/* * The ManaPlus Client * Copyright (C) 2006-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "animationparticle.h" #include "graphics.h" #include "simpleanimation.h" #include "debug.h" AnimationParticle::AnimationParticle(Map *map, Animation *animation): ImageParticle(map, nullptr), mAnimation(new SimpleAnimation(animation)) { } AnimationParticle::AnimationParticle(Map *map, XmlNodePtr animationNode, const std::string& dyePalettes): ImageParticle(map, nullptr), mAnimation(new SimpleAnimation(animationNode, dyePalettes)) { } AnimationParticle::~AnimationParticle() { delete mAnimation; mAnimation = nullptr; mImage = nullptr; } bool AnimationParticle::update() { if (mAnimation) { mAnimation->update(10); // particle engine is updated every 10ms mImage = mAnimation->getCurrentImage(); } return Particle::update(); }