/* * The ManaPlus Client * Copyright (C) 2012-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "animationdelayload.h" #include "animatedsprite.h" #include "resources/resourcemanager.h" #include "resources/spriteaction.h" #include "debug.h" AnimationDelayLoad::AnimationDelayLoad(const std::string &fileName, const int variant, AnimatedSprite *const sprite) : mFileName(fileName), mVariant(variant), mSprite(sprite), mAction(SpriteAction::STAND) { } AnimationDelayLoad::~AnimationDelayLoad() { if (mSprite) { mSprite->clearDelayLoad(); mSprite = nullptr; } } void AnimationDelayLoad::clearSprite() { mSprite = nullptr; } void AnimationDelayLoad::load() { if (mSprite) { SpriteDef *const s = resourceManager->getSprite(mFileName, mVariant); if (!s) return; mSprite->setSprite(s); mSprite->play(mAction); } }