/*
* The ManaPlus Client
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef BEINGCACHEENTRY_H
#define BEINGCACHEENTRY_H
#include "localconsts.h"
#include
class BeingCacheEntry final
{
public:
explicit BeingCacheEntry(const int id):
mId(id),
mName(),
mPartyName(),
mGuildName(),
mLevel(0),
mPvpRank(0),
mTime(0),
mIp(),
mIsAdvanced(false),
mFlags(0)
{
}
A_DELETE_COPY(BeingCacheEntry)
int getId() const
{ return mId; }
/**
* Returns the name of the being.
*/
const std::string &getName() const
{ return mName; }
/**
* Sets the name for the being.
*
* @param name The name that should appear.
*/
void setName(const std::string &name)
{ mName = name; }
/**
* Following are set from the server (mainly for players)
*/
void setPartyName(const std::string &name)
{ mPartyName = name; }
void setGuildName(const std::string &name)
{ mGuildName = name; }
const std::string &getPartyName() const
{ return mPartyName; }
const std::string &getGuildName() const
{ return mGuildName; }
void setLevel(const int n)
{ mLevel = n; }
int getLevel() const
{ return mLevel; }
void setTime(const int n)
{ mTime = n; }
int getTime() const
{ return mTime; }
unsigned getPvpRank() const
{ return mPvpRank; }
void setPvpRank(const int r)
{ mPvpRank = r; }
std::string getIp() const
{ return mIp; }
void setIp(std::string ip)
{ mIp = ip; }
bool isAdvanced() const
{ return mIsAdvanced; }
void setAdvanced(const bool a)
{ mIsAdvanced = a; }
int getFlags() const
{ return mFlags; }
void setFlags(const int flags)
{ mFlags = flags; }
protected:
int mId; /**< Unique sprite id */
std::string mName; /**< Name of character */
std::string mPartyName;
std::string mGuildName;
int mLevel;
unsigned int mPvpRank;
int mTime;
std::string mIp;
bool mIsAdvanced;
int mFlags;
};
#endif