/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "being/localplayer.h"
#include "actormanager.h"
#include "animatedsprite.h"
#include "configuration.h"
#include "dropshortcut.h"
#include "gamemodifiers.h"
#include "guild.h"
#include "item.h"
#include "party.h"
#include "settings.h"
#include "soundconsts.h"
#include "soundmanager.h"
#include "statuseffect.h"
#include "resources/map/walklayer.h"
#include "being/attributes.h"
#include "being/beingflag.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "particle/particle.h"
#include "input/keyboardconfig.h"
#include "gui/gui.h"
#include "gui/popupmanager.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/ministatuswindow.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/updaterwindow.h"
#include "gui/widgets/tabs/chat/gmtab.h"
#include "gui/widgets/tabs/chat/whispertab.h"
#include "net/beinghandler.h"
#include "net/chathandler.h"
#include "net/inventoryhandler.h"
#include "net/packetlimiter.h"
#include "net/pethandler.h"
#include "net/playerhandler.h"
#include "net/serverfeatures.h"
#include "resources/iteminfo.h"
#include "resources/itemslot.h"
#include "resources/mapitemtype.h"
#include "resources/db/emotedb.h"
#include "resources/db/weaponsdb.h"
#include "resources/map/map.h"
#include "resources/map/mapitem.h"
#include "resources/map/speciallayer.h"
#include "listeners/awaylistener.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/timer.h"
#ifdef USE_MUMBLE
#include "mumblemanager.h"
#endif
#include
#include "debug.h"
static const int16_t awayLimitTimer = 60;
static const int MAX_TICK_VALUE = INT_MAX / 2;
typedef std::map::const_iterator GuildMapCIter;
LocalPlayer *localPlayer = nullptr;
class SkillDialog;
extern std::list beingInfoCache;
extern OkDialog *weightNotice;
extern int weightNoticeTime;
extern MiniStatusWindow *miniStatusWindow;
extern SkillDialog *skillDialog;
LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
Being(id, ActorType::Player, subtype, nullptr),
AttributeListener(),
PlayerDeathListener(),
StatListener(),
mGMLevel(0),
mCrazyMoveState(0),
mMoveState(0),
mLastTargetX(0),
mLastTargetY(0),
mHomes(),
mTarget(nullptr),
mPlayerFollowed(),
mPlayerImitated(),
mNextDestX(0),
mNextDestY(0),
mPickUpTarget(nullptr),
mLastAction(-1),
mStatusEffectIcons(),
mMessages(),
mMessageTime(0),
mAwayListener(new AwayListener),
mAwayDialog(nullptr),
mPingSendTick(0),
mPingTime(0),
mAfkTime(0),
mActivityTime(0),
mNavigateX(0),
mNavigateY(0),
mNavigateId(0),
mCrossX(0),
mCrossY(0),
mOldX(0),
mOldY(0),
mOldTileX(0),
mOldTileY(0),
mNavigatePath(),
mLastHitFrom(),
mWaitFor(),
mAdvertTime(0),
mTestParticle(nullptr),
mTestParticleName(),
mTestParticleTime(0),
mTestParticleHash(0L),
mWalkingDir(0),
mUpdateName(true),
mBlockAdvert(false),
mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
mServerAttack(config.getBoolValue("serverAttack")),
mEnableAdvert(config.getBoolValue("enableAdvert")),
mTradebot(config.getBoolValue("tradebot")),
mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
mIsServerBuggy(serverConfig.getValueBool("enableBuggyServers", true)),
mSyncPlayerMove(config.getBoolValue("syncPlayerMove")),
mDrawPath(config.getBoolValue("drawPath")),
mAttackMoving(config.getBoolValue("attackMoving")),
mAttackNext(config.getBoolValue("attackNext")),
mShowJobExp(config.getBoolValue("showJobExp")),
mShowServerPos(config.getBoolValue("showserverpos")),
mNextStep(false),
mDisableCrazyMove(false),
mGoingToTarget(false),
mKeepAttacking(false),
mPathSetByMouse(false),
mWaitPing(false),
mShowNavigePath(false),
mAllowRename(false)
{
logger->log1("LocalPlayer::LocalPlayer");
mAttackRange = 0;
mLevel = 1;
mAdvanced = true;
mTextColor = &theme->getColor(Theme::PLAYER, 255);
if (userPalette)
mNameColor = &userPalette->getColor(UserPalette::SELF);
else
mNameColor = nullptr;
PlayerInfo::setStatBase(Attributes::WALK_SPEED,
static_cast(getWalkSpeed().x));
PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
loadHomes();
config.addListener("showownname", this);
config.addListener("targetDeadPlayers", this);
serverConfig.addListener("enableBuggyServers", this);
config.addListener("syncPlayerMove", this);
config.addListener("drawPath", this);
config.addListener("serverAttack", this);
config.addListener("attackMoving", this);
config.addListener("attackNext", this);
config.addListener("showJobExp", this);
config.addListener("enableAdvert", this);
config.addListener("tradebot", this);
config.addListener("targetOnlyReachable", this);
config.addListener("showserverpos", this);
setShowName(config.getBoolValue("showownname"));
}
LocalPlayer::~LocalPlayer()
{
logger->log1("LocalPlayer::~LocalPlayer");
config.removeListeners(this);
serverConfig.removeListener("enableBuggyServers", this);
navigateClean();
mCrossX = 0;
mCrossY = 0;
updateNavigateList();
if (mAwayDialog)
{
soundManager.volumeRestore();
delete2(mAwayDialog)
}
delete2(mAwayListener);
}
void LocalPlayer::logic()
{
BLOCK_START("LocalPlayer::logic")
#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setPos(mX, mY, mDirection);
#endif
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000)
mLastAction = -1;
if (mActivityTime == 0 || mLastAction != -1)
mActivityTime = cur_time;
if ((mAction != BeingAction::MOVE || mNextStep) && !mNavigatePath.empty())
{
mNextStep = false;
int dist = 5;
if (!mSyncPlayerMove)
dist = 20;
if ((mNavigateX || mNavigateY) &&
((mCrossX + dist >= mX && mCrossX <= mX + dist
&& mCrossY + dist >= mY && mCrossY <= mY + dist)
|| (!mCrossX && !mCrossY)))
{
const Path::const_iterator i = mNavigatePath.begin();
if ((*i).x == mX && (*i).y == mY)
mNavigatePath.pop_front();
else
setDestination((*i).x, (*i).y);
}
}
// Show XP messages
if (!mMessages.empty())
{
if (mMessageTime == 0)
{
MessagePair info = mMessages.front();
if (particleEngine && gui)
{
particleEngine->addTextRiseFadeOutEffect(
info.first,
getPixelX(),
getPixelY() - 48,
&userPalette->getColor(info.second),
gui->getInfoParticleFont(), true);
}
mMessages.pop_front();
mMessageTime = 30;
}
mMessageTime--;
}
if (mTarget)
{
if (mTarget->getType() == ActorType::Npc)
{
// NPCs are always in range
mTarget->setTargetType(TargetCursorType::IN_RANGE);
}
else
{
// Find whether target is in range
const int rangeX = static_cast(
abs(mTarget->getTileX() - getTileX()));
const int rangeY = static_cast(
abs(mTarget->getTileY() - getTileY()));
const int attackRange = getAttackRange();
const TargetCursorType::Type targetType
= rangeX > attackRange || rangeY > attackRange
? TargetCursorType::NORMAL : TargetCursorType::IN_RANGE;
mTarget->setTargetType(targetType);
if (!mTarget->isAlive() && (!mTargetDeadPlayers
|| mTarget->getType() != ActorType::Player))
{
stopAttack(true);
}
if (mKeepAttacking && mTarget)
attack(mTarget, true);
}
}
Being::logic();
BLOCK_END("LocalPlayer::logic")
}
void LocalPlayer::slowLogic()
{
BLOCK_START("LocalPlayer::slowLogic")
const int time = cur_time;
if (weightNotice && weightNoticeTime < time)
{
weightNotice->scheduleDelete();
weightNotice = nullptr;
weightNoticeTime = 0;
}
if (!serverFeatures->havePlayerStatusUpdate()
&& mEnableAdvert
&& !mBlockAdvert
&& mAdvertTime < cur_time)
{
uint8_t smile = BeingFlag::SPECIAL;
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
smile |= BeingFlag::SHOP;
if (settings.awayMode || settings.pseudoAwayMode)
smile |= BeingFlag::AWAY;
if (mInactive)
smile |= BeingFlag::INACTIVE;
if (emote(smile))
mAdvertTime = time + 60;
else
mAdvertTime = time + 30;
}
if (mTestParticleTime != time && !mTestParticleName.empty())
{
const unsigned long hash = UpdaterWindow::getFileHash(
mTestParticleName);
if (hash != mTestParticleHash)
{
setTestParticle(mTestParticleName, false);
mTestParticleHash = hash;
}
mTestParticleTime = time;
}
BLOCK_END("LocalPlayer::slowLogic")
}
void LocalPlayer::setAction(const BeingAction::Action &action,
const int attackType)
{
if (action == BeingAction::DEAD)
{
if (!mLastHitFrom.empty())
{
// TRANSLATORS: chat message after death
debugMsg(strprintf(_("You were killed by %s."),
mLastHitFrom.c_str()));
mLastHitFrom.clear();
}
setTarget(nullptr);
}
Being::setAction(action, attackType);
#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setAction(static_cast(action));
#endif
}
void LocalPlayer::setGMLevel(const int level)
{
mGMLevel = level;
if (level > 0)
{
setGM(true);
if (chatWindow)
{
chatWindow->loadGMCommands();
if (!gmChatTab && config.getBoolValue("enableGmTab"))
gmChatTab = new GmTab(chatWindow);
}
}
}
void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
{
const Party *const party = Party::getParty(1);
if (party)
{
PartyMember *const pm = party->getMember(getName());
if (pm)
{
pm->setX(mX);
pm->setY(mY);
}
}
if (mPath.empty())
{
if (mPickUpTarget)
pickUp(mPickUpTarget);
if (mWalkingDir)
startWalking(mWalkingDir);
}
else if (mPath.size() == 1)
{
if (mPickUpTarget)
pickUp(mPickUpTarget);
}
if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
{
mAction = BeingAction::STAND;
attack(mTarget, true);
mGoingToTarget = false;
mPath.clear();
return;
}
else if (mGoingToTarget && !mTarget)
{
mGoingToTarget = false;
mPath.clear();
}
if (mPath.empty())
{
if (mNavigatePath.empty() || mAction != BeingAction::MOVE)
setAction(BeingAction::STAND);
else
mNextStep = true;
}
else
{
Being::nextTile();
}
PlayerInfo::updateMoveAI();
}
bool LocalPlayer::pickUp(FloorItem *const item)
{
if (!item)
return false;
if (!PacketLimiter::limitPackets(PACKET_PICKUP))
return false;
const int dx = item->getTileX() - mX;
const int dy = item->getTileY() - mY;
int dist = 6;
const unsigned int pickUpType = settings.pickUpType;
if (pickUpType >= 4 && pickUpType <= 6)
dist = 4;
if (dx * dx + dy * dy < dist)
{
if (actorManager && actorManager->checkForPickup(item))
{
PlayerInfo::pickUpItem(item, true);
mPickUpTarget = nullptr;
}
}
else if (pickUpType >= 4 && pickUpType <= 6)
{
const Vector &playerPos = getPosition();
const Path debugPath = mMap->findPath(
static_cast(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast(playerPos.y - mapTileSize) / mapTileSize,
item->getTileX(), item->getTileY(), getBlockWalkMask(), 0);
if (!debugPath.empty())
navigateTo(item->getTileX(), item->getTileY());
else
setDestination(item->getTileX(), item->getTileY());
mPickUpTarget = item;
mPickUpTarget->addActorSpriteListener(this);
}
return true;
}
void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite)
{
if (mPickUpTarget == &actorSprite)
mPickUpTarget = nullptr;
}
Being *LocalPlayer::getTarget() const
{
return mTarget;
}
void LocalPlayer::setTarget(Being *const target)
{
if (target == this && target)
return;
if (target == mTarget)
return;
Being *oldTarget = nullptr;
if (mTarget)
{
mTarget->untarget();
oldTarget = mTarget;
}
if (mTarget && mTarget->getType() == ActorType::Monster)
mTarget->setShowName(false);
mTarget = target;
if (oldTarget)
oldTarget->updateName();
if (mTarget)
{
mLastTargetX = mTarget->getTileX();
mLastTargetY = mTarget->getTileY();
mTarget->updateName();
}
if (target && target->getType() == ActorType::Monster)
target->setShowName(true);
}
void LocalPlayer::setDestination(const int x, const int y)
{
mActivityTime = cur_time;
if (settings.attackType == 0 || !mAttackMoving)
mKeepAttacking = false;
// Only send a new message to the server when destination changes
if (x != mDest.x || y != mDest.y)
{
if (settings.moveType != 1)
{
playerHandler->setDestination(x, y, mDirection);
Being::setDestination(x, y);
}
else
{
uint8_t newDir = 0;
if (mDirection & BeingDirection::UP)
newDir |= BeingDirection::DOWN;
if (mDirection & BeingDirection::LEFT)
newDir |= BeingDirection::RIGHT;
if (mDirection & BeingDirection::DOWN)
newDir |= BeingDirection::UP;
if (mDirection & BeingDirection::RIGHT)
newDir |= BeingDirection::LEFT;
playerHandler->setDestination(x, y, newDir);
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
setDirection(newDir);
playerHandler->setDirection(newDir);
}
Being::setDestination(x, y);
playerHandler->setDestination(x, y, mDirection);
}
}
}
void LocalPlayer::setWalkingDir(const unsigned char dir)
{
// This function is called by Game::handleInput()
mWalkingDir = dir;
// If we're not already walking, start walking.
if (mAction != BeingAction::MOVE && dir)
startWalking(dir);
}
void LocalPlayer::startWalking(const unsigned char dir)
{
// This function is called by setWalkingDir(),
// but also by nextTile() for TMW-Athena...
if (!mMap || !dir)
return;
mPickUpTarget = nullptr;
if (mAction == BeingAction::MOVE && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
Being::setDestination(mX, mY);
return;
}
int dx = 0, dy = 0;
if (dir & BeingDirection::UP)
dy--;
if (dir & BeingDirection::DOWN)
dy++;
if (dir & BeingDirection::LEFT)
dx--;
if (dir & BeingDirection::RIGHT)
dx++;
const unsigned char blockWalkMask = getBlockWalkMask();
// Prevent skipping corners over colliding tiles
if (dx && !mMap->getWalk(mX + dx, mY, blockWalkMask))
dx = 0;
if (dy && !mMap->getWalk(mX, mY + dy, blockWalkMask))
dy = 0;
// Choose a straight direction when diagonal target is blocked
if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, blockWalkMask))
dx = 0;
// Walk to where the player can actually go
if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, blockWalkMask))
{
setDestination(mX + dx, mY + dy);
}
else if (dir != mDirection)
{
// If the being can't move, just change direction
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
playerHandler->setDirection(dir);
setDirection(dir);
}
}
}
void LocalPlayer::stopWalking(const bool sendToServer)
{
if (mAction == BeingAction::MOVE && mWalkingDir)
{
mWalkingDir = 0;
mPickUpTarget = nullptr;
setDestination(static_cast(getPosition().x),
static_cast(getPosition().y));
if (sendToServer)
{
playerHandler->setDestination(
static_cast(getPosition().x),
static_cast(getPosition().y), -1);
}
setAction(BeingAction::STAND);
}
// No path set anymore, so we reset the path by mouse flag
mPathSetByMouse = false;
clearPath();
navigateClean();
}
bool LocalPlayer::toggleSit() const
{
if (!PacketLimiter::limitPackets(PACKET_SIT))
return false;
BeingAction::Action newAction;
switch (mAction)
{
case BeingAction::STAND:
case BeingAction::SPAWN:
newAction = BeingAction::SIT;
break;
case BeingAction::SIT:
newAction = BeingAction::STAND;
break;
case BeingAction::MOVE:
case BeingAction::ATTACK:
case BeingAction::DEAD:
case BeingAction::HURT:
default:
return true;
}
playerHandler->changeAction(newAction);
return true;
}
bool LocalPlayer::updateSit() const
{
if (!PacketLimiter::limitPackets(PACKET_SIT))
return false;
playerHandler->changeAction(mAction);
return true;
}
bool LocalPlayer::emote(const uint8_t emotion)
{
if (!PacketLimiter::limitPackets(PACKET_EMOTE))
return false;
playerHandler->emote(emotion);
return true;
}
void LocalPlayer::attack(Being *const target, const bool keep,
const bool dontChangeEquipment)
{
mKeepAttacking = keep;
if (!target || target->getType() == ActorType::Npc)
return;
if (mTarget != target)
setTarget(target);
const int dist_x = target->getTileX() - mX;
const int dist_y = target->getTileY() - mY;
// Must be standing or sitting to attack
if (mAction != BeingAction::STAND && mAction != BeingAction::SIT)
return;
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
setDirection(BeingDirection::DOWN);
else
setDirection(BeingDirection::UP);
}
else
{
if (dist_x > 0)
setDirection(BeingDirection::RIGHT);
else
setDirection(BeingDirection::LEFT);
}
mActionTime = tick_time;
if (target->getType() != ActorType::Player
|| checAttackPermissions(target))
{
setAction(BeingAction::ATTACK);
if (!PacketLimiter::limitPackets(PACKET_ATTACK))
return;
if (!dontChangeEquipment)
changeEquipmentBeforeAttack(target);
const int targetId = target->getId();
playerHandler->attack(targetId, mServerAttack);
PlayerInfo::updateAttackAi(targetId, mServerAttack);
}
if (!keep)
stopAttack();
}
void LocalPlayer::stopAttack(const bool keepAttack)
{
if (!PacketLimiter::limitPackets(PACKET_STOPATTACK))
return;
if (mServerAttack && mAction == BeingAction::ATTACK)
playerHandler->stopAttack();
untarget();
if (!keepAttack || !mAttackNext)
mKeepAttacking = false;
}
void LocalPlayer::untarget()
{
if (mAction == BeingAction::ATTACK)
setAction(BeingAction::STAND);
if (mTarget)
setTarget(nullptr);
}
void LocalPlayer::pickedUp(const ItemInfo &itemInfo, const int amount,
const unsigned char color, const int floorItemId,
const Pickup::Type fail)
{
if (fail != Pickup::OKAY)
{
if (actorManager && floorItemId)
{
FloorItem *const item = actorManager->findItem(floorItemId);
if (item)
{
if (!item->getShowMsg())
return;
item->setShowMsg(false);
}
}
const char* msg = nullptr;
switch (fail)
{
case Pickup::BAD_ITEM:
// TRANSLATORS: pickup error message
msg = N_("Tried to pick up nonexistent item.");
break;
case Pickup::TOO_HEAVY:
// TRANSLATORS: pickup error message
msg = N_("Item is too heavy.");
break;
case Pickup::TOO_FAR:
// TRANSLATORS: pickup error message
msg = N_("Item is too far away.");
break;
case Pickup::INV_FULL:
// TRANSLATORS: pickup error message
msg = N_("Inventory is full.");
break;
case Pickup::STACK_FULL:
// TRANSLATORS: pickup error message
msg = N_("Stack is too big.");
break;
case Pickup::DROP_STEAL:
// TRANSLATORS: pickup error message
msg = N_("Item belongs to someone else.");
break;
case Pickup::MAX_AMOUNT:
// TRANSLATORS: pickup error message
msg = N_("You can't pickup this amount of items.");
break;
case Pickup::STACK_AMOUNT:
// TRANSLATORS: pickup error message
msg = N_("Your item stack has max amount.");
break;
case Pickup::OKAY:
break;
default:
case Pickup::UNKNOWN:
// TRANSLATORS: pickup error message
msg = N_("Unknown problem picking up item.");
break;
}
if (localChatTab && config.getBoolValue("showpickupchat"))
localChatTab->chatLog(gettext(msg), ChatMsgType::BY_SERVER);
if (mMap && config.getBoolValue("showpickupparticle"))
{
// Show pickup notification
addMessageToQueue(gettext(msg), UserPalette::PICKUP_INFO);
}
}
else
{
std::string str;
if (serverFeatures->haveItemColors())
str = itemInfo.getName(color);
else
str = itemInfo.getName();
if (config.getBoolValue("showpickupchat") && localChatTab)
{
// TRANSLATORS: %d is number,
// [@@%d|%s@@] - here player can see link to item
localChatTab->chatLog(strprintf(ngettext("You picked up %d "
"[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount),
amount, itemInfo.getId(), str.c_str()),
ChatMsgType::BY_SERVER);
}
if (mMap && config.getBoolValue("showpickupparticle"))
{
// Show pickup notification
if (amount > 1)
{
addMessageToQueue(strprintf("%d x %s", amount,
str.c_str()), UserPalette::PICKUP_INFO);
}
else
{
addMessageToQueue(str, UserPalette::PICKUP_INFO);
}
}
}
}
int LocalPlayer::getAttackRange() const
{
if (mAttackRange > -1)
{
return mAttackRange;
}
else
{
const Item *const weapon = PlayerInfo::getEquipment(
ItemSlot::FIGHT1_SLOT);
if (weapon)
{
const ItemInfo &info = weapon->getInfo();
return info.getAttackRange();
}
return 48; // unarmed range
}
}
bool LocalPlayer::withinAttackRange(const Being *const target,
const bool fixDistance,
const int addRange) const
{
if (!target)
return false;
int range = getAttackRange() + addRange;
int dx;
int dy;
if (fixDistance && range == 1)
range = 2;
dx = static_cast(abs(target->getTileX() - mX));
dy = static_cast(abs(target->getTileY() - mY));
return !(dx > range || dy > range);
}
void LocalPlayer::setGotoTarget(Being *const target)
{
if (!target)
return;
mPickUpTarget = nullptr;
setTarget(target);
mGoingToTarget = true;
setDestination(target->getTileX(), target->getTileY());
}
void LocalPlayer::handleStatusEffect(const StatusEffect *const effect,
const int effectId)
{
Being::handleStatusEffect(effect, effectId);
if (effect)
{
effect->deliverMessage();
effect->playSFX();
AnimatedSprite *const sprite = effect->getIcon();
if (!sprite)
{
// delete sprite, if necessary
for (size_t i = 0; i < mStatusEffectIcons.size(); )
{
if (mStatusEffectIcons[i] == effectId)
{
mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i);
if (miniStatusWindow)
miniStatusWindow->eraseIcon(static_cast(i));
}
else
{
i++;
}
}
}
else
{
// replace sprite or append
bool found = false;
const size_t sz = mStatusEffectIcons.size();
for (size_t i = 0; i < sz; i++)
{
if (mStatusEffectIcons[i] == effectId)
{
if (miniStatusWindow)
miniStatusWindow->setIcon(static_cast(i), sprite);
found = true;
break;
}
}
if (!found)
{ // add new
const int offset = static_cast(mStatusEffectIcons.size());
if (miniStatusWindow)
miniStatusWindow->setIcon(offset, sprite);
mStatusEffectIcons.push_back(effectId);
}
}
}
}
void LocalPlayer::addMessageToQueue(const std::string &message,
const int color)
{
if (mMessages.size() < 20)
mMessages.push_back(MessagePair(message, color));
}
void LocalPlayer::optionChanged(const std::string &value)
{
if (value == "showownname")
setShowName(config.getBoolValue("showownname"));
else if (value == "targetDeadPlayers")
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
else if (value == "enableBuggyServers")
mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers");
else if (value == "syncPlayerMove")
mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
else if (value == "drawPath")
mDrawPath = config.getBoolValue("drawPath");
else if (value == "serverAttack")
mServerAttack = config.getBoolValue("serverAttack");
else if (value == "attackMoving")
mAttackMoving = config.getBoolValue("attackMoving");
else if (value == "attackNext")
mAttackNext = config.getBoolValue("attackNext");
else if (value == "showJobExp")
mShowJobExp = config.getBoolValue("showJobExp");
else if (value == "enableAdvert")
mEnableAdvert = config.getBoolValue("enableAdvert");
else if (value == "tradebot")
mTradebot = config.getBoolValue("tradebot");
else if (value == "targetOnlyReachable")
mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
else if (value == "showserverpos")
mShowServerPos = config.getBoolValue("showserverpos");
}
void LocalPlayer::statChanged(const int id,
const int oldVal1,
const int oldVal2)
{
if (!mShowJobExp || id != Attributes::JOB)
return;
const std::pair exp = PlayerInfo::getStatExperience(id);
if (oldVal1 > exp.first || !oldVal2)
return;
const int change = exp.first - oldVal1;
if (change != 0 && mMessages.size() < 20)
{
if (!mMessages.empty())
{
MessagePair pair = mMessages.back();
// TRANSLATORS: this is normal experience
if (pair.first.find(strprintf(" %s", _("xp")))
== pair.first.size() - strlen(_("xp")) - 1)
{
mMessages.pop_back();
// TRANSLATORS: this is job experience
pair.first.append(strprintf(", %d %s", change, _("job")));
mMessages.push_back(pair);
}
else
{
// TRANSLATORS: this is job experience
addMessageToQueue(strprintf("%d %s", change, _("job")));
}
}
else
{
// TRANSLATORS: this is job experience
addMessageToQueue(strprintf("%d %s", change, _("job")));
}
}
}
void LocalPlayer::attributeChanged(const int id,
const int oldVal,
const int newVal)
{
switch (id)
{
case Attributes::EXP:
{
if (oldVal > newVal)
break;
const int change = newVal - oldVal;
if (change != 0)
{
// TRANSLATORS: get xp message
addMessageToQueue(strprintf("%d %s", change, _("xp")));
}
break;
}
case Attributes::LEVEL:
mLevel = newVal;
break;
case Attributes::HP:
if (oldVal != 0 && newVal == 0)
PlayerDeathListener::distributeEvent();
break;
default:
break;
}
}
void LocalPlayer::move(const int dX, const int dY)
{
mPickUpTarget = nullptr;
setDestination(mX + dX, mY + dY);
}
void LocalPlayer::moveToTarget(int dist)
{
bool gotPos(false);
Path debugPath;
const Vector &playerPos = getPosition();
unsigned int limit(0);
if (dist == -1)
{
dist = settings.moveToTargetType;
if (dist != 0)
{
const bool broken = serverFeatures
->haveBrokenPlayerAttackDistance();
switch (dist)
{
case 10:
dist = mAttackRange;
if (dist == 1 && broken)
dist = 2;
break;
case 11:
dist = mAttackRange - 1;
if (dist < 1)
dist = 1;
if (dist == 1 && broken)
dist = 2;
break;
default:
break;
}
}
}
if (mTarget)
{
if (mMap)
{
debugPath = mMap->findPath(static_cast(
playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast(playerPos.y - mapTileSize) / mapTileSize,
mTarget->getTileX(),
mTarget->getTileY(),
getBlockWalkMask(),
0);
}
const size_t sz = debugPath.size();
if (sz < static_cast(dist))
return;
limit = static_cast(sz) - dist;
gotPos = true;
}
else if (mNavigateX || mNavigateY)
{
debugPath = mNavigatePath;
limit = dist;
gotPos = true;
}
if (gotPos)
{
if (dist == 0)
{
if (mTarget)
navigateTo(mTarget->getTileX(), mTarget->getTileY());
}
else
{
Position pos(0, 0);
unsigned int f = 0;
for (Path::const_iterator i = debugPath.begin(),
i_end = debugPath.end();
i != i_end && f < limit; ++i, f++)
{
pos = (*i);
}
navigateTo(pos.x, pos.y);
}
}
else if (mLastTargetX || mLastTargetY)
{
navigateTo(mLastTargetX, mLastTargetY);
}
}
void LocalPlayer::moveToHome()
{
mPickUpTarget = nullptr;
if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY)
{
setDestination(mCrossX, mCrossY);
}
else if (mMap)
{
const std::map::const_iterator iter =
mHomes.find(mMap->getProperty("_realfilename"));
if (iter != mHomes.end())
{
const Vector pos = mHomes[(*iter).first];
if (mX == pos.x && mY == pos.y)
{
playerHandler->setDestination(
static_cast(pos.x),
static_cast(pos.y),
static_cast(mDirection));
}
else
{
navigateTo(static_cast(pos.x), static_cast(pos.y));
}
}
}
}
void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
{
if (settings.attackWeaponType == 1
|| !target
|| !PlayerInfo::getInventory())
{
return;
}
bool allowSword = false;
const int dx = target->getTileX() - mX;
const int dy = target->getTileY() - mY;
const Item *item = nullptr;
if (dx * dx + dy * dy > 80)
return;
if (dx * dx + dy * dy < 8)
allowSword = true;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
// if attack distance for sword
if (allowSword)
{
// searching swords
const WeaponsInfos &swords = WeaponsDB::getSwords();
FOR_EACH (WeaponsInfosIter, it, swords)
{
item = inv->findItem(*it, 0);
if (item)
break;
}
// no swords
if (!item)
return;
// if sword not equiped
if (!item->isEquipped())
PlayerInfo::equipItem(item, true);
// if need equip shield too
if (settings.attackWeaponType == 3)
{
// searching shield
const WeaponsInfos &shields = WeaponsDB::getShields();
FOR_EACH (WeaponsInfosIter, it, shields)
{
item = inv->findItem(*it, 0);
if (item)
break;
}
if (item && !item->isEquipped())
PlayerInfo::equipItem(item, true);
}
}
// big distance. allowed only bow
else
{
// searching bow
const WeaponsInfos &bows = WeaponsDB::getBows();
FOR_EACH (WeaponsInfosIter, it, bows)
{
item = inv->findItem(*it, 0);
if (item)
break;
}
// no bow
if (!item)
return;
if (!item->isEquipped())
PlayerInfo::equipItem(item, true);
}
}
void LocalPlayer::crazyMove()
{
const bool oldDisableCrazyMove = mDisableCrazyMove;
mDisableCrazyMove = true;
switch (settings.crazyMoveType)
{
case 1:
crazyMove1();
break;
case 2:
crazyMove2();
break;
case 3:
crazyMove3();
break;
case 4:
crazyMove4();
break;
case 5:
crazyMove5();
break;
case 6:
crazyMove6();
break;
case 7:
crazyMove7();
break;
case 8:
crazyMove8();
break;
case 9:
crazyMove9();
break;
case 10:
crazyMoveA();
break;
default:
break;
}
mDisableCrazyMove = oldDisableCrazyMove;
}
void LocalPlayer::crazyMove1()
{
if (mAction == BeingAction::MOVE)
return;
// if (!PacketLimiter::limitPackets(PACKET_DIRECTION))
// return;
if (mDirection == BeingDirection::UP)
{
setWalkingDir(BeingDirection::UP);
setDirection(BeingDirection::LEFT);
playerHandler->setDirection(BeingDirection::LEFT);
}
else if (mDirection == BeingDirection::LEFT)
{
setWalkingDir(BeingDirection::LEFT);
setDirection(BeingDirection::DOWN);
playerHandler->setDirection(BeingDirection::DOWN);
}
else if (mDirection == BeingDirection::DOWN)
{
setWalkingDir(BeingDirection::DOWN);
setDirection(BeingDirection::RIGHT);
playerHandler->setDirection(BeingDirection::RIGHT);
}
else if (mDirection == BeingDirection::RIGHT)
{
setWalkingDir(BeingDirection::RIGHT);
setDirection(BeingDirection::UP);
playerHandler->setDirection(BeingDirection::UP);
}
}
void LocalPlayer::crazyMove2()
{
if (mAction == BeingAction::MOVE)
return;
// if (!PacketLimiter::limitPackets(PACKET_DIRECTION))
// return;
if (mDirection == BeingDirection::UP)
{
setWalkingDir(BeingDirection::UP | BeingDirection::LEFT);
setDirection(BeingDirection::RIGHT);
playerHandler->setDirection(
BeingDirection::DOWN | BeingDirection::RIGHT);
}
else if (mDirection == BeingDirection::RIGHT)
{
setWalkingDir(BeingDirection::UP | BeingDirection::RIGHT);
setDirection(BeingDirection::DOWN);
playerHandler->setDirection(
BeingDirection::DOWN | BeingDirection::LEFT);
}
else if (mDirection == BeingDirection::DOWN)
{
setWalkingDir(BeingDirection::DOWN | BeingDirection::RIGHT);
setDirection(BeingDirection::LEFT);
playerHandler->setDirection(
BeingDirection::UP | BeingDirection::LEFT);
}
else if (mDirection == BeingDirection::LEFT)
{
setWalkingDir(BeingDirection::DOWN | BeingDirection::LEFT);
setDirection(BeingDirection::UP);
playerHandler->setDirection(
BeingDirection::UP | BeingDirection::RIGHT);
}
}
void LocalPlayer::crazyMove3()
{
if (mAction == BeingAction::MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(1, 1);
mCrazyMoveState = 1;
break;
case 1:
move(1, -1);
mCrazyMoveState = 2;
break;
case 2:
move(-1, -1);
mCrazyMoveState = 3;
break;
case 3:
move(-1, 1);
mCrazyMoveState = 0;
break;
default:
break;
}
// if (!PacketLimiter::limitPackets(PACKET_DIRECTION))
// return;
setDirection(BeingDirection::DOWN);
playerHandler->setDirection(BeingDirection::DOWN);
}
void LocalPlayer::crazyMove4()
{
if (mAction == BeingAction::MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(7, 0);
mCrazyMoveState = 1;
break;
case 1:
move(-7, 0);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove5()
{
if (mAction == BeingAction::MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(0, 7);
mCrazyMoveState = 1;
break;
case 1:
move(0, -7);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove6()
{
if (mAction == BeingAction::MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(3, 0);
mCrazyMoveState = 1;
break;
case 1:
move(2, -2);
mCrazyMoveState = 2;
break;
case 2:
move(0, -3);
mCrazyMoveState = 3;
break;
case 3:
move(-2, -2);
mCrazyMoveState = 4;
break;
case 4:
move(-3, 0);
mCrazyMoveState = 5;
break;
case 5:
move(-2, 2);
mCrazyMoveState = 6;
break;
case 6:
move(0, 3);
mCrazyMoveState = 7;
break;
case 7:
move(2, 2);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove7()
{
if (mAction == BeingAction::MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(1, 1);
mCrazyMoveState = 1;
break;
case 1:
move(-1, 1);
mCrazyMoveState = 2;
break;
case 2:
move(-1, -1);
mCrazyMoveState = 3;
break;
case 3:
move(1, -1);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove8()
{
if (mAction == BeingAction::MOVE || !mMap)
return;
int idx = 0;
const int dist = 1;
// look
// up, ri,do,le
static const int movesX[][4] =
{
{-1, 0, 1, 0}, // move left
{ 0, 1, 0, -1}, // move up
{ 1, 0, -1, 0}, // move right
{ 0, -1, 0, 1} // move down
};
// look
// up, ri,do,le
static const int movesY[][4] =
{
{ 0, -1, 0, 1}, // move left
{-1, 0, 1, 0}, // move up
{ 0, 1, 0, -1}, // move right
{ 1, 0, -1, 0} // move down
};
if (mDirection == BeingDirection::UP)
idx = 0;
else if (mDirection == BeingDirection::RIGHT)
idx = 1;
else if (mDirection == BeingDirection::DOWN)
idx = 2;
else if (mDirection == BeingDirection::LEFT)
idx = 3;
int mult = 1;
const unsigned char blockWalkMask = getBlockWalkMask();
if (mMap->getWalk(mX + movesX[idx][0],
mY + movesY[idx][0], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][0] * mult,
mY + movesY[idx][0] * mult,
getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][1],
mY + movesY[idx][1], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][1] * mult,
mY + movesY[idx][1] * mult,
getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][2],
mY + movesY[idx][2], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][2] * mult,
mY + movesY[idx][2] * mult,
getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][3],
mY + movesY[idx][3], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][3] * mult,
mY + movesY[idx][3] * mult,
getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1));
}
}
void LocalPlayer::crazyMove9()
{
int dx = 0;
int dy = 0;
if (mAction == BeingAction::MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
switch (mDirection)
{
case BeingDirection::UP : dy = -1; break;
case BeingDirection::DOWN : dy = 1; break;
case BeingDirection::LEFT : dx = -1; break;
case BeingDirection::RIGHT: dx = 1; break;
default: break;
}
move(dx, dy);
mCrazyMoveState = 1;
break;
case 1:
mCrazyMoveState = 2;
if (!allowAction())
return;
playerHandler->changeAction(BeingAction::SIT);
break;
case 2:
mCrazyMoveState = 3;
break;
case 3:
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMoveA()
{
const std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));
if (mAction == BeingAction::MOVE)
return;
if (mMoveProgram.empty())
return;
if (mCrazyMoveState >= mMoveProgram.length())
mCrazyMoveState = 0;
// move command
if (mMoveProgram[mCrazyMoveState] == 'm')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
int dx = 0;
int dy = 0;
signed char param = mMoveProgram[mCrazyMoveState++];
if (param == '?')
{
const char cmd[] = {'l', 'r', 'u', 'd', 'L', 'R', 'U', 'D'};
srand(tick_time);
param = cmd[rand() % 8];
}
switch (param)
{
case 'd':
move(0, 1);
break;
case 'u':
move(0, -1);
break;
case 'l':
move(-1, 0);
break;
case 'r':
move(1, 0);
break;
case 'D':
move(1, 1);
break;
case 'U':
move(-1, -1);
break;
case 'L':
move(-1, 1);
break;
case 'R':
move(1, -1);
break;
case 'f':
if (mDirection & BeingDirection::UP)
dy = -1;
else if (mDirection & BeingDirection::DOWN)
dy = 1;
if (mDirection & BeingDirection::LEFT)
dx = -1;
else if (mDirection & BeingDirection::RIGHT)
dx = 1;
move(dx, dy);
break;
case 'b':
if (mDirection & BeingDirection::UP)
dy = 1;
else if (mDirection & BeingDirection::DOWN)
dy = -1;
if (mDirection & BeingDirection::LEFT)
dx = 1;
else if (mDirection & BeingDirection::RIGHT)
dx = -1;
move(dx, dy);
break;
default:
break;
}
}
}
// direction command
else if (mMoveProgram[mCrazyMoveState] == 'd')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
signed char param = mMoveProgram[mCrazyMoveState++];
if (param == '?')
{
const char cmd[] = {'l', 'r', 'u', 'd'};
srand(tick_time);
param = cmd[rand() % 4];
}
switch (param)
{
case 'd':
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
setDirection(BeingDirection::DOWN);
playerHandler->setDirection(
BeingDirection::DOWN);
}
break;
case 'u':
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
setDirection(BeingDirection::UP);
playerHandler->setDirection(
BeingDirection::UP);
}
break;
case 'l':
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
setDirection(BeingDirection::LEFT);
playerHandler->setDirection(
BeingDirection::LEFT);
}
break;
case 'r':
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
setDirection(BeingDirection::RIGHT);
playerHandler->setDirection(
BeingDirection::RIGHT);
}
break;
case 'L':
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (mDirection)
{
case BeingDirection::UP:
dir = BeingDirection::LEFT;
break;
case BeingDirection::DOWN:
dir = BeingDirection::RIGHT;
break;
case BeingDirection::LEFT:
dir = BeingDirection::DOWN;
break;
case BeingDirection::RIGHT:
dir = BeingDirection::UP;
break;
default:
break;
}
setDirection(dir);
playerHandler->setDirection(dir);
}
break;
case 'R':
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (mDirection)
{
case BeingDirection::UP:
dir = BeingDirection::RIGHT;
break;
case BeingDirection::DOWN:
dir = BeingDirection::LEFT;
break;
case BeingDirection::LEFT:
dir = BeingDirection::UP;
break;
case BeingDirection::RIGHT:
dir = BeingDirection::DOWN;
break;
default:
break;
}
setDirection(dir);
playerHandler->setDirection(dir);
}
break;
case 'b':
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (mDirection)
{
case BeingDirection::UP:
dir = BeingDirection::DOWN;
break;
case BeingDirection::DOWN:
dir = BeingDirection::UP;
break;
case BeingDirection::LEFT:
dir = BeingDirection::RIGHT;
break;
case BeingDirection::RIGHT:
dir = BeingDirection::LEFT;
break;
default:
break;
}
setDirection(dir);
playerHandler->setDirection(dir);
}
break;
case '0':
dropShortcut->dropFirst();
break;
case 'a':
dropShortcut->dropItems();
break;
default:
break;
}
}
}
// sit command
else if (mMoveProgram[mCrazyMoveState] == 's')
{
mCrazyMoveState ++;
if (toggleSit())
mCrazyMoveState ++;
}
// wear outfits
else if (mMoveProgram[mCrazyMoveState] == 'o')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
// wear next outfit
if (mMoveProgram[mCrazyMoveState] == 'n')
{
mCrazyMoveState ++;
outfitWindow->wearNextOutfit();
}
// wear previous outfit
else if (mMoveProgram[mCrazyMoveState] == 'p')
{
mCrazyMoveState ++;
outfitWindow->wearPreviousOutfit();
}
}
}
// pause
else if (mMoveProgram[mCrazyMoveState] == 'w')
{
mCrazyMoveState ++;
}
// pick up
else if (mMoveProgram[mCrazyMoveState] == 'p')
{
mCrazyMoveState ++;
pickUpItems();
}
// emote
else if (mMoveProgram[mCrazyMoveState] == 'e'
|| mMoveProgram[mCrazyMoveState] == 'E')
{
mCrazyMoveState ++;
const signed char emo = mMoveProgram[mCrazyMoveState];
unsigned char emoteId = 0;
if (emo == '?')
{
srand(tick_time);
emoteId = static_cast(
1 + (rand() % EmoteDB::size()));
}
else
{
if (emo >= '0' && emo <= '9')
emoteId = static_cast(emo - '0' + 1);
else if (emo >= 'a' && emo <= 'z')
emoteId = static_cast(emo - 'a' + 11);
else if (emo >= 'A' && emo <= 'Z')
emoteId = static_cast(emo - 'A' + 37);
}
if (mMoveProgram[mCrazyMoveState - 1] == 'e')
emote(emoteId);
else if (PacketLimiter::limitPackets(PACKET_CHAT))
petHandler->emote(emoteId, 0);
mCrazyMoveState ++;
}
else
{
mCrazyMoveState ++;
}
if (mCrazyMoveState >= mMoveProgram.length())
mCrazyMoveState = 0;
}
bool LocalPlayer::isReachable(Being *const being,
const int maxCost)
{
if (!being || !mMap)
return false;
if (being->isReachable() == Being::REACH_NO)
return false;
if (being->getTileX() == mX
&& being->getTileY() == mY)
{
being->setDistance(0);
being->setIsReachable(Being::REACH_YES);
return true;
}
else if (being->getTileX() - 1 <= mX
&& being->getTileX() + 1 >= mX
&& being->getTileY() - 1 <= mY
&& being->getTileY() + 1 >= mY)
{
being->setDistance(1);
being->setIsReachable(Being::REACH_YES);
return true;
}
const Vector &playerPos = getPosition();
const Path debugPath = mMap->findPath(
static_cast(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast(playerPos.y - mapTileSize) / mapTileSize,
being->getTileX(), being->getTileY(), getBlockWalkMask(), maxCost);
being->setDistance(static_cast(debugPath.size()));
if (!debugPath.empty())
{
being->setIsReachable(Being::REACH_YES);
return true;
}
else
{
being->setIsReachable(Being::REACH_NO);
return false;
}
}
bool LocalPlayer::isReachable(const int x, const int y,
const bool allowCollision) const
{
const WalkLayer *const walk = mMap->getWalkLayer();
if (!walk)
return false;
int num = walk->getDataAt(x, y);
if (allowCollision && num < 0)
num = -num;
return walk->getDataAt(mX, mY) == num;
}
bool LocalPlayer::pickUpItems(int pickUpType)
{
if (!actorManager)
return false;
bool status = false;
int x = mX;
int y = mY;
// first pick up item on player position
FloorItem *item =
actorManager->findItem(x, y);
if (item)
status = pickUp(item);
if (pickUpType == 0)
pickUpType = settings.pickUpType;
if (pickUpType == 0)
return status;
int x1, y1, x2, y2;
switch (pickUpType)
{
case 1:
switch (mDirection)
{
case BeingDirection::UP : --y; break;
case BeingDirection::DOWN : ++y; break;
case BeingDirection::LEFT : --x; break;
case BeingDirection::RIGHT: ++x; break;
default: break;
}
item = actorManager->findItem(x, y);
if (item)
status = pickUp(item);
break;
case 2:
switch (mDirection)
{
case BeingDirection::UP:
x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
case BeingDirection::DOWN:
x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
case BeingDirection::LEFT:
x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
case BeingDirection::RIGHT:
x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
default:
x1 = x; x2 = x; y1 = y; y2 = y; break;
}
if (actorManager->pickUpAll(x1, y1, x2, y2))
status = true;
break;
case 3:
if (actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
status = true;
break;
case 4:
if (!actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorManager->pickUpNearest(x, y, 4))
status = true;
}
else
{
status = true;
}
break;
case 5:
if (!actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorManager->pickUpNearest(x, y, 8))
status = true;
}
else
{
status = true;
}
break;
case 6:
if (!actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorManager->pickUpNearest(x, y, 90))
status = true;
}
else
{
status = true;
}
break;
default:
break;
}
return status;
}
void LocalPlayer::moveByDirection(const unsigned char dir)
{
int dx = 0, dy = 0;
if (dir & BeingDirection::UP)
dy--;
if (dir & BeingDirection::DOWN)
dy++;
if (dir & BeingDirection::LEFT)
dx--;
if (dir & BeingDirection::RIGHT)
dx++;
move(dx, dy);
}
void LocalPlayer::specialMove(const unsigned char direction)
{
if (direction && (mNavigateX || mNavigateY))
navigateClean();
if (direction && (settings.moveType >= 2
&& settings.moveType <= 4))
{
if (mAction == BeingAction::MOVE)
return;
unsigned int max;
if (settings.moveType == 2)
max = 5;
else if (settings.moveType == 4)
max = 1;
else
max = 3;
if (getMoveState() < max)
{
moveByDirection(direction);
mMoveState ++;
}
else
{
mMoveState = 0;
crazyMove();
}
}
else
{
setWalkingDir(direction);
}
}
void LocalPlayer::magicAttack() const
{
if (!chatWindow || !isAlive()
|| !playerHandler->canUseMagic())
{
return;
}
switch (settings.magicAttackType)
{
// flar W00
case 0:
tryMagic("#flar", 1, 0, 10);
break;
// chiza W01
case 1:
tryMagic("#chiza", 1, 0, 9);
break;
// ingrav W10
case 2:
tryMagic("#ingrav", 2, 2, 20);
break;
// frillyar W11
case 3:
tryMagic("#frillyar", 2, 2, 25);
break;
// upmarmu W12
case 4:
tryMagic("#upmarmu", 2, 2, 20);
break;
default:
break;
}
}
void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic,
const int schoolMagic, const int mana)
{
if (!chatWindow)
return;
if (PlayerInfo::getSkillLevel(340) >= baseMagic
&& PlayerInfo::getSkillLevel(342) >= schoolMagic)
{
if (PlayerInfo::getAttribute(Attributes::MP) >= mana)
{
if (!PacketLimiter::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(spell);
}
}
}
void LocalPlayer::loadHomes()
{
std::string buf;
std::stringstream ss(serverConfig.getValue("playerHomes", ""));
while (ss >> buf)
{
Vector pos;
ss >> pos.x;
ss >> pos.y;
mHomes[buf] = pos;
}
}
void LocalPlayer::setMap(Map *const map)
{
BLOCK_START("LocalPlayer::setMap")
if (map)
{
if (socialWindow)
socialWindow->updateActiveList();
}
navigateClean();
mCrossX = 0;
mCrossY = 0;
Being::setMap(map);
updateNavigateList();
BLOCK_END("LocalPlayer::setMap")
}
void LocalPlayer::setHome()
{
if (!mMap || !socialWindow)
return;
SpecialLayer *const specialLayer = mMap->getSpecialLayer();
if (!specialLayer)
return;
const std::string key = mMap->getProperty("_realfilename");
Vector pos = mHomes[key];
if (mAction == BeingAction::SIT)
{
const std::map::const_iterator
iter = mHomes.find(key);
if (iter != mHomes.end())
{
socialWindow->removePortal(static_cast(pos.x),
static_cast(pos.y));
}
if (iter != mHomes.end() && mX == static_cast(pos.x)
&& mY == static_cast(pos.y))
{
mMap->updatePortalTile("", MapItemType::EMPTY,
static_cast(pos.x), static_cast(pos.y));
mHomes.erase(key);
socialWindow->removePortal(static_cast(pos.x),
static_cast(pos.y));
}
else
{
if (iter != mHomes.end())
{
specialLayer->setTile(static_cast(pos.x),
static_cast(pos.y), MapItemType::EMPTY);
}
pos.x = static_cast(mX);
pos.y = static_cast(mY);
mHomes[key] = pos;
mMap->updatePortalTile("home", MapItemType::HOME,
mX, mY);
socialWindow->addPortal(mX, mY);
}
MapItem *const mapItem = specialLayer->getTile(mX, mY);
if (mapItem)
{
const int idx = socialWindow->getPortalIndex(mX, mY);
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
saveHomes();
}
else
{
MapItem *mapItem = specialLayer->getTile(mX, mY);
int type = 0;
const std::map::iterator iter = mHomes.find(key);
if (iter != mHomes.end() && mX == pos.x && mY == pos.y)
{
mHomes.erase(key);
saveHomes();
}
if (!mapItem || mapItem->getType() == MapItemType::EMPTY)
{
if (mDirection & BeingDirection::UP)
type = MapItemType::ARROW_UP;
else if (mDirection & BeingDirection::LEFT)
type = MapItemType::ARROW_LEFT;
else if (mDirection & BeingDirection::DOWN)
type = MapItemType::ARROW_DOWN;
else if (mDirection & BeingDirection::RIGHT)
type = MapItemType::ARROW_RIGHT;
}
else
{
type = MapItemType::EMPTY;
}
mMap->updatePortalTile("", type, mX, mY);
if (type != MapItemType::EMPTY)
{
socialWindow->addPortal(mX, mY);
mapItem = specialLayer->getTile(mX, mY);
if (mapItem)
{
const int idx = socialWindow->getPortalIndex(mX, mY);
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
}
else
{
specialLayer->setTile(mX, mY, MapItemType::EMPTY);
socialWindow->removePortal(mX, mY);
}
}
}
void LocalPlayer::saveHomes()
{
std::stringstream ss;
for (std::map::const_iterator iter = mHomes.begin(),
iter_end = mHomes.end(); iter != iter_end; ++iter )
{
const Vector &pos = (*iter).second;
if (iter != mHomes.begin())
ss << " ";
ss << (*iter).first << " " << pos.x << " " << pos.y;
}
serverConfig.setValue("playerHomes", ss.str());
}
void LocalPlayer::pingRequest()
{
const int time = tick_time;
if (mWaitPing == true && mPingSendTick != 0)
{
if (time >= mPingSendTick && (time - mPingSendTick) > 1000)
return;
}
mPingSendTick = time;
mWaitPing = true;
beingHandler->requestNameById(getId());
}
std::string LocalPlayer::getPingTime() const
{
std::string str;
if (!mWaitPing)
{
if (!mPingTime)
str = "?";
else
str = toString(mPingTime);
}
else
{
int time = tick_time;
if (time > mPingSendTick)
time -= mPingSendTick;
else
time += MAX_TICK_VALUE - mPingSendTick;
if (time <= mPingTime)
time = mPingTime;
if (mPingTime != time)
str = strprintf("%d (%d)", mPingTime, time);
else
str = toString(time);
}
return str;
}
void LocalPlayer::pingResponse()
{
if (mWaitPing == true && mPingSendTick > 0)
{
mWaitPing = false;
const int time = tick_time;
if (time < mPingSendTick)
{
mPingSendTick = 0;
mPingTime = 0;
}
else
{
mPingTime = (time - mPingSendTick) * 10;
}
}
}
void LocalPlayer::tryPingRequest()
{
if (mPingSendTick == 0 || tick_time < mPingSendTick
|| (tick_time - mPingSendTick) > 200)
{
pingRequest();
}
}
void LocalPlayer::setAway(const std::string &message) const
{
setAfkMessage(message);
GameModifiers::changeAwayMode();
updateStatus();
}
void LocalPlayer::setAfkMessage(std::string message)
{
if (!message.empty())
{
if (message.size() > 4 && message.substr(0, 4) == "/me ")
{
message = message.substr(4);
config.setValue("afkFormat", 1);
}
else
{
config.setValue("afkFormat", 0);
}
config.setValue("afkMessage", message);
}
}
void LocalPlayer::setPseudoAway(const std::string &message)
{
setAfkMessage(message);
settings.pseudoAwayMode = !settings.pseudoAwayMode;
}
void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick)
{
if (settings.awayMode)
{
const int time = cur_time;
if (mAfkTime == 0 || time < mAfkTime
|| time - mAfkTime > awayLimitTimer)
{
std::string msg("*AFK*: "
+ config.getStringValue("afkMessage"));
if (config.getIntValue("afkFormat") == 1)
msg = "*" + msg + "*";
if (!tab)
{
chatHandler->privateMessage(nick, msg);
if (localChatTab)
{
localChatTab->chatLog(std::string(getName()).append(
" : ").append(msg), ChatMsgType::ACT_WHISPER, false);
}
}
else
{
if (tab->getNoAway())
return;
chatHandler->privateMessage(nick, msg);
tab->chatLog(getName(), msg);
}
mAfkTime = time;
}
}
}
bool LocalPlayer::navigateTo(const int x, const int y)
{
if (!mMap)
return false;
SpecialLayer *const tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return false;
const Vector &playerPos = getPosition();
mShowNavigePath = true;
mOldX = static_cast(playerPos.x);
mOldY = static_cast(playerPos.y);
mOldTileX = mX;
mOldTileY = mY;
mNavigateX = x;
mNavigateY = y;
mNavigateId = 0;
mNavigatePath = mMap->findPath(
static_cast(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast(playerPos.y - mapTileSize) / mapTileSize,
x, y, getBlockWalkMask(), 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
return !mNavigatePath.empty();
}
void LocalPlayer::navigateClean()
{
if (!mMap)
return;
mShowNavigePath = false;
mOldX = 0;
mOldY = 0;
mOldTileX = 0;
mOldTileY = 0;
mNavigateX = 0;
mNavigateY = 0;
mNavigateId = 0;
mNavigatePath.clear();
const SpecialLayer *const tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
tmpLayer->clean();
}
void LocalPlayer::updateMusic()
{
if (mMap)
{
std::string str = mMap->getObjectData(mX, mY, MapItemType::MUSIC);
if (str.empty())
str = mMap->getMusicFile();
if (str != soundManager.getCurrentMusicFile())
{
if (str.empty())
soundManager.fadeOutMusic();
else
soundManager.fadeOutAndPlayMusic(str);
}
}
}
void LocalPlayer::updateCoords()
{
Being::updateCoords();
const Vector &playerPos = getPosition();
// probably map not loaded.
if (!playerPos.x || !playerPos.y)
return;
if (mX != mOldTileX || mY != mOldTileY)
{
if (socialWindow)
socialWindow->updatePortals();
if (popupManager)
popupManager->hideBeingPopup();
updateMusic();
}
if (mShowNavigePath)
{
if (mMap && (mX != mOldTileX || mY != mOldTileY))
{
SpecialLayer *const tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
const int x = static_cast(playerPos.x - mapTileSize / 2)
/ mapTileSize;
const int y = static_cast(playerPos.y - mapTileSize)
/ mapTileSize;
if (mNavigateId)
{
if (!actorManager)
{
navigateClean();
return;
}
const Being *const being = actorManager
->findBeing(mNavigateId);
if (!being)
{
navigateClean();
return;
}
mNavigateX = being->getTileX();
mNavigateY = being->getTileY();
}
if (mNavigateX == x && mNavigateY == y)
{
navigateClean();
return;
}
else
{
for (Path::const_iterator i = mNavigatePath.begin(),
i_end = mNavigatePath.end(); i != i_end; ++ i)
{
if ((*i).x == mX && (*i).y == mY)
{
mNavigatePath.pop_front();
break;
}
}
if (mDrawPath)
{
tmpLayer->clean();
tmpLayer->addRoad(mNavigatePath);
}
}
}
}
mOldX = static_cast(playerPos.x);
mOldY = static_cast(playerPos.y);
mOldTileX = mX;
mOldTileY = mY;
}
void LocalPlayer::targetMoved() const
{
/*
if (mKeepAttacking)
{
if (mTarget && mServerAttack)
{
logger->log("LocalPlayer::targetMoved0");
if (!PacketLimiter::limitPackets(PACKET_ATTACK))
return;
logger->log("LocalPlayer::targetMoved");
playerHandler->attack(mTarget->getId(), mServerAttack);
}
}
*/
}
int LocalPlayer::getPathLength(const Being *const being) const
{
if (!mMap || !being)
return 0;
const Vector &playerPos = getPosition();
if (being->mX == mX && being->mY == mY)
return 0;
if (being->mX - 1 <= mX && being->mX + 1 >= mX
&& being->mY - 1 <= mY && being->mY + 1 >= mY)
{
return 1;
}
if (mTargetOnlyReachable)
{
const Path debugPath = mMap->findPath(
static_cast(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast(playerPos.y - mapTileSize) / mapTileSize,
being->getTileX(), being->getTileY(),
getBlockWalkMask(), 0);
return static_cast(debugPath.size());
}
else
{
const int dx = static_cast(abs(being->mX - mX));
const int dy = static_cast(abs(being->mY - mY));
if (dx > dy)
return dx;
return dy;
}
}
int LocalPlayer::getAttackRange2() const
{
int range = getAttackRange();
if (range == 1)
range = 2;
return range;
}
void LocalPlayer::attack2(Being *const target, const bool keep,
const bool dontChangeEquipment)
{
if (!dontChangeEquipment && target)
changeEquipmentBeforeAttack(target);
const bool broken = serverFeatures
->haveBrokenPlayerAttackDistance();
// probably need cache getPathLength(target)
if ((!target || settings.attackType == 0 || settings.attackType == 3)
|| (withinAttackRange(target, broken, broken ? 1 : 0)
&& getPathLength(target) <= getAttackRange2()))
{
attack(target, keep);
if (settings.attackType == 2)
{
if (!target)
{
if (pickUpItems())
return;
}
else
{
pickUpItems(3);
}
}
}
else if (!mPickUpTarget)
{
if (settings.attackType == 2)
{
if (pickUpItems())
return;
}
setTarget(target);
if (target->getType() != ActorType::Npc)
{
mKeepAttacking = true;
moveToTarget();
}
}
}
void LocalPlayer::setFollow(const std::string &player)
{
mPlayerFollowed = player;
if (!mPlayerFollowed.empty())
{
// TRANSLATORS: follow command message
std::string msg = strprintf(_("Follow: %s"), player.c_str());
debugMsg(msg);
}
else
{
// TRANSLATORS: follow command message
debugMsg(_("Follow canceled"));
}
}
void LocalPlayer::setImitate(const std::string &player)
{
mPlayerImitated = player;
if (!mPlayerImitated.empty())
{
// TRANSLATORS: imitate command message
std::string msg = strprintf(_("Imitation: %s"), player.c_str());
debugMsg(msg);
}
else
{
// TRANSLATORS: imitate command message
debugMsg(_("Imitation canceled"));
}
}
void LocalPlayer::cancelFollow()
{
if (!mPlayerFollowed.empty())
{
// TRANSLATORS: cancel follow message
debugMsg(_("Follow canceled"));
}
if (!mPlayerImitated.empty())
{
// TRANSLATORS: cancel follow message
debugMsg(_("Imitation canceled"));
}
mPlayerFollowed.clear();
mPlayerImitated.clear();
}
void LocalPlayer::imitateEmote(const Being *const being,
const unsigned char action) const
{
if (!being)
return;
std::string player_imitated = getImitate();
if (!player_imitated.empty() && being->getName() == player_imitated)
emote(action);
}
void LocalPlayer::imitateAction(const Being *const being,
const BeingAction::Action &action)
{
if (!being)
return;
if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated)
{
setAction(action);
playerHandler->changeAction(action);
}
}
void LocalPlayer::imitateDirection(const Being *const being,
const unsigned char dir)
{
if (!being)
return;
if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated)
{
if (!PacketLimiter::limitPackets(PACKET_DIRECTION))
return;
if (settings.followMode == 2)
{
uint8_t dir2 = 0;
if (dir & BeingDirection::LEFT)
dir2 |= BeingDirection::RIGHT;
else if (dir & BeingDirection::RIGHT)
dir2 |= BeingDirection::LEFT;
if (dir & BeingDirection::UP)
dir2 |= BeingDirection::DOWN;
else if (dir & BeingDirection::DOWN)
dir2 |= BeingDirection::UP;
setDirection(dir2);
playerHandler->setDirection(dir2);
}
else
{
setDirection(dir);
playerHandler->setDirection(dir);
}
}
}
void LocalPlayer::imitateOutfit(const Being *const player,
const int sprite) const
{
if (!player)
return;
if (settings.imitationMode == 1 && !mPlayerImitated.empty()
&& player->getName() == mPlayerImitated)
{
if (sprite < 0 || sprite >= player->getNumberOfLayers())
return;
const AnimatedSprite *const equipmentSprite
= dynamic_cast(
player->getSprite(sprite));
if (equipmentSprite)
{
// logger->log("have equipmentSprite");
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
const std::string &path = equipmentSprite->getIdPath();
if (path.empty())
return;
// logger->log("idPath: " + path);
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
if (item && !item->isEquipped())
PlayerInfo::equipItem(item, false);
}
else
{
// logger->log("have unequip %d", sprite);
const int equipmentSlot = inventoryHandler
->convertFromServerSlot(sprite);
// logger->log("equipmentSlot: " + toString(equipmentSlot));
if (equipmentSlot == inventoryHandler->getProjectileSlot())
return;
const Item *const item = PlayerInfo::getEquipment(equipmentSlot);
if (item)
{
// logger->log("unequiping");
PlayerInfo::unequipItem(item, false);
}
}
}
}
void LocalPlayer::followMoveTo(const Being *const being,
const int x, const int y)
{
if (being && !mPlayerFollowed.empty()
&& being->getName() == mPlayerFollowed)
{
mPickUpTarget = nullptr;
setDestination(x, y);
}
}
void LocalPlayer::followMoveTo(const Being *const being,
const int x1, const int y1,
const int x2, const int y2)
{
if (!being)
return;
mPickUpTarget = nullptr;
if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
{
switch (settings.followMode)
{
case 0:
setDestination(x1, y1);
setNextDest(x2, y2);
break;
case 1:
if (x1 != x2 || y1 != y2)
{
setDestination(mX + x2 - x1, mY + y2 - y1);
setNextDest(mX + x2 - x1, mY + y2 - y1);
}
break;
case 2:
if (x1 != x2 || y1 != y2)
{
setDestination(mX + x1 - x2, mY + y1 - y2);
setNextDest(mX + x1 - x2, mY + y1 - y2);
}
break;
case 3:
if (!mTarget || mTarget->getName() != mPlayerFollowed)
{
if (actorManager)
{
Being *const b = actorManager->findBeingByName(
mPlayerFollowed, ActorType::Player);
setTarget(b);
}
}
moveToTarget();
setNextDest(x2, y2);
break;
default:
break;
}
}
}
void LocalPlayer::setNextDest(const int x, const int y)
{
mNextDestX = x;
mNextDestY = y;
}
bool LocalPlayer::allowAction()
{
if (mIsServerBuggy)
{
if (mLastAction != -1)
return false;
mLastAction = tick_time;
}
return true;
}
/*
bool LocalPlayer::allowMove() const
{
if (mIsServerBuggy)
{
if (mAction == MOVE)
return false;
}
return true;
}
*/
void LocalPlayer::fixPos(const int maxDist)
{
if (!mCrossX && !mCrossY)
return;
const int dx = abs(mX - mCrossX);
const int dy = abs(mY - mCrossY);
const int dest = (dx * dx) + (dy * dy);
const int time = cur_time;
if (dest > maxDist && mActivityTime
&& (time < mActivityTime || time - mActivityTime > 2))
{
mActivityTime = time;
setDestination(mCrossX, mCrossY);
}
}
void LocalPlayer::setRealPos(const int x, const int y)
{
if (!mMap)
return;
SpecialLayer *const layer = mMap->getTempLayer();
if (layer)
{
fixPos(1);
if ((mCrossX || mCrossY)
&& layer->getTile(mCrossX, mCrossY)
&& layer->getTile(mCrossX, mCrossY)->getType()
== MapItemType::CROSS)
{
layer->setTile(mCrossX, mCrossY, MapItemType::EMPTY);
}
if (mShowServerPos)
{
const MapItem *const mapItem = layer->getTile(x, y);
if (!mapItem || mapItem->getType() == MapItemType::EMPTY)
{
if (getTileX() != x && getTileY() != y)
layer->setTile(x, y, MapItemType::CROSS);
}
}
mCrossX = x;
mCrossY = y;
}
if (mMap->isCustom())
mMap->setWalk(x, y, true);
}
void LocalPlayer::fixAttackTarget()
{
if (!mMap || !mTarget)
return;
if (settings.moveToTargetType == 7 || !settings.attackType
|| !config.getBoolValue("autofixPos"))
{
return;
}
const Vector &playerPos = getPosition();
const Path debugPath = mMap->findPath(
static_cast(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast(playerPos.y - mapTileSize) / mapTileSize,
mTarget->getTileX(), mTarget->getTileY(),
getBlockWalkMask(), 0);
if (!debugPath.empty())
{
const Path::const_iterator i = debugPath.begin();
setDestination((*i).x, (*i).y);
}
}
void LocalPlayer::respawn()
{
navigateClean();
}
int LocalPlayer::getLevel() const
{
return PlayerInfo::getAttribute(Attributes::LEVEL);
}
void LocalPlayer::updateNavigateList()
{
if (mMap)
{
const std::map::const_iterator iter =
mHomes.find(mMap->getProperty("_realfilename"));
if (iter != mHomes.end())
{
const Vector &pos = mHomes[(*iter).first];
if (pos.x && pos.y)
{
mMap->addPortalTile("home", MapItemType::HOME,
static_cast(pos.x), static_cast(pos.y));
}
}
}
}
void LocalPlayer::waitFor(const std::string &nick)
{
mWaitFor = nick;
}
void LocalPlayer::checkNewName(Being *const being)
{
if (!being)
return;
const std::string &nick = being->getName();
if (being->getType() == ActorType::Player)
{
const Guild *const guild = getGuild();
if (guild)
{
const GuildMember *const gm = guild->getMember(nick);
if (gm)
{
const int level = gm->getLevel();
if (level > 1 && being->getLevel() != level)
{
being->setLevel(level);
being->updateName();
}
}
}
if (chatWindow)
{
WhisperTab *const tab = chatWindow->getWhisperTab(nick);
if (tab)
tab->setWhisperTabColors();
}
}
if (!mWaitFor.empty() && mWaitFor == nick)
{
// TRANSLATORS: wait player/monster message
debugMsg(strprintf(_("You see %s"), mWaitFor.c_str()));
soundManager.playGuiSound(SOUND_INFO);
mWaitFor.clear();
}
}
unsigned char LocalPlayer::getBlockWalkMask() const
{
// for now blocking all types of collisions
return BlockMask::WALL | BlockMask::AIR | BlockMask::WATER;
}
void LocalPlayer::removeHome()
{
if (!mMap)
return;
const std::string key = mMap->getProperty("_realfilename");
const std::map::iterator iter = mHomes.find(key);
if (iter != mHomes.end())
mHomes.erase(key);
}
void LocalPlayer::stopAdvert()
{
mBlockAdvert = true;
}
bool LocalPlayer::checAttackPermissions(const Being *const target)
{
if (!target)
return false;
switch (settings.pvpAttackType)
{
case 0:
return true;
case 1:
return !(player_relations.getRelation(target->getName())
== PlayerRelation::FRIEND);
case 2:
return player_relations.checkBadRelation(target->getName());
default:
case 3:
return false;
}
}
void LocalPlayer::updateStatus() const
{
if (serverFeatures->havePlayerStatusUpdate() && mEnableAdvert)
{
uint8_t status = 0;
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
status |= BeingFlag::SHOP;
if (settings.awayMode || settings.pseudoAwayMode)
status |= BeingFlag::AWAY;
if (mInactive)
status |= BeingFlag::INACTIVE;
playerHandler->updateStatus(status);
}
}
void LocalPlayer::setTestParticle(const std::string &fileName,
const bool updateHash)
{
mTestParticleName = fileName;
mTestParticleTime = cur_time;
if (mTestParticle)
{
mChildParticleEffects.removeLocally(mTestParticle);
mTestParticle = nullptr;
}
if (!fileName.empty())
{
mTestParticle = particleEngine->addEffect(fileName, 0, 0, 0);
controlParticle(mTestParticle);
if (updateHash)
mTestParticleHash = UpdaterWindow::getFileHash(mTestParticleName);
}
}
void LocalPlayer::playerDeath()
{
if (mAction != BeingAction::DEAD)
{
setAction(BeingAction::DEAD, 0);
recalcSpritesOrder();
}
}