/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef ANIMATEDSPRITE_H
#define ANIMATEDSPRITE_H
#include "sprite.h"
#include
class Animation;
class AnimationDelayLoad;
struct Frame;
/**
* Animates a sprite by adding playback state.
*/
class AnimatedSprite final : public Sprite
{
public:
/**
* Constructor.
* @param sprite the sprite to animate
*/
explicit AnimatedSprite(SpriteDef *const sprite);
A_DELETE_COPY(AnimatedSprite)
/**
* An helper function, which will request the sprite to animate
* from the resource manager.
*
* @param filename the file of the sprite to animate
* @param variant the sprite variant
*/
static AnimatedSprite *load(const std::string &filename,
const int variant = 0) A_WARN_UNUSED;
static AnimatedSprite *delayedLoad(const std::string &filename,
const int variant = 0)
A_WARN_UNUSED;
static AnimatedSprite *clone(const AnimatedSprite *const anim);
~AnimatedSprite();
bool reset() override final;
bool play(const std::string &action) override final;
bool update(const int time) override final;
void draw(Graphics *const graphics,
const int posX, const int posY) const override final;
int getWidth() const A_WARN_UNUSED;
int getHeight() const A_WARN_UNUSED;
const Image* getImage() const A_WARN_UNUSED;
bool setSpriteDirection(const SpriteDirection::Type direction);
int getNumberOfLayers() const A_WARN_UNUSED
{ return 1; }
std::string getIdPath() const A_WARN_UNUSED;
unsigned int getCurrentFrame() const A_WARN_UNUSED;
unsigned int getFrameCount() const A_WARN_UNUSED;
void setAlpha(float alpha) override final;
const void *getHash() const override final A_WARN_UNUSED;
bool updateNumber(const unsigned num);
void clearDelayLoad();
void setSprite(SpriteDef *const sprite)
{ mSprite = sprite; }
bool isTerminated() const
{ return mTerminated; }
static void setEnableCache(const bool b)
{ mEnableCache = b; }
#ifdef UNITTESTS
SpriteDef *getSprite()
{ return mSprite; }
const Frame *getFrame() const
{ return mFrame; }
const Animation *getAnimation() const
{ return mAnimation; }
unsigned int getFrameIndex() const
{ return mFrameIndex; }
unsigned int getFrameTime() const
{ return mFrameTime; }
#endif
private:
bool updateCurrentAnimation(const unsigned int dt);
void setDelayLoad(const std::string &filename, const int variant);
SpriteDirection::Type mDirection; /**< The sprite direction. */
int mLastTime; /**< The last time update was called. */
unsigned int mFrameIndex; /**< The index of the current frame. */
unsigned int mFrameTime; /**< The time since start of frame. */
SpriteDef *mSprite; /**< The sprite definition. */
const Action *mAction; /**< The currently active action. */
const Animation *mAnimation; /**< The currently active animation. */
const Frame *mFrame; /**< The currently active frame. */
unsigned mNumber;
unsigned mNumber1;
AnimationDelayLoad *mDelayLoad;
bool mTerminated;
static bool mEnableCache;
};
#endif // ANIMATEDSPRITE_H