionBot", "!mail " + args);
}
void CommandHandler::handlePriceLoad(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (shopWindow)
shopWindow->loadList();
}
void CommandHandler::handlePriceSave(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (shopWindow)
shopWindow->saveList();
}
void CommandHandler::handleDisconnect(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
Net::getGameHandler()->disconnect2();
}
void CommandHandler::handleUndress(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (!actorSpriteManager)
return;
Being* target = actorSpriteManager->findNearestByName(args);
if (target)
Net::getBeingHandler()->undress(target);
}
void CommandHandler::handleAttack(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (!player_node || !actorSpriteManager)
return;
Being* target = actorSpriteManager->findNearestByName(args);
if (target)
player_node->setTarget(target);
player_node->attack2(player_node->getTarget(), true);
}
void CommandHandler::handleTrade(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (!actorSpriteManager)
return;
Being *being = actorSpriteManager->findBeingByName(args, Being::PLAYER);
if (being)
{
Net::getTradeHandler()->request(being);
tradePartnerName = being->getName();
if (tradeWindow)
tradeWindow->clear();
}
}
void CommandHandler::handleDirs(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (!player_node || !debugChatTab)
return;
debugChatTab->chatLog("config directory: "
+ Client::getConfigDirectory());
debugChatTab->chatLog("logs directory: "
+ Client::getLocalDataDirectory());
debugChatTab->chatLog("screenshots directory: "
+ Client::getScreenshotDirectory());
}
void CommandHandler::handleInfo(const std::string &args _UNUSED_,
ChatTab *tab)
{
switch (tab->getType())
{
case ChatTab::TAB_GUILD:
{
if (!player_node)
return;
const Guild *guild = player_node->getGuild();
if (guild)
Net::getGuildHandler()->info(guild->getId());
break;
}
default:
break;
}
}
void CommandHandler::handleWait(const std::string &args,
ChatTab *tab _UNUSED_)
{
if (player_node)
player_node->waitFor(args);
}
void CommandHandler::handleCacheInfo(const std::string &args _UNUSED_,
ChatTab *tab _UNUSED_)
{
if (!chatWindow || !debugChatTab)
return;
TrueTypeFont *font = dynamic_cast(chatWindow->getFont());
if (!font)
return;
std::list *cache = font->getCache();
if (!cache)
return;
debugChatTab->chatLog("font cache size");
std::string str;
for (int f = 0; f < 256; f ++)
{
if (!cache[f].empty())
str += strprintf("%d: %u, ", f, (unsigned int)cache[f].size());
}
debugChatTab->chatLog(str);
#ifdef DEBUG_FONT_COUNTERS
debugChatTab->chatLog("");
debugChatTab->chatLog("Created: " + toString(font->getCreateCounter()));
debugChatTab->chatLog("Deleted: " + toString(font->getDeleteCounter()));
#endif
}