/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actions/windows.h" #include "actormanager.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "game.h" #include "itemshortcut.h" #include "soundmanager.h" #include "actions/actiondef.h" #include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" #include "gui/dialogsmanager.h" #include "gui/gui.h" #include "gui/popupmanager.h" #include "gui/sdlinput.h" #include "gui/viewport.h" #include "gui/popups/popupmenu.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/statuswindow.h" #include "gui/windows/tradewindow.h" #include "gui/windows/questswindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/whoisonline.h" #include "gui/windows/botcheckerwindow.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/debugwindow.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/killstats.h" #include "gui/windows/minimap.h" #include "gui/windows/npcdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "gui/windows/updaterwindow.h" #include "gui/widgets/tabs/chattab.h" #include "gui/widgets/tabs/chattabtype.h" #include "render/graphics.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/tradehandler.h" #include "listeners/updatestatuslistener.h" #include "resources/map/map.h" #include "debug.h" extern ShortcutWindow *spellShortcutWindow; extern std::string tradePartnerName; extern QuitDialog *quitDialog; namespace Actions { impHandler0(setupWindowShow) { if (setupWindow) { if (setupWindow->isWindowVisible()) { setupWindow->doCancel(); } else { setupWindow->setVisible(true); setupWindow->requestMoveToTop(); } return true; } return false; } impHandler0(hideWindows) { if (setupWindow) setupWindow->hideWindows(); return true; } static bool showHelpPage(const std::string &page, const bool showHide) { if (helpWindow) { if (showHide && helpWindow->isWindowVisible()) { helpWindow->setVisible(false); } else { helpWindow->loadHelp(page); helpWindow->requestMoveToTop(); } return true; } return false; } impHandler0(helpWindowShow) { if (!chatWindow || !chatWindow->isInputFocused()) return showHelpPage("index", true); if (!event.tab) return showHelpPage("chatcommands", true); switch (event.tab->getType()) { case ChatTabType::PARTY: return showHelpPage("chatparty", true); case ChatTabType::GUILD: return showHelpPage("chatguild", true); default: return showHelpPage("chatcommands", true); } } impHandler0(aboutWindowShow) { return showHelpPage("about", false); } static void showHideWindow(Window *const window) { if (window) { window->setVisible(!window->isWindowVisible()); if (window->isWindowVisible()) window->requestMoveToTop(); } } impHandler0(statusWindowShow) { showHideWindow(statusWindow); return true; } impHandler0(inventoryWindowShow) { showHideWindow(inventoryWindow); return true; } impHandler0(equipmentWindowShow) { showHideWindow(equipmentWindow); return true; } impHandler0(skillDialogShow) { showHideWindow(skillDialog); return true; } impHandler0(minimapWindowShow) { if (minimap) { minimap->toggle(); return true; } return false; } impHandler0(chatWindowShow) { showHideWindow(chatWindow); return true; } impHandler0(shortcutWindowShow) { showHideWindow(itemShortcutWindow); return true; } impHandler0(debugWindowShow) { showHideWindow(debugWindow); return true; } impHandler0(socialWindowShow) { showHideWindow(socialWindow); return true; } impHandler0(emoteShortcutWindowShow) { showHideWindow(emoteShortcutWindow); return true; } impHandler0(outfitWindowShow) { showHideWindow(outfitWindow); return true; } impHandler0(shopWindowShow) { showHideWindow(shopWindow); return true; } impHandler0(dropShortcutWindowShow) { showHideWindow(dropShortcutWindow); return true; } impHandler0(killStatsWindowShow) { showHideWindow(killStats); return true; } impHandler0(spellShortcutWindowShow) { showHideWindow(spellShortcutWindow); return true; } impHandler0(botcheckerWindowShow) { showHideWindow(botCheckerWindow); return true; } impHandler0(whoIsOnlineWindowShow) { showHideWindow(whoIsOnline); return true; } impHandler0(didYouKnowWindowShow) { showHideWindow(didYouKnowWindow); return true; } impHandler0(questsWindowShow) { showHideWindow(questsWindow); return true; } impHandler0(updaterWindowShow) { if (updaterWindow) updaterWindow->deleteSelf(); else DialogsManager::createUpdaterWindow(); return true; } } // namespace Actions