/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "main.h" #include "client.h" #include "auctionmanager.h" #include "chatlogger.h" #include "configuration.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "eventsmanager.h" #include "game.h" #include "guild.h" #include "guildmanager.h" #include "graphicsmanager.h" #include "itemshortcut.h" #include "party.h" #include "soundconsts.h" #include "soundmanager.h" #include "statuseffect.h" #include "units.h" #include "touchmanager.h" #include "being/playerrelations.h" #include "input/inputmanager.h" #include "input/joystick.h" #include "input/keyboardconfig.h" #include "gui/gui.h" #include "gui/theme.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/buydialog.h" #include "gui/windows/changeemaildialog.h" #include "gui/windows/changepassworddialog.h" #include "gui/windows/charselectdialog.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/connectiondialog.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/logindialog.h" #include "gui/windows/npcdialog.h" #include "gui/windows/okdialog.h" #include "gui/windows/registerdialog.h" #include "gui/windows/selldialog.h" #include "gui/windows/serverdialog.h" #include "gui/windows/setup.h" #include "gui/windows/unregisterdialog.h" #include "gui/windows/updaterwindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/worldselectdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/desktop.h" #include "net/chathandler.h" #include "net/gamehandler.h" #include "net/generalhandler.h" #include "net/guildhandler.h" #include "net/inventoryhandler.h" #include "net/loginhandler.h" #include "net/net.h" #include "net/netconsts.h" #include "net/partyhandler.h" #include "resources/imagehelper.h" #include "resources/openglimagehelper.h" #include "resources/surfaceimagehelper.h" #include "resources/resourcemanager.h" #include "resources/db/avatardb.h" #include "resources/db/chardb.h" #include "resources/db/colordb.h" #include "resources/db/deaddb.h" #include "resources/db/emotedb.h" #include "resources/db/sounddb.h" #include "resources/db/itemdb.h" #include "resources/db/mapdb.h" #include "resources/db/moddb.h" #include "resources/db/monsterdb.h" #include "resources/db/npcdb.h" #ifdef MANASERV_SUPPORT #include "resources/db/specialdb.h" #endif #include "resources/db/palettedb.h" #include "resources/db/petdb.h" #include "utils/base64.h" #include "utils/cpu.h" #include "utils/files.h" #include "utils/fuzzer.h" #include "utils/gettext.h" #include "utils/files.h" #include "utils/mkdir.h" #include "utils/paths.h" #include "utils/physfstools.h" #include "utils/process.h" #include "utils/sdlcheckutils.h" #include "utils/sdlhelper.h" #include "utils/timer.h" #include "utils/translation/translationmanager.h" #include "test/testlauncher.h" #include "test/testmain.h" #ifdef __APPLE__ #include #endif #include #ifdef WIN32 #include #include "utils/specialfolder.h" #endif #ifdef ANDROID #ifndef USE_SDL2 #include #endif #endif #include #include #include #include "mumblemanager.h" #include "debug.h" #if defined __native_client__ #define _nacl_dir std::string("/persistent/manaplus") #endif #ifdef ANDROID #ifdef USE_SDL2 int loadingProgressCounter = 1; #endif #endif std::string errorMessage; ErrorListener errorListener; LoginData loginData; Client *client = nullptr; ChatLogger *chatLogger = nullptr; // Chat log object KeyboardConfig keyboard; UserPalette *userPalette = nullptr; SoundManager soundManager; RenderType openGLMode = RENDER_SOFTWARE; void ErrorListener::action(const gcn::ActionEvent &event) { if (event.getId() == "yes") openBrowser(client->getSupportUrl()); client->setState(STATE_CHOOSE_SERVER); } volatile bool runCounters; bool isSafeMode = false; int serverVersion = 0; unsigned int tmwServerVersion = 0; int start_time; int textures_count = 0; #ifdef WIN32 extern "C" char const *_nl_locale_name_default(void); #endif class AccountListener final : public gcn::ActionListener { public: void action(const gcn::ActionEvent &) { client->setState(STATE_CHAR_SELECT); } } accountListener; class LoginListener final : public gcn::ActionListener { public: void action(const gcn::ActionEvent &) { client->setState(STATE_PRE_LOGIN); } } loginListener; Client::Client(const Options &options) : gcn::ActionListener(), mOptions(options), mConfigDir(), mServerConfigDir(), mLocalDataDir(), mTempDir(), mUpdateHost(), mUpdatesDir(), mScreenshotDir(), mUsersDir(), mNpcsDir(), mRootDir(), mServerName(), mOnlineListUrl(), mCurrentServer(), mGame(nullptr), mCurrentDialog(nullptr), mQuitDialog(nullptr), mDesktop(nullptr), mSetupButton(nullptr), mVideoButton(nullptr), mHelpButton(nullptr), mThemesButton(nullptr), mPerfomanceButton(nullptr), #ifdef ANDROID mCloseButton(nullptr), #endif mState(STATE_CHOOSE_SERVER), mOldState(STATE_START), mIcon(nullptr), mCaption(), mFpsManager(), mSkin(nullptr), mButtonPadding(1), mButtonSpacing(3), mKeyboardHeight(0), mOldUpdates(), mGuiAlpha(1.0F), mLimitFps(false), mConfigAutoSaved(false), mIsMinimized(false), mInputFocused(true), mMouseFocused(true), mNewMessageFlag(false) { // Initialize frame limiting mFpsManager.framecount = 0; mFpsManager.rateticks = 0; mFpsManager.lastticks = 0; mFpsManager.rate = 0; } void Client::testsInit() { if (!mOptions.test.empty() && mOptions.test != "99") { gameInit(); } else { logger = new Logger; initLocalDataDir(); initTempDir(); initConfigDir(); } } void Client::gameInit() { logger = new Logger; // Load branding information if (!mOptions.brandingPath.empty()) branding.init(mOptions.brandingPath); branding.setDefaultValues(getBrandingDefaults()); initRootDir(); initHomeDir(); // Configure logger if (!mOptions.logFileName.empty()) logger->setLogFile(mOptions.logFileName); else logger->setLogFile(mLocalDataDir + "/manaplus.log"); #ifdef USE_FUZZER Fuzzer::init(); #endif backupConfig(); initConfiguration(); paths.setDefaultValues(getPathsDefaults()); initFeatures(); logger->log("init 4"); logger->setDebugLog(config.getBoolValue("debugLog")); config.incValue("runcount"); #ifndef ANDROID storeSafeParameters(); #endif const ResourceManager *const resman = ResourceManager::getInstance(); if (!resman->setWriteDir(mLocalDataDir)) { logger->error(strprintf("%s couldn't be set as home directory! " "Exiting.", mLocalDataDir.c_str())); } initLang(); chatLogger = new ChatLogger; if (mOptions.chatLogDir.empty()) chatLogger->setBaseLogDir(mLocalDataDir + std::string("/logs/")); else chatLogger->setBaseLogDir(mOptions.chatLogDir); logger->setLogToStandardOut(config.getBoolValue("logToStandardOut")); // Log the client version logger->log1(FULL_VERSION); logger->log("Start configPath: " + config.getConfigPath()); initScreenshotDir(); // Initialize SDL logger->log1("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { logger->safeError(strprintf("Could not initialize SDL: %s", SDL_GetError())); } atexit(SDL_Quit); initPacketLimiter(); #ifndef USE_SDL2 SDL_EnableUNICODE(1); #endif applyKeyRepeat(); // disable unused SDL events #ifndef USE_SDL2 SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); #endif SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); SDL_EventState(SDL_USEREVENT, SDL_IGNORE); #ifdef WIN32 extractDataDir(); mountDataDir(); setIcon(); initGraphics(); #else setIcon(); initGraphics(); extractDataDir(); mountDataDir(); #endif if (mOptions.dataPath.empty() && !branding.getStringValue("dataPath").empty()) { if (isRealPath(branding.getStringValue("dataPath"))) { mOptions.dataPath = branding.getStringValue("dataPath"); } else { mOptions.dataPath = branding.getDirectory().append(dirSeparator) + branding.getStringValue("dataPath"); } mOptions.skipUpdate = true; } // Add the main data directories to our PhysicsFS search path if (!mOptions.dataPath.empty()) resman->addToSearchPath(mOptions.dataPath, false); // Add the local data directory to PhysicsFS search path resman->addToSearchPath(mLocalDataDir, false); TranslationManager::loadCurrentLang(); initTitle(); Theme::selectSkin(); touchManager.init(); // Initialize the item and emote shortcuts. for (unsigned f = 0; f < SHORTCUT_TABS; f ++) itemShortcut[f] = new ItemShortcut(f); emoteShortcut = new EmoteShortcut; dropShortcut = new DropShortcut; gui = new Gui(); gui->postInit(mainGraphics); initSoundManager(); eventsManager.init(); // Initialize keyboard keyboard.init(); inputManager.init(); // Initialise player relations player_relations.init(); Joystick::init(); createWindows(); keyboard.update(); if (joystick) joystick->update(); // Initialize default server mCurrentServer.hostname = mOptions.serverName; mCurrentServer.port = mOptions.serverPort; loginData.username = mOptions.username; loginData.password = mOptions.password; loginData.remember = serverConfig.getValue("remember", 1); loginData.registerLogin = false; if (mCurrentServer.hostname.empty()) { mCurrentServer.hostname = branding.getValue("defaultServer", "").c_str(); mOptions.serverName = mCurrentServer.hostname; } if (mCurrentServer.port == 0) { mCurrentServer.port = static_cast(branding.getValue( "defaultPort", static_cast(DEFAULT_PORT))); mCurrentServer.type = ServerInfo::parseType( branding.getValue("defaultServerType", "tmwathena")); } if (chatLogger) chatLogger->setServerName(mCurrentServer.hostname); if (loginData.username.empty() && loginData.remember) loginData.username = serverConfig.getValue("username", ""); if (mState != STATE_ERROR) mState = STATE_CHOOSE_SERVER; startTimers(); const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; SDL_initFramerate(&mFpsManager); setFramerate(fpsLimit); initConfigListeners(); setGuiAlpha(config.getFloatValue("guialpha")); optionChanged("fpslimit"); start_time = static_cast(time(nullptr)); PlayerInfo::init(); #ifdef ANDROID #ifndef USE_SDL2 updateScreenKeyboard(SDL_GetScreenKeyboardHeight(nullptr)); #endif #endif } Client::~Client() { if (!mOptions.testMode) gameClear(); else testsClear(); CHECKLISTENERS } void Client::initConfigListeners() { config.addListener("fpslimit", this); config.addListener("guialpha", this); config.addListener("gamma", this); config.addListener("enableGamma", this); config.addListener("particleEmitterSkip", this); config.addListener("vsync", this); config.addListener("repeateDelay", this); config.addListener("repeateInterval", this); config.addListener("logInput", this); } void Client::initSoundManager() { // Initialize sound engine try { if (config.getBoolValue("sound")) soundManager.init(); soundManager.setSfxVolume(config.getIntValue("sfxVolume")); soundManager.setMusicVolume(config.getIntValue("musicVolume")); } catch (const char *const err) { mState = STATE_ERROR; errorMessage = err; logger->log("Warning: %s", err); } soundManager.playMusic(branding.getValue( "loginMusic", "Magick - Real.ogg")); } void Client::createWindows() { userPalette = new UserPalette; setupWindow = new Setup; setupWindow->postInit(); helpWindow = new HelpWindow; didYouKnowWindow = new DidYouKnowWindow; didYouKnowWindow->postInit(); } void Client::initGraphics() { #if defined(USE_OPENGL) #if !defined(ANDROID) && !defined(__APPLE__) && !defined(__native_client__) if (!mOptions.safeMode && mOptions.test.empty() && !config.getBoolValue("videodetected")) { graphicsManager.detectVideoSettings(); } #endif #endif #if defined(WIN32) || defined(__APPLE__) if (config.getBoolValue("centerwindow")) setEnv("SDL_VIDEO_CENTERED", "1"); else setEnv("SDL_VIDEO_CENTERED", "0"); #endif if (config.getBoolValue("allowscreensaver")) setEnv("SDL_VIDEO_ALLOW_SCREENSAVER", "1"); else setEnv("SDL_VIDEO_ALLOW_SCREENSAVER", "0"); openGLMode = intToRenderType(config.getIntValue("opengl")); #ifdef USE_OPENGL OpenGLImageHelper::setBlur(config.getBoolValue("blur")); SurfaceImageHelper::SDLSetEnableAlphaCache( config.getBoolValue("alphaCache") && !openGLMode); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0F || openGLMode); #else SurfaceImageHelper::SDLSetEnableAlphaCache( config.getBoolValue("alphaCache")); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0F); #endif logVars(); Cpu::detect(); graphicsManager.initGraphics(mOptions.noOpenGL); graphicsManager.detectPixelSize(); runCounters = config.getBoolValue("packetcounters"); applyVSync(); graphicsManager.setVideoMode(); checkConfigVersion(); getConfigDefaults2(config.getDefaultValues()); applyGrabMode(); applyGamma(); mainGraphics->_beginDraw(); } void Client::initTitle() { if (mOptions.test.empty()) { mCaption = strprintf("%s %s", branding.getStringValue("appName").c_str(), SMALL_VERSION); } else { mCaption = strprintf( "Please wait - VIDEO MODE TEST - %s %s - Please wait", branding.getStringValue("appName").c_str(), SMALL_VERSION); } SDL::SetWindowTitle(mainGraphics->getWindow(), mCaption.c_str()); #ifndef WIN32 setIcon(); #endif } #ifdef ANDROID #ifdef USE_SDL2 static void updateProgress(int cnt) { const int progress = cnt + loadingProgressCounter; const int h = mainGraphics->mHeight; mainGraphics->setColor(gcn::Color(255, 255, 255)); const int maxSize = mainGraphics->mWidth - 100; const int width = maxSize * progress / 450; mainGraphics->fillRectangle(gcn::Rectangle(50, h - 100, width, 50)); mainGraphics->updateScreen(); } static void setProgress(const int val) { loadingProgressCounter = val; updateProgress(loadingProgressCounter); } #endif #endif void Client::extractDataDir() { #ifdef ANDROID #ifdef USE_SDL2 Files::setCopyCallBack(&updateProgress); setProgress(0); extractAssets(); const std::string zipName = std::string(getenv( "APPDIR")).append("/data.zip"); const std::string dirName = std::string(getenv( "APPDIR")).append("/data"); Files::extractZip(zipName, "data", dirName); Files::extractLocale(); #endif #endif #if defined __native_client__ const std::string dirName = _nacl_dir.append("/data"); Files::extractZip("/http/data.zip", "data", dirName); #endif } void Client::mountDataDir() { const ResourceManager *const resman = ResourceManager::getInstance(); resman->addToSearchPath(PKG_DATADIR "data/perserver/default", false); resman->addToSearchPath("data/perserver/default", false); #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (uint8_t*)path, PATH_MAX)) { fprintf(stderr, "Can't find Resources directory\n"); } CFRelease(resourcesURL); // possible crash strncat(path, "/data", PATH_MAX - 1); resman->addToSearchPath(path, false); // possible this need for support run client from dmg images. // mPackageDir = path; #endif resman->addToSearchPath(PKG_DATADIR "data", false); setPackageDir(PKG_DATADIR "data"); resman->addToSearchPath("data", false); #ifdef ANDROID #ifdef USE_SDL2 if (getenv("APPDIR")) { const std::string appDir = getenv("APPDIR"); resman->addToSearchPath(appDir + "/data", false); resman->addToSearchPath(appDir + "/data/perserver/default", false); } #endif #endif #if defined __native_client__ resman->addToSearchPath(_nacl_dir.append("/data"), false); #endif // Add branding/data to PhysFS search path if (!mOptions.brandingPath.empty()) { std::string path = mOptions.brandingPath; // Strip blah.manaplus from the path #ifdef WIN32 const int loc1 = path.find_last_of('/'); const int loc2 = path.find_last_of('\\'); const int loc = static_cast(std::max(loc1, loc2)); #else const int loc = static_cast(path.find_last_of('/')); #endif if (loc > 0) { resman->addToSearchPath(path.substr( 0, loc + 1).append("data"), false); } } } void Client::initLang() { #ifdef ENABLE_NLS std::string lang = config.getStringValue("lang"); #ifdef WIN32 if (lang.empty()) lang = std::string(_nl_locale_name_default()); putenv(const_cast(("LANG=" + lang).c_str())); putenv(const_cast(("LANGUAGE=" + lang).c_str())); // mingw doesn't like LOCALEDIR to be defined for some reason if (lang != "C") bindTextDomain("translations/"); #else // WIN32 if (!lang.empty()) { setEnv("LANG", lang.c_str()); setEnv("LANGUAGE", lang.c_str()); } #ifdef ANDROID #ifdef USE_SDL2 bindTextDomain((std::string(getenv("APPDIR")).append("/locale")).c_str()); #else // USE_SDL2 bindTextDomain((std::string(PhysFs::getBaseDir()).append( "/locale")).c_str()); #endif // USE_SDL2 #else // ANDROID #ifdef ENABLE_PORTABLE bindTextDomain((std::string(PhysFs::getBaseDir()).append( "../locale/")).c_str()); #else // ENABLE_PORTABLE #ifdef __APPLE__ bindTextDomain((std::string(PhysFs::getBaseDir()) .append("ManaPlus.app/Contents/Resources/locale/")).c_str()); #else // __APPLE__ bindTextDomain(LOCALEDIR); #endif // __APPLE__ #endif // ENABLE_PORTABLE #endif // ANDROID #endif // WIN32 char *locale = setlocale(LC_MESSAGES, lang.c_str()); if (locale) { logger->log("locale: %s", locale); } else { locale = setlocale(LC_MESSAGES, (lang + ".utf8").c_str()); if (locale) logger->log("locale: %s", locale); else logger->log("locale empty"); } bind_textdomain_codeset("manaplus", "UTF-8"); textdomain("manaplus"); #endif // ENABLE_NLS } void Client::bindTextDomain(const char *const path) { #ifdef ENABLE_NLS const char *const dir = bindtextdomain("manaplus", path); if (dir) logger->log("bindtextdomain: %s", dir); else logger->log("bindtextdomain failed"); #endif } void Client::setEnv(const char *const name, const char *const value) { if (!name || !value) return; #ifdef WIN32 if (putenv(const_cast((std::string(name) + "=" + value).c_str()))) #else if (setenv(name, value, 1)) #endif { logger->log("setenv failed: %s=%s", name, value); } } void Client::testsClear() { if (!mOptions.test.empty()) gameClear(); else BeingInfo::clear(); } void Client::gameClear() { if (logger) logger->log1("Quitting1"); config.removeListeners(this); eventsManager.shutdown(); delete setupWindow; setupWindow = nullptr; delete helpWindow; helpWindow = nullptr; delete didYouKnowWindow; didYouKnowWindow = nullptr; stopTimers(); // Unload XML databases CharDB::unload(); DeadDB::unload(); ColorDB::unload(); SoundDB::unload(); EmoteDB::unload(); ItemDB::unload(); MonsterDB::unload(); NPCDB::unload(); AvatarDB::unload(); PaletteDB::unload(); PETDB::unload(); StatusEffect::unload(); ModDB::unload(); if (Net::getLoginHandler()) Net::getLoginHandler()->clearWorlds(); if (Net::getChatHandler()) Net::getChatHandler()->clear(); #ifdef USE_MUMBLE delete mumbleManager; mumbleManager = nullptr; #endif PlayerInfo::deinit(); // Before config.write() since it writes the shortcuts to the config for (unsigned f = 0; f < SHORTCUT_TABS; f ++) { delete itemShortcut[f]; itemShortcut[f] = nullptr; } delete emoteShortcut; emoteShortcut = nullptr; delete dropShortcut; dropShortcut = nullptr; player_relations.store(); if (logger) logger->log1("Quitting2"); delete mCurrentDialog; mCurrentDialog = nullptr; delete gui; gui = nullptr; if (Net::getInventoryHandler()) Net::getInventoryHandler()->clear(); if (logger) logger->log1("Quitting3"); delete mainGraphics; mainGraphics = nullptr; if (imageHelper != surfaceImageHelper) delete surfaceImageHelper; surfaceImageHelper = nullptr; delete imageHelper; imageHelper = nullptr; if (logger) logger->log1("Quitting4"); XML::cleanupXML(); if (logger) logger->log1("Quitting5"); BeingInfo::clear(); // Shutdown sound soundManager.close(); if (logger) logger->log1("Quitting6"); ActorSprite::unload(); touchManager.clear(); ResourceManager::deleteInstance(); if (logger) logger->log1("Quitting8"); MSDL_FreeSurface(mIcon); if (logger) logger->log1("Quitting9"); delete userPalette; userPalette = nullptr; delete joystick; joystick = nullptr; keyboard.deinit(); if (logger) logger->log1("Quitting10"); soundManager.shutdown(); touchManager.shutdown(); #ifdef DEBUG_CONFIG config.enableKeyLogging(); #endif config.removeOldKeys(); config.write(); serverConfig.write(); config.clear(); serverConfig.clear(); if (logger) logger->log1("Quitting11"); #ifdef USE_PROFILER Perfomance::clear(); #endif #ifdef DEBUG_OPENGL_LEAKS if (logger) logger->log("textures left: %d", textures_count); #endif delete chatLogger; chatLogger = nullptr; TranslationManager::close(); } int Client::testsExec() const { #ifdef USE_OPENGL if (mOptions.test.empty()) { TestMain test; return test.exec(); } else { TestLauncher launcher(mOptions.test); return launcher.exec(); } #else return 0; #endif } #define ADDBUTTON(var, object) var = object; \ x -= var->getWidth() + mButtonSpacing; \ var->setPosition(x, mButtonPadding); \ top->add(var); int Client::gameExec() { int lastTickTime = tick_time; #ifdef USE_MUMBLE if (!mumbleManager) mumbleManager = new MumbleManager(); #endif if (Theme::instance()) mSkin = Theme::instance()->load("windowmenu.xml", ""); if (mSkin) { mButtonPadding = mSkin->getPadding(); mButtonSpacing = mSkin->getOption("spacing", 3); } while (mState != STATE_EXIT) { PROFILER_START(); if (eventsManager.handleEvents()) continue; BLOCK_START("Client::gameExec 3") if (Net::getGeneralHandler()) Net::getGeneralHandler()->flushNetwork(); BLOCK_END("Client::gameExec 3") BLOCK_START("Client::gameExec 4") if (gui) gui->logic(); int k = 0; while (lastTickTime != tick_time && k < 40) { if (mGame) mGame->logic(); else if (gui) gui->handleInput(); ++lastTickTime; k ++; } soundManager.logic(); logic_count += k; if (gui) gui->slowLogic(); if (mGame) mGame->slowLogic(); BLOCK_END("Client::gameExec 4") // This is done because at some point tick_time will wrap. lastTickTime = tick_time; // Update the screen when application is visible, delay otherwise. if (!mIsMinimized) { frame_count++; if (gui) gui->draw(); mainGraphics->updateScreen(); } else { SDL_Delay(100); } BLOCK_START("~Client::SDL_framerateDelay") if (mLimitFps) SDL_framerateDelay(&mFpsManager); BLOCK_END("~Client::SDL_framerateDelay") BLOCK_START("Client::gameExec 6") if (mState == STATE_CONNECT_GAME && Net::getGameHandler()->isConnected()) { Net::getLoginHandler()->disconnect(); } else if (mState == STATE_CONNECT_SERVER && mOldState == STATE_CHOOSE_SERVER) { mServerName = mCurrentServer.hostname; initServerConfig(mCurrentServer.hostname); initFeatures(); PlayerInfo::loadData(); loginData.registerUrl = mCurrentServer.registerUrl; if (!mCurrentServer.onlineListUrl.empty()) mOnlineListUrl = mCurrentServer.onlineListUrl; else mOnlineListUrl = mServerName; if (mOptions.username.empty()) { if (loginData.remember) loginData.username = serverConfig.getValue("username", ""); else loginData.username.clear(); } else { loginData.username = mOptions.username; } loginData.remember = serverConfig.getValue("remember", 1); Net::connectToServer(mCurrentServer); #ifdef USE_MUMBLE if (mumbleManager) mumbleManager->setServer(mCurrentServer.hostname); #endif GuildManager::init(); AuctionManager::init(); if (!mConfigAutoSaved) { mConfigAutoSaved = true; config.write(); } } else if (mState == STATE_CONNECT_SERVER && mOldState != STATE_CHOOSE_SERVER && Net::getLoginHandler()->isConnected()) { mState = STATE_PRE_LOGIN; } else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE) { if (Net::getLoginHandler()->getWorlds().size() < 2) mState = STATE_PRE_LOGIN; } else if (mOldState == STATE_START || (mOldState == STATE_GAME && mState != STATE_GAME)) { if (!gui) break; gcn::Container *const top = static_cast( gui->getTop()); if (!top) break; mDesktop = new Desktop(nullptr); mDesktop->postInit(); top->add(mDesktop); int x = top->getWidth() - mButtonPadding; ADDBUTTON(mSetupButton, new Button(mDesktop, // TRANSLATORS: setup tab quick button _("Setup"), "Setup", this)) #ifndef WIN32 ADDBUTTON(mPerfomanceButton, new Button(mDesktop, // TRANSLATORS: perfoamance tab quick button _("Performance"), "Perfomance", this)) ADDBUTTON(mVideoButton, new Button(mDesktop, // TRANSLATORS: video tab quick button _("Video"), "Video", this)) ADDBUTTON(mThemesButton, new Button(mDesktop, // TRANSLATORS: theme tab quick button _("Theme"), "Themes", this)) ADDBUTTON(mHelpButton, new Button(mDesktop, // TRANSLATORS: theme tab quick button _("Help"), "help", this)) #ifdef ANDROID ADDBUTTON(mCloseButton, new Button(mDesktop, // TRANSLATORS: close quick button _("Close"), "close", this)) #endif #endif mDesktop->setSize(mainGraphics->getWidth(), mainGraphics->getHeight()); } BLOCK_END("Client::gameExec 6") if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME) Net::getGameHandler()->disconnect(); if (mState != mOldState) { BLOCK_START("Client::gameExec 7") PlayerInfo::stateChange(mState); if (mOldState == STATE_GAME) { delete mGame; mGame = nullptr; Game::clearInstance(); ResourceManager *const resman = ResourceManager::getInstance(); if (resman) resman->cleanOrphans(); Party::clearParties(); Guild::clearGuilds(); NpcDialog::clearDialogs(); Net::getGuildHandler()->clear(); Net::getPartyHandler()->clear(); if (chatLogger) chatLogger->clear(); if (!mOptions.dataPath.empty()) UpdaterWindow::unloadMods(mOptions.dataPath); else UpdaterWindow::unloadMods(mOldUpdates); if (!mOptions.skipUpdate) UpdaterWindow::unloadMods(mOldUpdates + "/fix/"); } mOldState = mState; // Get rid of the dialog of the previous state delete mCurrentDialog; mCurrentDialog = nullptr; // State has changed, while the quitDialog was active, it might // not be correct anymore if (mQuitDialog) { mQuitDialog->scheduleDelete(); mQuitDialog = nullptr; } BLOCK_END("Client::gameExec 7") BLOCK_START("Client::gameExec 8") switch (mState) { case STATE_CHOOSE_SERVER: { BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER") logger->log1("State: CHOOSE SERVER"); mCurrentServer.supportUrl.clear(); ResourceManager *const resman = ResourceManager::getInstance(); if (mOptions.dataPath.empty()) { // Add customdata directory resman->searchAndRemoveArchives( "customdata/", "zip"); } if (!mOldUpdates.empty()) { UpdaterWindow::unloadUpdates(mOldUpdates); mOldUpdates.clear(); } if (!mOptions.skipUpdate) { resman->searchAndRemoveArchives( mUpdatesDir + "/local/", "zip"); resman->removeFromSearchPath(mLocalDataDir + dirSeparator + mUpdatesDir + "/local/"); } resman->clearCache(); loginData.clearUpdateHost(); serverVersion = 0; // Allow changing this using a server choice dialog // We show the dialog box only if the command-line // options weren't set. if (mOptions.serverName.empty() && mOptions.serverPort == 0 && !branding.getValue("onlineServerList", "a").empty()) { // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8F); mCurrentDialog = new ServerDialog(&mCurrentServer, mConfigDir); mCurrentDialog->postInit(); } else { mState = STATE_CONNECT_SERVER; // Reset options so that cancelling or connect // timeout will show the server dialog. mOptions.serverName.clear(); mOptions.serverPort = 0; } BLOCK_END("Client::gameExec STATE_CHOOSE_SERVER") break; } case STATE_CONNECT_SERVER: BLOCK_START("Client::gameExec STATE_CONNECT_SERVER") logger->log1("State: CONNECT SERVER"); loginData.updateHosts.clear(); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Connecting to server"), STATE_SWITCH_SERVER); mCurrentDialog->postInit(); TranslationManager::loadCurrentLang(); BLOCK_END("Client::gameExec STATE_CONNECT_SERVER") break; case STATE_PRE_LOGIN: logger->log1("State: PRE_LOGIN"); // if (serverVersion < 5) // setState(STATE_LOGIN); break; case STATE_LOGIN: BLOCK_START("Client::gameExec STATE_LOGIN") logger->log1("State: LOGIN"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8F); loginData.updateType = serverConfig.getValue("updateType", 1); if (mOptions.username.empty() || mOptions.password.empty()) { mCurrentDialog = new LoginDialog(&loginData, mCurrentServer.hostname, &mOptions.updateHost); mCurrentDialog->postInit(); } else { mState = STATE_LOGIN_ATTEMPT; // Clear the password so that when login fails, the // dialog will show up next time. mOptions.password.clear(); } BLOCK_END("Client::gameExec STATE_LOGIN") break; case STATE_LOGIN_ATTEMPT: BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT") logger->log1("State: LOGIN ATTEMPT"); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Logging in"), STATE_SWITCH_SERVER); mCurrentDialog->postInit(); accountLogin(&loginData); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; case STATE_WORLD_SELECT: BLOCK_START("Client::gameExec STATE_WORLD_SELECT") logger->log1("State: WORLD SELECT"); { TranslationManager::loadCurrentLang(); Worlds worlds = Net::getLoginHandler()->getWorlds(); if (worlds.empty()) { // Trust that the netcode knows what it's doing mState = STATE_UPDATE; } else if (worlds.size() == 1) { Net::getLoginHandler()->chooseServer(0); mState = STATE_UPDATE; } else { mCurrentDialog = new WorldSelectDialog(worlds); mCurrentDialog->postInit(); if (mOptions.chooseDefault) { static_cast(mCurrentDialog) ->action(gcn::ActionEvent(nullptr, "ok")); } } } BLOCK_END("Client::gameExec STATE_WORLD_SELECT") break; case STATE_WORLD_SELECT_ATTEMPT: BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") logger->log1("State: WORLD SELECT ATTEMPT"); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Entering game world"), STATE_WORLD_SELECT); mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") break; case STATE_UPDATE: BLOCK_START("Client::gameExec STATE_UPDATE") logger->log1("State: UPDATE"); // Determine which source to use for the update host if (!mOptions.updateHost.empty()) mUpdateHost = mOptions.updateHost; else mUpdateHost = loginData.updateHost; initUpdatesDir(); if (!mOldUpdates.empty()) UpdaterWindow::unloadUpdates(mOldUpdates); if (mOptions.skipUpdate) { mState = STATE_LOAD_DATA; mOldUpdates = ""; UpdaterWindow::loadDirMods(mOptions.dataPath); } else if (loginData.updateType & LoginData::Upd_Skip) { mOldUpdates = mLocalDataDir + dirSeparator + mUpdatesDir; UpdaterWindow::loadLocalUpdates(mOldUpdates); mState = STATE_LOAD_DATA; } else { mOldUpdates = mLocalDataDir + dirSeparator + mUpdatesDir; mCurrentDialog = new UpdaterWindow(mUpdateHost, mOldUpdates, mOptions.dataPath.empty(), loginData.updateType); mCurrentDialog->postInit(); } BLOCK_END("Client::gameExec STATE_UPDATE") break; case STATE_LOAD_DATA: { BLOCK_START("Client::gameExec STATE_LOAD_DATA") logger->log1("State: LOAD DATA"); const ResourceManager *const resman = ResourceManager::getInstance(); // If another data path has been set, // we don't load any other files... if (mOptions.dataPath.empty()) { // Add customdata directory resman->searchAndAddArchives( "customdata/", "zip", false); } if (!mOptions.skipUpdate) { resman->searchAndAddArchives( mUpdatesDir + "/local/", "zip", false); resman->addToSearchPath(mLocalDataDir + dirSeparator + mUpdatesDir + "/local/", false); } logger->log("Init paths"); paths.init("paths.xml", true); paths.setDefaultValues(getPathsDefaults()); if (!SpriteReference::Empty) { SpriteReference::Empty = new SpriteReference( paths.getStringValue("spriteErrorFile"), 0); } if (!BeingInfo::unknown) BeingInfo::unknown = new BeingInfo; initFeatures(); TranslationManager::loadCurrentLang(); PlayerInfo::stateChange(mState); // Load XML databases CharDB::load(); DeadDB::load(); PaletteDB::load(); ColorDB::load(); SoundDB::load(); MapDB::load(); ItemDB::load(); Being::load(); MonsterDB::load(); #ifdef MANASERV_SUPPORT SpecialDB::load(); #endif AvatarDB::load(); NPCDB::load(); PETDB::load(); EmoteDB::load(); // ModDB::load(); StatusEffect::load(); Units::loadUnits(); ActorSprite::load(); if (mDesktop) mDesktop->reloadWallpaper(); mState = STATE_GET_CHARACTERS; BLOCK_END("Client::gameExec STATE_LOAD_DATA") break; } case STATE_GET_CHARACTERS: BLOCK_START("Client::gameExec STATE_GET_CHARACTERS") logger->log1("State: GET CHARACTERS"); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Requesting characters"), STATE_SWITCH_SERVER); mCurrentDialog->postInit(); Net::getCharServerHandler()->requestCharacters(); BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; case STATE_CHAR_SELECT: BLOCK_START("Client::gameExec STATE_CHAR_SELECT") logger->log1("State: CHAR SELECT"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8F); mCurrentDialog = new CharSelectDialog(&loginData); mCurrentDialog->postInit(); if (!(static_cast(mCurrentDialog)) ->selectByName(mOptions.character, CharSelectDialog::Choose)) { (static_cast(mCurrentDialog)) ->selectByName( serverConfig.getValue("lastCharacter", ""), mOptions.chooseDefault ? CharSelectDialog::Choose : CharSelectDialog::Focus); } // Choosing character on the command line should work only // once, clear it so that 'switch character' works. mOptions.character.clear(); BLOCK_END("Client::gameExec STATE_CHAR_SELECT") break; case STATE_CONNECT_GAME: BLOCK_START("Client::gameExec STATE_CONNECT_GAME") logger->log1("State: CONNECT GAME"); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Connecting to the game server"), Net::getNetworkType() != ServerInfo::MANASERV ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); mCurrentDialog->postInit(); Net::getGameHandler()->connect(); BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; case STATE_CHANGE_MAP: BLOCK_START("Client::gameExec STATE_CHANGE_MAP") logger->log1("State: CHANGE_MAP"); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Changing game servers"), STATE_SWITCH_CHARACTER); mCurrentDialog->postInit(); Net::getGameHandler()->connect(); BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; case STATE_GAME: BLOCK_START("Client::gameExec STATE_GAME") if (player_node) { logger->log("Memorizing selected character %s", player_node->getName().c_str()); serverConfig.setValue("lastCharacter", player_node->getName()); #ifdef USE_MUMBLE if (mumbleManager) mumbleManager->setPlayer(player_node->getName()); #endif } // Fade out logon-music here too to give the desired effect // of "flowing" into the game. soundManager.fadeOutMusic(1000); // Allow any alpha opacity Theme::instance()->setMinimumOpacity(-1.0F); if (chatLogger) chatLogger->setServerName(mServerName); #ifdef ANDROID delete mCloseButton; mCloseButton = nullptr; #endif delete mSetupButton; mSetupButton = nullptr; delete mVideoButton; mVideoButton = nullptr; delete mThemesButton; mThemesButton = nullptr; delete mHelpButton; mHelpButton = nullptr; delete mPerfomanceButton; mPerfomanceButton = nullptr; delete mDesktop; mDesktop = nullptr; mCurrentDialog = nullptr; logger->log1("State: GAME"); if (Net::getGeneralHandler()) Net::getGeneralHandler()->reloadPartially(); mGame = new Game; BLOCK_END("Client::gameExec STATE_GAME") break; case STATE_LOGIN_ERROR: BLOCK_START("Client::gameExec STATE_LOGIN_ERROR") logger->log1("State: LOGIN ERROR"); // TRANSLATORS: error dialog header mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&loginListener); mCurrentDialog = nullptr; // OkDialog deletes itself BLOCK_END("Client::gameExec STATE_LOGIN_ERROR") break; case STATE_ACCOUNTCHANGE_ERROR: BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") logger->log1("State: ACCOUNT CHANGE ERROR"); // TRANSLATORS: error dialog header mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself BLOCK_END("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") break; case STATE_REGISTER_PREP: BLOCK_START("Client::gameExec STATE_REGISTER_PREP") logger->log1("State: REGISTER_PREP"); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Requesting registration details"), STATE_LOGIN); mCurrentDialog->postInit(); Net::getLoginHandler()->getRegistrationDetails(); BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; case STATE_REGISTER: logger->log1("State: REGISTER"); mCurrentDialog = new RegisterDialog(&loginData); mCurrentDialog->postInit(); break; case STATE_REGISTER_ATTEMPT: BLOCK_START("Client::gameExec STATE_REGISTER_ATTEMPT") logger->log("Username is %s", loginData.username.c_str()); Net::getLoginHandler()->registerAccount(&loginData); BLOCK_END("Client::gameExec STATE_REGISTER_ATTEMPT") break; case STATE_CHANGEPASSWORD: BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD") logger->log1("State: CHANGE PASSWORD"); mCurrentDialog = new ChangePasswordDialog(&loginData); mCurrentDialog->setVisible(true); BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD") break; case STATE_CHANGEPASSWORD_ATTEMPT: BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_ATTEMPT") logger->log1("State: CHANGE PASSWORD ATTEMPT"); Net::getLoginHandler()->changePassword(loginData.username, loginData.password, loginData.newPassword); BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT") break; case STATE_CHANGEPASSWORD_SUCCESS: BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_SUCCESS") logger->log1("State: CHANGE PASSWORD SUCCESS"); // TRANSLATORS: password change message header mCurrentDialog = new OkDialog(_("Password Change"), // TRANSLATORS: password change message text _("Password changed successfully!"), DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself loginData.password = loginData.newPassword; loginData.newPassword.clear(); BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_SUCCESS") break; case STATE_CHANGEEMAIL: logger->log1("State: CHANGE EMAIL"); mCurrentDialog = new ChangeEmailDialog(&loginData); mCurrentDialog->setVisible(true); break; case STATE_CHANGEEMAIL_ATTEMPT: logger->log1("State: CHANGE EMAIL ATTEMPT"); Net::getLoginHandler()->changeEmail(loginData.email); break; case STATE_CHANGEEMAIL_SUCCESS: logger->log1("State: CHANGE EMAIL SUCCESS"); // TRANSLATORS: email change message header mCurrentDialog = new OkDialog(_("Email Change"), // TRANSLATORS: email change message text _("Email changed successfully!"), DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself break; case STATE_UNREGISTER: logger->log1("State: UNREGISTER"); mCurrentDialog = new UnRegisterDialog(&loginData); mCurrentDialog->postInit(); break; case STATE_UNREGISTER_ATTEMPT: logger->log1("State: UNREGISTER ATTEMPT"); Net::getLoginHandler()->unregisterAccount( loginData.username, loginData.password); break; case STATE_UNREGISTER_SUCCESS: logger->log1("State: UNREGISTER SUCCESS"); Net::getLoginHandler()->disconnect(); mCurrentDialog = openErrorDialog( // TRANSLATORS: unregister message header _("Unregister Successful"), // TRANSLATORS: unregister message text _("Farewell, come back any time..."), true); loginData.clear(); // The errorlistener sets the state to STATE_CHOOSE_SERVER mCurrentDialog->addActionListener(&errorListener); mCurrentDialog = nullptr; // OkDialog deletes itself break; case STATE_SWITCH_SERVER: BLOCK_START("Client::gameExec STATE_SWITCH_SERVER") logger->log1("State: SWITCH SERVER"); Net::getLoginHandler()->disconnect(); Net::getGameHandler()->disconnect(); Net::getGameHandler()->clear(); mServerName.clear(); serverConfig.write(); serverConfig.unload(); if (setupWindow) setupWindow->externalUnload(); mState = STATE_CHOOSE_SERVER; BLOCK_END("Client::gameExec STATE_SWITCH_SERVER") break; case STATE_SWITCH_LOGIN: BLOCK_START("Client::gameExec STATE_SWITCH_LOGIN") logger->log1("State: SWITCH LOGIN"); Net::getLoginHandler()->logout(); Net::getLoginHandler()->disconnect(); Net::getGameHandler()->disconnect(); Net::getLoginHandler()->connect(); mState = STATE_LOGIN; BLOCK_END("Client::gameExec STATE_SWITCH_LOGIN") break; case STATE_SWITCH_CHARACTER: BLOCK_START("Client::gameExec STATE_SWITCH_CHARACTER") logger->log1("State: SWITCH CHARACTER"); // Done with game Net::getGameHandler()->disconnect(); mState = STATE_GET_CHARACTERS; BLOCK_END("Client::gameExec STATE_SWITCH_CHARACTER") break; case STATE_LOGOUT_ATTEMPT: logger->log1("State: LOGOUT ATTEMPT"); break; case STATE_WAIT: logger->log1("State: WAIT"); break; case STATE_EXIT: BLOCK_START("Client::gameExec STATE_EXIT") logger->log1("State: EXIT"); Net::unload(); BLOCK_END("Client::gameExec STATE_EXIT") break; case STATE_FORCE_QUIT: BLOCK_START("Client::gameExec STATE_FORCE_QUIT") logger->log1("State: FORCE QUIT"); if (Net::getGeneralHandler()) Net::getGeneralHandler()->unload(); mState = STATE_EXIT; BLOCK_END("Client::gameExec STATE_FORCE_QUIT") break; case STATE_ERROR: BLOCK_START("Client::gameExec STATE_ERROR") config.write(); if (mOldState == STATE_GAME) serverConfig.write(); logger->log1("State: ERROR"); logger->log("Error: %s\n", errorMessage.c_str()); // TRANSLATORS: error message header mCurrentDialog = openErrorDialog(_("Error"), errorMessage, true); mCurrentDialog->addActionListener(&errorListener); mCurrentDialog = nullptr; // OkDialog deletes itself Net::getGameHandler()->disconnect(); BLOCK_END("Client::gameExec STATE_ERROR") break; case STATE_AUTORECONNECT_SERVER: // ++++++ break; case STATE_START: default: mState = STATE_FORCE_QUIT; break; } BLOCK_END("Client::gameExec 8") } } return 0; } void Client::optionChanged(const std::string &name) { if (name == "fpslimit") { const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; setFramerate(fpsLimit); } else if (name == "guialpha") { const float alpha = config.getFloatValue("guialpha"); setGuiAlpha(alpha); ImageHelper::setEnableAlpha(alpha != 1.0F); } else if (name == "gamma" || name == "enableGamma") { applyGamma(); } else if (name == "particleEmitterSkip") { Particle::emitterSkip = config.getIntValue("particleEmitterSkip") + 1; } else if (name == "vsync") { applyVSync(); } else if (name == "repeateInterval" || name == "repeateDelay") { applyKeyRepeat(); } } void Client::action(const gcn::ActionEvent &event) { std::string tab; const std::string &eventId = event.getId(); if (eventId == "close") { setState(STATE_FORCE_QUIT); return; } if (eventId == "Setup") { tab.clear(); } else if (eventId == "help") { inputManager.executeAction(Input::KEY_WINDOW_HELP); return; } else if (eventId == "Video") { tab = "Video"; } else if (eventId == "Themes") { tab = "Theme"; } else if (eventId == "Perfomance") { tab = "Perfomance"; } else { return; } if (setupWindow) { setupWindow->setVisible(!setupWindow->isWindowVisible()); if (setupWindow->isWindowVisible()) { if (!tab.empty()) setupWindow->activateTab(tab); setupWindow->requestMoveToTop(); } } } void Client::initRootDir() { mRootDir = PhysFs::getBaseDir(); const std::string portableName = mRootDir + "portable.xml"; struct stat statbuf; if (!stat(portableName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) { std::string dir; Configuration portable; portable.init(portableName); logger->log("Portable file: %s", portableName.c_str()); if (mOptions.localDataDir.empty()) { dir = portable.getValue("dataDir", ""); if (!dir.empty()) { mOptions.localDataDir = mRootDir + dir; logger->log("Portable data dir: %s", mOptions.localDataDir.c_str()); } } if (mOptions.configDir.empty()) { dir = portable.getValue("configDir", ""); if (!dir.empty()) { mOptions.configDir = mRootDir + dir; logger->log("Portable config dir: %s", mOptions.configDir.c_str()); } } if (mOptions.screenshotDir.empty()) { dir = portable.getValue("screenshotDir", ""); if (!dir.empty()) { mOptions.screenshotDir = mRootDir + dir; logger->log("Portable screenshot dir: %s", mOptions.screenshotDir.c_str()); } } } } /** * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On * Windows and other systems we use the current working directory. */ void Client::initHomeDir() { initLocalDataDir(); initTempDir(); initConfigDir(); } void Client::initLocalDataDir() { mLocalDataDir = mOptions.localDataDir; if (mLocalDataDir.empty()) { #ifdef __APPLE__ // Use Application Directory instead of .mana mLocalDataDir = std::string(PhysFs::getUserDir()) + "/Library/Application Support/" + branding.getValue("appName", "ManaPlus"); #elif defined __HAIKU__ mLocalDataDir = std::string(PhysFs::getUserDir()) + "/config/data/Mana"; #elif defined WIN32 mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA); if (mLocalDataDir.empty()) mLocalDataDir = std::string(PhysFs::getUserDir()); mLocalDataDir.append("/Mana"); #elif defined __ANDROID__ mLocalDataDir = getSdStoragePath() + branding.getValue( "appShort", "ManaPlus") + "/local"; #elif defined __native_client__ mLocalDataDir = _nacl_dir.append("/local"); #else mLocalDataDir = std::string(PhysFs::getUserDir()) + ".local/share/mana"; #endif } if (mkdir_r(mLocalDataDir.c_str())) { // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mLocalDataDir.c_str())); } #ifdef USE_PROFILER Perfomance::init(mLocalDataDir + "/profiler.log"); #endif } void Client::initTempDir() { mTempDir = mLocalDataDir + dirSeparator + "temp"; if (mkdir_r(mTempDir.c_str())) { // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mTempDir.c_str())); } // ResourceManager::deleteFilesInDirectory(mTempDir); } void Client::initConfigDir() { mConfigDir = mOptions.configDir; if (mConfigDir.empty()) { #ifdef __APPLE__ mConfigDir = mLocalDataDir + dirSeparator + branding.getValue("appShort", "mana"); #elif defined __HAIKU__ mConfigDir = std::string(PhysFs::getUserDir()) + "/config/settings/Mana" + branding.getValue("appName", "ManaPlus"); #elif defined WIN32 mConfigDir = getSpecialFolderLocation(CSIDL_APPDATA); if (mConfigDir.empty()) { mConfigDir = mLocalDataDir; } else { mConfigDir.append("/mana/").append(branding.getValue( "appShort", "mana")); } #elif defined __ANDROID__ mConfigDir = getSdStoragePath() + branding.getValue( "appShort", "ManaPlus").append("/config"); #elif defined __native_client__ mConfigDir = _nacl_dir.append("/config"); #else mConfigDir = std::string(PhysFs::getUserDir()).append( "/.config/mana/").append(branding.getValue("appShort", "mana")); #endif logger->log("Generating config dir: " + mConfigDir); } if (mkdir_r(mConfigDir.c_str())) { // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mConfigDir.c_str())); } } /** * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On * Windows and other systems we use the current working directory. */ void Client::initServerConfig(std::string serverName) { mServerConfigDir = mConfigDir + dirSeparator + serverName; if (mkdir_r(mServerConfigDir.c_str())) { // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mServerConfigDir.c_str())); } const std::string configPath = mServerConfigDir + "/config.xml"; FILE *configFile = fopen(configPath.c_str(), "r"); if (!configFile) { configFile = fopen(configPath.c_str(), "wt"); logger->log("Creating new server config: " + configPath); } if (configFile) { fclose(configFile); serverConfig.init(configPath); serverConfig.setDefaultValues(getConfigDefaults()); logger->log("serverConfigPath: " + configPath); } initPacketLimiter(); initTradeFilter(); initUsersDir(); player_relations.init(); // Initialize the item and emote shortcuts. for (unsigned f = 0; f < SHORTCUT_TABS; f ++) { delete itemShortcut[f]; itemShortcut[f] = new ItemShortcut(f); } delete emoteShortcut; emoteShortcut = new EmoteShortcut; // Initialize the drop shortcuts. delete dropShortcut; dropShortcut = new DropShortcut; } void Client::initFeatures() const { features.init(paths.getStringValue("featuresFile"), true); features.setDefaultValues(getFeaturesDefaults()); } void Client::initConfiguration() const { #ifdef DEBUG_CONFIG config.setIsMain(true); #endif // Fill configuration with defaults config.setValue("hwaccel", false); #ifdef USE_OPENGL #if (defined __APPLE__) config.setValue("opengl", static_cast(RENDER_NORMAL_OPENGL)); #elif (defined ANDROID) config.setValue("opengl", static_cast(RENDER_GLES_OPENGL)); #elif (defined WIN32) config.setValue("opengl", static_cast(RENDER_SAFE_OPENGL)); #else config.setValue("opengl", static_cast(RENDER_SOFTWARE)); #endif #else config.setValue("opengl", static_cast(RENDER_SOFTWARE)); #endif config.setValue("screen", false); config.setValue("sound", true); config.setValue("guialpha", 0.8F); // config.setValue("remember", true); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); config.setValue("fpslimit", 60); std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", ""); if (!checkPath(defaultUpdateHost)) defaultUpdateHost.clear(); config.setValue("updatehost", defaultUpdateHost); config.setValue("useScreenshotDirectorySuffix", true); config.setValue("ChatLogLength", 128); std::string configPath; if (mOptions.test.empty()) configPath = mConfigDir + "/config.xml"; else configPath = mConfigDir + "/test.xml"; FILE *configFile = fopen(configPath.c_str(), "r"); if (!configFile) { configFile = fopen(configPath.c_str(), "wt"); logger->log1("Creating new config"); } if (!configFile) { logger->log("Can't create %s. Using defaults.", configPath.c_str()); } else { fclose(configFile); config.init(configPath); logger->log1("init 3"); config.setDefaultValues(getConfigDefaults()); logger->log("configPath: " + configPath); } } void Client::backupConfig() const { const std::string confName = mConfigDir + "/config.xml.bak"; const int maxFileIndex = 5; ::remove((confName + toString(maxFileIndex)).c_str()); for (int f = maxFileIndex; f > 1; f --) { const std::string fileName1 = confName + toString(f - 1); const std::string fileName2 = confName + toString(f); Files::renameFile(fileName1, fileName2); } const std::string fileName3 = mConfigDir + "/config.xml"; const std::string fileName4 = confName + toString(1); Files::copyFile(fileName3, fileName4); } /** * Parse the update host and determine the updates directory * Then verify that the directory exists (creating if needed). */ void Client::initUpdatesDir() { std::stringstream updates; // If updatesHost is currently empty, fill it from config file if (mUpdateHost.empty()) mUpdateHost = config.getStringValue("updatehost"); if (!checkPath(mUpdateHost)) return; // Don't go out of range int he next check if (mUpdateHost.length() < 2) return; const int sz = mUpdateHost.size(); // Remove any trailing slash at the end of the update host if (mUpdateHost.at(sz - 1) == '/') mUpdateHost.resize(sz - 1); // Parse out any "http://" or "https://", and set the updates directory const size_t pos = mUpdateHost.find("://"); if (pos != mUpdateHost.npos) { if (pos + 3 < mUpdateHost.length() && !mUpdateHost.empty()) { updates << "updates/" << mUpdateHost.substr(pos + 3); mUpdatesDir = updates.str(); } else { logger->log("Error: Invalid update host: %s", mUpdateHost.c_str()); // TRANSLATORS: update server initialisation error errorMessage = strprintf(_("Invalid update host: %s."), mUpdateHost.c_str()); mState = STATE_ERROR; } } else { logger->log1("Warning: no protocol was specified for the update host"); updates << "updates/" << mUpdateHost; mUpdatesDir = updates.str(); } #ifdef WIN32 if (mUpdatesDir.find(":") != std::string::npos) replaceAll(mUpdatesDir, ":", "_"); #endif const ResourceManager *const resman = ResourceManager::getInstance(); const std::string updateDir("/" + mUpdatesDir); // Verify that the updates directory exists. Create if necessary. if (!resman->isDirectory(updateDir)) { if (!resman->mkdir(updateDir)) { #if defined WIN32 std::string newDir = mLocalDataDir + "\\" + mUpdatesDir; size_t loc = newDir.find("/", 0); while (loc != std::string::npos) { newDir.replace(loc, 1, "\\"); loc = newDir.find("/", loc); } if (!CreateDirectory(newDir.c_str(), nullptr) && GetLastError() != ERROR_ALREADY_EXISTS) { logger->log("Error: %s can't be made, but doesn't exist!", newDir.c_str()); // TRANSLATORS: update server initialisation error errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; } #else logger->log("Error: %s/%s can't be made, but doesn't exist!", mLocalDataDir.c_str(), mUpdatesDir.c_str()); // TRANSLATORS: update server initialisation error errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; #endif } } const std::string updateLocal = updateDir + "/local"; const std::string updateFix = updateDir + "/fix"; if (!resman->isDirectory(updateLocal)) resman->mkdir(updateLocal); if (!resman->isDirectory(updateFix)) resman->mkdir(updateFix); } void Client::initScreenshotDir() { if (!mOptions.screenshotDir.empty()) { mScreenshotDir = mOptions.screenshotDir; if (mkdir_r(mScreenshotDir.c_str())) { // TRANSLATORS: directory creation error logger->log(strprintf( _("Error: %s doesn't exist and can't be created! " "Exiting."), mScreenshotDir.c_str())); } } else if (mScreenshotDir.empty()) { mScreenshotDir = decodeBase64String( config.getStringValue("screenshotDirectory2")); if (mScreenshotDir.empty()) { #ifdef __ANDROID__ mScreenshotDir = getSdStoragePath() + std::string("/images"); if (mkdir_r(mScreenshotDir.c_str())) { // TRANSLATORS: directory creation error logger->log(strprintf( _("Error: %s doesn't exist and can't be created! " "Exiting."), mScreenshotDir.c_str())); } #else mScreenshotDir = getPicturesDir(); #endif if (config.getBoolValue("useScreenshotDirectorySuffix")) { const std::string configScreenshotSuffix = branding.getValue("screenshots", "ManaPlus"); if (!configScreenshotSuffix.empty()) { mScreenshotDir.append(dirSeparator).append( configScreenshotSuffix); } } config.setValue("screenshotDirectory2", encodeBase64String(mScreenshotDir)); } } logger->log("screenshotDirectory: " + mScreenshotDir); } void Client::accountLogin(LoginData *const data) const { if (!data) return; logger->log("Username is %s", data->username.c_str()); // Send login infos if (data->registerLogin) Net::getLoginHandler()->registerAccount(data); else Net::getLoginHandler()->loginAccount(data); // Clear the password, avoids auto login when returning to login data->password.clear(); const bool remember = data->remember; if (remember) serverConfig.setValue("username", data->username); else serverConfig.setValue("username", ""); serverConfig.setValue("remember", remember); } void Client::storeSafeParameters() const { bool tmpHwaccel; RenderType tmpOpengl; int tmpFpslimit; int tmpAltFpslimit; bool tmpSound; int width; int height; std::string font; std::string bFont; std::string particleFont; std::string helpFont; std::string secureFont; std::string npcFont; std::string japanFont; std::string chinaFont; bool showBackground; bool enableMumble; bool enableMapReduce; isSafeMode = config.getBoolValue("safemode"); if (isSafeMode) logger->log1("Run in safe mode"); tmpOpengl = intToRenderType(config.getIntValue("opengl")); width = config.getIntValue("screenwidth"); height = config.getIntValue("screenheight"); tmpHwaccel = config.getBoolValue("hwaccel"); tmpFpslimit = config.getIntValue("fpslimit"); tmpAltFpslimit = config.getIntValue("altfpslimit"); tmpSound = config.getBoolValue("sound"); font = config.getStringValue("font"); bFont = config.getStringValue("boldFont"); particleFont = config.getStringValue("particleFont"); helpFont = config.getStringValue("helpFont"); secureFont = config.getStringValue("secureFont"); npcFont = config.getStringValue("npcFont"); japanFont = config.getStringValue("japanFont"); chinaFont = config.getStringValue("chinaFont"); showBackground = config.getBoolValue("showBackground"); enableMumble = config.getBoolValue("enableMumble"); enableMapReduce = config.getBoolValue("enableMapReduce"); if (!mOptions.safeMode && !tmpOpengl) { // if video mode configured reset most settings to safe config.setValue("hwaccel", false); config.setValue("altfpslimit", 3); config.setValue("sound", false); config.setValue("safemode", true); config.setValue("screenwidth", 640); config.setValue("screenheight", 480); config.setValue("font", "fonts/dejavusans.ttf"); config.setValue("boldFont", "fonts/dejavusans-bold.ttf"); config.setValue("particleFont", "fonts/dejavusans.ttf"); config.setValue("helpFont", "fonts/dejavusansmono.ttf"); config.setValue("secureFont", "fonts/dejavusansmono.ttf"); config.setValue("npcFont", "fonts/dejavusans.ttf"); config.setValue("japanFont", "fonts/mplus-1p-regular.ttf"); config.setValue("chinaFont", "fonts/wqy-microhei.ttf"); config.setValue("showBackground", false); config.setValue("enableMumble", false); config.setValue("enableMapReduce", false); } else { // if video mode not configured reset only video mode to safe config.setValue("screenwidth", 640); config.setValue("screenheight", 480); } #if defined(__APPLE__) config.setValue("opengl", static_cast(RENDER_NORMAL_OPENGL)); #else config.setValue("opengl", static_cast(RENDER_SOFTWARE)); #endif config.write(); if (mOptions.safeMode) { isSafeMode = true; return; } config.setValue("safemode", false); if (!tmpOpengl) { config.setValue("hwaccel", tmpHwaccel); config.setValue("opengl", static_cast(tmpOpengl)); config.setValue("fpslimit", tmpFpslimit); config.setValue("altfpslimit", tmpAltFpslimit); config.setValue("sound", tmpSound); config.setValue("screenwidth", width); config.setValue("screenheight", height); config.setValue("font", font); config.setValue("boldFont", bFont); config.setValue("particleFont", particleFont); config.setValue("helpFont", helpFont); config.setValue("secureFont", secureFont); config.setValue("npcFont", npcFont); config.setValue("japanFont", japanFont); config.setValue("chinaFont", chinaFont); config.setValue("showBackground", showBackground); config.setValue("enableMumble", enableMumble); config.setValue("enableMapReduce", enableMapReduce); } else { config.setValue("opengl", static_cast(tmpOpengl)); config.setValue("screenwidth", width); config.setValue("screenheight", height); } } void Client::initTradeFilter() const { const std::string tradeListName = getServerConfigDirectory() + "/tradefilter.txt"; std::ofstream tradeFile; struct stat statbuf; if (stat(tradeListName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode)) { tradeFile.open(tradeListName.c_str(), std::ios::out); if (tradeFile.is_open()) { tradeFile << ": sell" << std::endl; tradeFile << ": buy" << std::endl; tradeFile << ": trade" << std::endl; tradeFile << "i sell" << std::endl; tradeFile << "i buy" << std::endl; tradeFile << "i trade" << std::endl; tradeFile << "i trading" << std::endl; tradeFile << "i am buy" << std::endl; tradeFile << "i am sell" << std::endl; tradeFile << "i am trade" << std::endl; tradeFile << "i am trading" << std::endl; tradeFile << "i'm buy" << std::endl; tradeFile << "i'm sell" << std::endl; tradeFile << "i'm trade" << std::endl; tradeFile << "i'm trading" << std::endl; } tradeFile.close(); } } void Client::initUsersDir() { mUsersDir = getServerConfigDirectory() + "/users/"; if (mkdir_r(mUsersDir.c_str())) { // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mUsersDir.c_str())); } mNpcsDir = getServerConfigDirectory() + "/npcs/"; if (mkdir_r(mNpcsDir.c_str())) { // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mNpcsDir.c_str())); } } void Client::initPacketLimiter() { // here i setting packet limits. but current server is broken, // and this limits may not help. mPacketLimits[PACKET_CHAT].timeLimit = 10 + 5; mPacketLimits[PACKET_CHAT].lastTime = 0; mPacketLimits[PACKET_CHAT].cntLimit = 1; mPacketLimits[PACKET_CHAT].cnt = 0; // 10 mPacketLimits[PACKET_PICKUP].timeLimit = 10 + 5; mPacketLimits[PACKET_PICKUP].lastTime = 0; mPacketLimits[PACKET_PICKUP].cntLimit = 1; mPacketLimits[PACKET_PICKUP].cnt = 0; // 10 5 mPacketLimits[PACKET_DROP].timeLimit = 5; mPacketLimits[PACKET_DROP].lastTime = 0; mPacketLimits[PACKET_DROP].cntLimit = 1; mPacketLimits[PACKET_DROP].cnt = 0; // 100 mPacketLimits[PACKET_NPC_NEXT].timeLimit = 0; mPacketLimits[PACKET_NPC_NEXT].lastTime = 0; mPacketLimits[PACKET_NPC_NEXT].cntLimit = 1; mPacketLimits[PACKET_NPC_NEXT].cnt = 0; mPacketLimits[PACKET_NPC_INPUT].timeLimit = 100; mPacketLimits[PACKET_NPC_INPUT].lastTime = 0; mPacketLimits[PACKET_NPC_INPUT].cntLimit = 1; mPacketLimits[PACKET_NPC_INPUT].cnt = 0; // 50 mPacketLimits[PACKET_NPC_TALK].timeLimit = 60; mPacketLimits[PACKET_NPC_TALK].lastTime = 0; mPacketLimits[PACKET_NPC_TALK].cntLimit = 1; mPacketLimits[PACKET_NPC_TALK].cnt = 0; // 10 mPacketLimits[PACKET_EMOTE].timeLimit = 10 + 5; mPacketLimits[PACKET_EMOTE].lastTime = 0; mPacketLimits[PACKET_EMOTE].cntLimit = 1; mPacketLimits[PACKET_EMOTE].cnt = 0; // 100 mPacketLimits[PACKET_SIT].timeLimit = 100; mPacketLimits[PACKET_SIT].lastTime = 0; mPacketLimits[PACKET_SIT].cntLimit = 1; mPacketLimits[PACKET_SIT].cnt = 0; mPacketLimits[PACKET_DIRECTION].timeLimit = 50; mPacketLimits[PACKET_DIRECTION].lastTime = 0; mPacketLimits[PACKET_DIRECTION].cntLimit = 1; mPacketLimits[PACKET_DIRECTION].cnt = 0; // 2+ mPacketLimits[PACKET_ATTACK].timeLimit = 2 + 10; mPacketLimits[PACKET_ATTACK].lastTime = 0; mPacketLimits[PACKET_ATTACK].cntLimit = 1; mPacketLimits[PACKET_ATTACK].cnt = 0; mPacketLimits[PACKET_STOPATTACK].timeLimit = 2 + 10; mPacketLimits[PACKET_STOPATTACK].lastTime = 0; mPacketLimits[PACKET_STOPATTACK].cntLimit = 1; mPacketLimits[PACKET_STOPATTACK].cnt = 0; mPacketLimits[PACKET_ONLINELIST].timeLimit = 1800; mPacketLimits[PACKET_ONLINELIST].lastTime = 0; mPacketLimits[PACKET_ONLINELIST].cntLimit = 1; mPacketLimits[PACKET_ONLINELIST].cnt = 0; // 300ms + 50 fix mPacketLimits[PACKET_WHISPER].timeLimit = 30 + 5; mPacketLimits[PACKET_WHISPER].lastTime = 0; mPacketLimits[PACKET_WHISPER].cntLimit = 1; mPacketLimits[PACKET_WHISPER].cnt = 0; if (!mServerConfigDir.empty()) { const std::string packetLimitsName = getServerConfigDirectory() + "/packetlimiter.txt"; std::ifstream inPacketFile; struct stat statbuf; if (stat(packetLimitsName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode)) { // wtiting new file writePacketLimits(packetLimitsName); } else { // reading existent file inPacketFile.open(packetLimitsName.c_str(), std::ios::in); char line[101]; if (!inPacketFile.is_open() || !inPacketFile.getline(line, 100)) { inPacketFile.close(); return; } const int ver = atoi(line); for (int f = 0; f < PACKET_SIZE; f ++) { if (!inPacketFile.getline(line, 100)) break; if (!(ver == 1 && (f == PACKET_DROP || f == PACKET_NPC_NEXT))) mPacketLimits[f].timeLimit = atoi(line); } inPacketFile.close(); if (ver < 5) writePacketLimits(packetLimitsName); } } } void Client::writePacketLimits(const std::string &packetLimitsName) const { std::ofstream outPacketFile; outPacketFile.open(packetLimitsName.c_str(), std::ios::out); if (!outPacketFile.is_open()) { outPacketFile.close(); return; } outPacketFile << "4" << std::endl; for (int f = 0; f < PACKET_SIZE; f ++) { outPacketFile << toString(mPacketLimits[f].timeLimit) << std::endl; } outPacketFile.close(); } bool Client::checkPackets(const int type) const { if (type > PACKET_SIZE) return false; if (!serverConfig.getValueBool("enableBuggyServers", true)) return true; const PacketLimit &limit = mPacketLimits[type]; const int timeLimit = limit.timeLimit; if (!timeLimit) return true; const int time = tick_time; const int lastTime = limit.lastTime; const int cnt = limit.cnt; const int cntLimit = limit.cntLimit; if (lastTime > tick_time) { // instance()->mPacketLimits[type].lastTime = time; // instance()->mPacketLimits[type].cnt = 0; return true; } else if (lastTime + timeLimit > time) { if (cnt >= cntLimit) { return false; } else { // instance()->mPacketLimits[type].cnt ++; return true; } } // instance()->mPacketLimits[type].lastTime = time; // instance()->mPacketLimits[type].cnt = 1; return true; } bool Client::limitPackets(const int type) { if (type < 0 || type > PACKET_SIZE) return false; if (!serverConfig.getValueBool("enableBuggyServers", true)) return true; PacketLimit &pack = mPacketLimits[type]; const int timeLimit = pack.timeLimit; if (!timeLimit) return true; const int time = tick_time; const int lastTime = pack.lastTime; const int cnt = pack.cnt; const int cntLimit = pack.cntLimit; if (lastTime > tick_time) { pack.lastTime = time; pack.cnt = 0; return true; } else if (lastTime + timeLimit > time) { if (cnt >= cntLimit) { return false; } else { pack.cnt ++; return true; } } pack.lastTime = time; pack.cnt = 1; return true; } void Client::setFramerate(const int fpsLimit) { if (!fpsLimit) return; if (!mLimitFps) return; SDL_setFramerate(&client->mFpsManager, fpsLimit); } int Client::getFramerate() const { if (!mLimitFps) return 0; return SDL_getFramerate(&client->mFpsManager); } void Client::closeDialogs() { NpcDialog::clearDialogs(); BuyDialog::closeAll(); BuySellDialog::closeAll(); NpcDialog::closeAll(); SellDialog::closeAll(); if (Net::getInventoryHandler()) Net::getInventoryHandler()->closeStorage(); } bool Client::isTmw() const { const std::string &name = getServerName(); if (name == "server.themanaworld.org" || name == "themanaworld.org" || name == "192.31.187.185") { return true; } return false; } void Client::resizeVideo(int width, int height, const bool always) { // Keep a minimum size. This isn't adhered to by the actual window, but // it keeps some window positions from getting messed up. width = std::max(470, width); height = std::max(320, height); if (!mainGraphics) return; if (!always && mainGraphics->mWidth == width && mainGraphics->mHeight == height) { return; } touchManager.resize(width, height); if (mainGraphics->resizeScreen(width, height)) { if (gui) gui->videoResized(); if (mDesktop) mDesktop->setSize(width, height); if (mSetupButton) { int x = width - mSetupButton->getWidth() - mButtonPadding; mSetupButton->setPosition(x, mButtonPadding); #ifndef WIN32 x -= mPerfomanceButton->getWidth() + mButtonSpacing; mPerfomanceButton->setPosition(x, mButtonPadding); x -= mVideoButton->getWidth() + mButtonSpacing; mVideoButton->setPosition(x, mButtonPadding); x -= mThemesButton->getWidth() + mButtonSpacing; mThemesButton->setPosition(x, mButtonPadding); x -= mHelpButton->getWidth() + mButtonSpacing; mHelpButton->setPosition(x, mButtonPadding); #ifdef ANDROID x -= mCloseButton->getWidth() + mButtonSpacing; mCloseButton->setPosition(x, mButtonPadding); #endif #endif } if (mGame) mGame->videoResized(width, height); if (gui) gui->draw(); config.setValue("screenwidth", width); config.setValue("screenheight", height); } } void Client::applyGrabMode() { SDL::grabInput(mainGraphics->getWindow(), config.getBoolValue("grabinput")); } void Client::applyGamma() { if (config.getFloatValue("enableGamma")) { SDL::setGamma(mainGraphics->getWindow(), config.getFloatValue("gamma")); } } void Client::applyVSync() { const int val = config.getIntValue("vsync"); if (val > 0 && val < 2) SDL::setVsync(val); } void Client::applyKeyRepeat() { #ifndef USE_SDL2 SDL_EnableKeyRepeat(config.getIntValue("repeateDelay"), config.getIntValue("repeateInterval")); #endif } void Client::setIsMinimized(const bool n) { mIsMinimized = n; if (!n && mNewMessageFlag) { mNewMessageFlag = false; SDL::SetWindowTitle(mainGraphics->getWindow(), mCaption.c_str()); } } void Client::newChatMessage() { if (!mNewMessageFlag && mIsMinimized) { // show * on window caption SDL::SetWindowTitle(mainGraphics->getWindow(), ("*" + client->mCaption).c_str()); mNewMessageFlag = true; } } void Client::logVars() { #ifdef ANDROID logger->log("APPDIR: %s", getenv("APPDIR")); logger->log("DATADIR2: %s", getSdStoragePath().c_str()); #endif } void Client::windowRemoved(const Window *const window) { if (mCurrentDialog == window) mCurrentDialog = nullptr; } void Client::checkConfigVersion() { const int version = config.getIntValue("cfgver"); if (version < 1) { if (config.getIntValue("fontSize") == 11) config.deleteKey("fontSize"); if (config.getIntValue("npcfontSize") == 13) config.deleteKey("npcfontSize"); } if (version < 2) { if (config.getIntValue("screenButtonsSize") == 1) config.deleteKey("screenButtonsSize"); if (config.getIntValue("screenJoystickSize") == 1) config.deleteKey("screenJoystickSize"); } if (version < 3) { config.setValue("audioFrequency", 44100); #ifdef ANDROID config.setValue("customcursor", false); #endif } if (version < 4) { #ifdef ANDROID config.setValue("showDidYouKnow", false); #endif } if (version < 5) { if (config.getIntValue("speech") == Being::TEXT_OVERHEAD) { config.setValue("speech", static_cast( Being::NO_NAME_IN_BUBBLE)); } } config.setValue("cfgver", 5); } Window *Client::openErrorDialog(const std::string &header, const std::string &message, const bool modal) { if (getSupportUrl().empty()) { return new OkDialog(header, message, DIALOG_ERROR, modal); } else { ConfirmDialog *const dialog = new ConfirmDialog( header, strprintf("%s %s", message.c_str(), // TRANSLATORS: error message question _("Do you want to open support page?")), SOUND_ERROR, false, modal); dialog->postInit(); return dialog; } } void Client::setIcon() { std::string iconFile = branding.getValue("appIcon", "icons/manaplus"); #ifdef WIN32 iconFile.append(".ico"); #else iconFile.append(".png"); #endif iconFile = ResourceManager::getInstance()->getPath(iconFile); logger->log("Loading icon from file: %s", iconFile.c_str()); #ifdef WIN32 static SDL_SysWMinfo pInfo; if (mainGraphics) SDL::getWindowWMInfo(mainGraphics->getWindow(), &pInfo); else SDL::getWindowWMInfo(nullptr, &pInfo); // Attempt to load icon from .ico file HICON icon = (HICON) LoadImage(nullptr, iconFile.c_str(), IMAGE_ICON, 64, 64, LR_LOADFROMFILE); if (!icon) logger->log("icon load error"); // If it's failing, we load the default resource file. if (!icon) icon = LoadIcon(GetModuleHandle(nullptr), "A"); if (icon) SetClassLong(pInfo.window, GCL_HICON, reinterpret_cast(icon)); #else mIcon = MIMG_Load(iconFile.c_str()); if (mIcon) { #ifdef USE_SDL2 SDL_SetSurfaceAlphaMod(mIcon, SDL_ALPHA_OPAQUE); #else SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); #endif SDL::SetWindowIcon(mainGraphics->getWindow(), mIcon); } #endif } bool Client::isKeyboardVisible() const { #ifdef USE_SDL2 return SDL_IsTextInputActive(); #else return mKeyboardHeight > 1; #endif } #ifdef ANDROID #ifdef USE_SDL2 void Client::extractAssets() { if (!getenv("APPDIR")) { logger->log("error: APPDIR is not set!"); return; } const std::string fileName = std::string(getenv( "APPDIR")).append("/data.zip"); logger->log("Extracting asset into: " + fileName); uint8_t *buf = new uint8_t[1000000]; FILE *const file = fopen(fileName.c_str(), "w"); for (int f = 0; f < 100; f ++) { std::string part = strprintf("manaplus-data.zip%u%u", static_cast(f / 10), static_cast(f % 10)); logger->log("testing asset: " + part); SDL_RWops *const rw = SDL_RWFromFile(part.c_str(), "r"); if (rw) { const int size = SDL_RWsize(rw); int size2 = SDL_RWread(rw, buf, 1, size); logger->log("asset size: %d", size2); fwrite(buf, 1, size2, file); SDL_RWclose(rw); setProgress(loadingProgressCounter + 1); } else { break; } } fclose(file); const std::string fileName2 = std::string(getenv( "APPDIR")).append("/locale.zip"); FILE *const file2 = fopen(fileName2.c_str(), "w"); SDL_RWops *const rw = SDL_RWFromFile("manaplus-locale.zip", "r"); if (rw) { const int size = SDL_RWsize(rw); int size2 = SDL_RWread(rw, buf, 1, size); fwrite(buf, 1, size2, file2); SDL_RWclose(rw); setProgress(loadingProgressCounter + 1); } fclose(file2); delete [] buf; } #endif #endif