/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ACTIONS_ACTIONS_H #define ACTIONS_ACTIONS_H #define decHandler(name) bool name(const InputEvent &event) struct InputEvent; namespace Actions { decHandler(moveUp); decHandler(moveDown); decHandler(moveLeft); decHandler(moveRight); decHandler(moveForward); decHandler(emote); decHandler(outfit); decHandler(moveToPoint); decHandler(mouseClick); decHandler(ok); decHandler(shortcut); decHandler(prevSocialTab); decHandler(nextSocialTab); decHandler(quit); decHandler(dropItem0); decHandler(dropItem); decHandler(switchQuickDrop); decHandler(heal); decHandler(crazyMoves); decHandler(itenplz); decHandler(changeCrazyMove); decHandler(changePickupType); decHandler(moveToTarget); decHandler(moveToHome); decHandler(setHome); decHandler(changeMoveType); decHandler(changeAttackWeaponType); decHandler(changeAttackType); decHandler(changeFollowMode); decHandler(changeImitationMode); decHandler(magicAttack); decHandler(changeMagicAttackType); decHandler(changePvpMode); decHandler(changeMoveToTarget); decHandler(copyEquippedToOutfit); decHandler(changeGameModifier); decHandler(changeAudio); decHandler(away); decHandler(camera); decHandler(pickup); decHandler(sit); decHandler(changeMapMode); decHandler(changeTrade); decHandler(screenshot); decHandler(ignoreInput); decHandler(directUp); decHandler(directDown); decHandler(directLeft); decHandler(directRight); decHandler(talk); decHandler(stopAttack); decHandler(untarget); decHandler(attack); decHandler(targetAttack); decHandler(targetPlayer); decHandler(targetMonster); decHandler(targetClosestMonster); decHandler(targetNPC); decHandler(safeVideoMode); decHandler(stopSit); decHandler(showKeyboard); decHandler(showWindows); decHandler(nextShortcutsTab); decHandler(prevShortcutsTab); decHandler(nextCommandsTab); decHandler(prevCommandsTab); decHandler(openTrade); } // namespace Actions #undef decHandler #endif // ACTIONS_ACTIONS_H