/* * The ManaVerse Client * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "beingequipbackend.h" #include "being/being.h" #include "net/inventoryhandler.h" #include "resources/item/item.h" #include "utils/delete2.h" #include "debug.h" BeingEquipBackend::BeingEquipBackend(Being *const being) : Equipment::Backend(), mEquipment() { memset(mEquipment, 0, sizeof(mEquipment)); if (being != nullptr) { const size_t sz = being->mSprites.size(); for (size_t f = 0; f < sz; f ++) { const int idx = inventoryHandler-> convertFromServerSlot(CAST_S32(f)); const BeingSlot &slot = being->mSlots[f]; const int id = slot.spriteId; if (id > 0 && idx >= 0 && idx < EQUIPMENT_SIZE) { Item *const item = new Item(id, ItemType::Unknown, 1, 0, slot.colorId, Identified_true, Damaged_false, Favorite_false, Equipm_true, Equipped_true); const CardsList &cards = slot.cardsId; if (!cards.isEmpty()) item->setCards(&cards.cards[0], maxCards); mEquipment[idx] = item; } } } } BeingEquipBackend::~BeingEquipBackend() { for (int i = 0; i < EQUIPMENT_SIZE; i++) delete2(mEquipment[i]) } void BeingEquipBackend::clear() { for (int i = 0; i < EQUIPMENT_SIZE; i++) delete2(mEquipment[i]) } void BeingEquipBackend::setEquipment(const int index, const Item *const item) { mEquipment[index] = item; } const Item *BeingEquipBackend::getEquipment(const int index) const { if (index < 0 || index >= EQUIPMENT_SIZE) return nullptr; return mEquipment[index]; }