/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actions/statusbar.h" #include "actormanager.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "game.h" #include "itemshortcut.h" #include "soundmanager.h" #include "actions/actiondef.h" #include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" #include "gui/dialogsmanager.h" #include "gui/gui.h" #include "gui/popupmanager.h" #include "gui/sdlinput.h" #include "gui/viewport.h" #include "gui/popups/popupmenu.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/statuswindow.h" #include "gui/windows/tradewindow.h" #include "gui/windows/questswindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/whoisonline.h" #include "gui/windows/botcheckerwindow.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/debugwindow.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/killstats.h" #include "gui/windows/minimap.h" #include "gui/windows/npcdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "gui/windows/updaterwindow.h" #include "gui/widgets/tabs/chattab.h" #include "render/graphics.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/tradehandler.h" #include "listeners/updatestatuslistener.h" #include "resources/map/map.h" #include "utils/gettext.h" #ifdef ANDROID #ifndef USE_SDL2 #include #endif #endif #include "debug.h" extern ShortcutWindow *spellShortcutWindow; extern std::string tradePartnerName; extern QuitDialog *quitDialog; namespace Actions { impHandler0(switchQuickDrop) { callYellowBarCond(changeQuickDropCounter) } impHandler0(changeCrazyMove) { callYellowBar(changeCrazyMoveType); } impHandler0(changePickupType) { callYellowBar(changePickUpType); } impHandler0(changeMoveType) { callYellowBar(changeMoveType); } impHandler0(changeAttackWeaponType) { callYellowBar(changeAttackWeaponType); } impHandler0(changeAttackType) { callYellowBar(changeAttackType); } impHandler0(changeFollowMode) { callYellowBar(changeFollowMode); } impHandler0(changeImitationMode) { callYellowBar(changeImitationMode); } impHandler0(changeMagicAttackType) { callYellowBar(changeMagicAttackType); } impHandler0(changePvpMode) { callYellowBar(changePvpAttackType); } impHandler0(changeMoveToTarget) { callYellowBar(changeMoveToTargetType); } impHandler0(changeGameModifier) { if (localPlayer) { GameModifiers::changeGameModifiers(); return true; } return false; } impHandler0(changeAudio) { soundManager.changeAudio(); if (localPlayer) localPlayer->updateMusic(); return true; } impHandler0(away) { GameModifiers::changeAwayMode(); if (localPlayer) { localPlayer->updateStatus(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } return false; } impHandler0(camera) { if (viewport) { viewport->toggleCameraMode(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } return false; } impHandler0(changeMapMode) { if (viewport) viewport->toggleMapDrawType(); UpdateStatusListener::distributeEvent(); if (Game::instance()) { if (Map *const map = Game::instance()->getCurrentMap()) map->redrawMap(); } return true; } impHandler0(changeTrade) { unsigned int deflt = player_relations.getDefault(); if (deflt & PlayerRelation::TRADE) { if (localChatTab) { // TRANSLATORS: disable trades message localChatTab->chatLog(_("Ignoring incoming trade requests"), ChatMsgType::BY_SERVER); } deflt &= ~PlayerRelation::TRADE; } else { if (localChatTab) { // TRANSLATORS: enable trades message localChatTab->chatLog(_("Accepting incoming trade requests"), ChatMsgType::BY_SERVER); } deflt |= PlayerRelation::TRADE; } player_relations.setDefault(deflt); return true; } } // namespace Actions