/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef CLIENT_H
#define CLIENT_H
#include "configlistener.h"
#include "net/serverinfo.h"
#include
#include
#include
#include
#include
class Button;
class Desktop;
class Game;
class LoginData;
class Window;
class QuitDialog;
/**
* Set the milliseconds value of a tick time.
*/
static const int MILLISECONDS_IN_A_TICK = 10;
//manaserv uses 9601
//static const short DEFAULT_PORT = 9601;
static const short DEFAULT_PORT = 6901;
extern volatile int fps;
extern volatile int tick_time;
extern volatile int cur_time;
extern bool isSafeMode;
extern int serverVersion;
extern int start_time;
extern int textures_count;
class ErrorListener : public gcn::ActionListener
{
public:
void action(const gcn::ActionEvent &event);
};
extern std::string errorMessage;
extern ErrorListener errorListener;
extern LoginData loginData;
/**
* Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
*/
int get_elapsed_time(int startTime);
/**
* All client states.
*/
enum State
{
STATE_ERROR = -1,
STATE_START = 0,
STATE_CHOOSE_SERVER,
STATE_CONNECT_SERVER,
STATE_LOGIN,
STATE_LOGIN_ATTEMPT,
STATE_WORLD_SELECT, // 5
STATE_WORLD_SELECT_ATTEMPT,
STATE_UPDATE,
STATE_LOAD_DATA,
STATE_GET_CHARACTERS,
STATE_CHAR_SELECT, // 10
STATE_CONNECT_GAME,
STATE_GAME,
STATE_CHANGE_MAP, // Switch map-server/gameserver
STATE_LOGIN_ERROR,
STATE_ACCOUNTCHANGE_ERROR, // 15
STATE_REGISTER_PREP,
STATE_REGISTER,
STATE_REGISTER_ATTEMPT,
STATE_CHANGEPASSWORD,
STATE_CHANGEPASSWORD_ATTEMPT, // 20
STATE_CHANGEPASSWORD_SUCCESS,
STATE_CHANGEEMAIL,
STATE_CHANGEEMAIL_ATTEMPT,
STATE_CHANGEEMAIL_SUCCESS,
STATE_UNREGISTER, // 25
STATE_UNREGISTER_ATTEMPT,
STATE_UNREGISTER_SUCCESS,
STATE_SWITCH_SERVER,
STATE_SWITCH_LOGIN,
STATE_SWITCH_CHARACTER, // 30
STATE_LOGOUT_ATTEMPT,
STATE_WAIT,
STATE_EXIT,
STATE_FORCE_QUIT,
STATE_AUTORECONNECT_SERVER = 1000
};
enum PacketTypes
{
PACKET_CHAT = 0,
PACKET_PICKUP = 1,
PACKET_DROP = 2,
PACKET_NPC_NEXT = 3,
PACKET_NPC_TALK = 4,
PACKET_NPC_INPUT = 5,
PACKET_EMOTE = 6,
PACKET_SIT = 7,
PACKET_DIRECTION = 8,
PACKET_ATTACK = 9,
PACKET_STOPATTACK = 10,
PACKET_ONLINELIST = 11,
PACKET_SIZE
};
struct PacketLimit
{
int lastTime;
int timeLimit;
int cnt;
int cntLimit;
};
/**
* The core part of the client. This class initializes all subsystems, runs
* the event loop, and shuts everything down again.
*/
class Client : public ConfigListener, public gcn::ActionListener
{
public:
/**
* A structure holding the values of various options that can be passed
* from the command line.
*/
struct Options
{
Options():
printHelp(false),
printVersion(false),
skipUpdate(false),
chooseDefault(false),
noOpenGL(false),
safeMode(false),
testMode(false),
serverPort(0)
{}
bool printHelp;
bool printVersion;
bool skipUpdate;
bool chooseDefault;
bool noOpenGL;
std::string username;
std::string password;
std::string character;
std::string brandingPath;
std::string updateHost;
std::string dataPath;
std::string homeDir;
std::string logFileName;
std::string chatLogDir;
std::string configDir;
std::string localDataDir;
std::string screenshotDir;
bool safeMode;
bool testMode;
std::string test;
std::string serverName;
short serverPort;
};
Client(const Options &options);
~Client();
/**
* Provides access to the client instance.
*/
static Client *instance()
{ return mInstance; }
void gameInit();
void testsInit();
int gameExec();
int testsExec();
static void setState(State state)
{ instance()->mState = state; }
static State getState()
{ return instance()->mState; }
static const std::string &getPackageDirectory()
{ return instance()->mPackageDir; }
static const std::string &getConfigDirectory()
{ return instance()->mConfigDir; }
static const std::string &getLocalDataDirectory()
{ return instance()->mLocalDataDir; }
static const std::string &getScreenshotDirectory()
{ return instance()->mScreenshotDir; }
static const std::string getServerConfigDirectory();
static const std::string getUsersDirectory();
static const std::string getNpcsDirectory();
static bool getIsMinimized()
{ return instance()->mIsMinimized; }
static void setIsMinimized(bool n)
{ instance()->mIsMinimized = n; }
static bool getInputFocused()
{ return instance()->mInputFocused; }
static void setInputFocused(bool n)
{ instance()->mInputFocused = n; }
static bool getMouseFocused()
{ return instance()->mMouseFocused; }
static void setMouseFocused(bool n)
{ instance()->mMouseFocused = n; }
static std::string getUpdatesDir()
{ return instance()->mUpdatesDir; }
static std::string getServerName()
{ return instance()->mServerName; }
static void resize(int width, int height)
{ instance()->resizeVideo(width, height); }
static void setGuiAlpha(float n);
static float getGuiAlpha();
static void closeDialogs();
static void setFramerate(int fpsLimit);
static int getFramerate();
static bool isTmw();
void optionChanged(const std::string &name);
void action(const gcn::ActionEvent &event);
void initTradeFilter();
void initUsersDir();
void initPacketLimiter();
void writePacketLimits(std::string packetLimitsName);
void resizeVideo(int width, int height);
static bool limitPackets(int type);
static bool checkPackets(int type);
PacketLimit mPacketLimits[PACKET_SIZE + 1];
private:
void initRootDir();
void initHomeDir();
void initConfiguration();
void initLocalDataDir();
void initConfigDir();
void initUpdatesDir();
void initScreenshotDir();
void initServerConfig(std::string serverName);
bool copyFile(std::string &configPath, std::string &oldConfigPath);
bool createConfig(std::string &configPath);
void accountLogin(LoginData *data);
void storeSafeParameters();
void gameClear();
void testsClear();
static Client *mInstance;
Options mOptions;
std::string mPackageDir;
std::string mConfigDir;
std::string mLocalDataDir;
std::string mUpdateHost;
std::string mUpdatesDir;
std::string mScreenshotDir;
std::string mServerConfigDir;
std::string mUsersDir;
std::string mNpcsDir;
std::string mRootDir;
std::string mServerName;
ServerInfo mCurrentServer;
Game *mGame;
Window *mCurrentDialog;
QuitDialog *mQuitDialog;
Desktop *mDesktop;
Button *mSetupButton;
Button *mVideoButton;
Button *mThemesButton;
Button *mPerfomanceButton;
State mState;
State mOldState;
SDL_Surface *mIcon;
SDL_TimerID mLogicCounterId;
SDL_TimerID mSecondsCounterId;
bool mLimitFps;
bool mConfigAutoSaved;
bool mIsMinimized;
bool mInputFocused;
bool mMouseFocused;
float mGuiAlpha;
FPSmanager mFpsManager;
};
#endif // CLIENT_H