/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actions/actions.h" #include "actormanager.h" #include "configuration.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "game.h" #include "graphicsmanager.h" #include "inventory.h" #include "itemshortcut.h" #include "spellmanager.h" #include "actions/actiondef.h" #include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/dialogtype.h" #include "gui/gui.h" #include "gui/popupmanager.h" #include "gui/sdlinput.h" #include "gui/popups/popupmenu.h" #include "gui/windows/buydialog.h" #include "gui/windows/okdialog.h" #include "gui/windows/tradewindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/itemamountwindow.h" #include "gui/windows/npcdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "gui/windows/skilldialog.h" #include "gui/widgets/tabs/chat/chattab.h" #include "render/graphics.h" #if defined USE_OPENGL #include "render/normalopenglgraphics.h" #endif #include "net/beinghandler.h" #include "net/buysellhandler.h" #include "net/chathandler.h" #include "net/download.h" #include "net/gamehandler.h" #include "net/inventoryhandler.h" #include "net/ipc.h" #include "net/mercenaryhandler.h" #include "net/npchandler.h" #include "net/pethandler.h" #include "net/playerhandler.h" #include "net/uploadcharinfo.h" #include "net/tradehandler.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "resources/skillconsts.h" #include "resources/db/itemdb.h" #include "utils/chatutils.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "utils/timer.h" #ifdef ANDROID #ifndef USE_SDL2 #include #endif #endif #include "debug.h" extern std::string tradePartnerName; extern QuitDialog *quitDialog; extern int start_time; extern char **environ; namespace Actions { static int uploadUpdate(void *ptr, DownloadStatus::Type status, size_t total A_UNUSED, size_t remaining A_UNUSED) { if (status == DownloadStatus::Idle || status == DownloadStatus::Starting) return 0; UploadChatInfo *const info = reinterpret_cast(ptr); if (status == DownloadStatus::Complete) { std::string str = Net::Download::getUploadResponse(); const size_t sz = str.size(); if (sz > 0) { if (str[sz - 1] == '\n') str = str.substr(0, sz - 1); str.append(info->addStr); ChatTab *const tab = info->tab; if (chatWindow && (!tab || chatWindow->isTabPresent(tab))) { str = strprintf("%s [@@%s |%s@@]", info->text.c_str(), str.c_str(), str.c_str()); outStringNormal(tab, str, str); } else { // TRANSLATORS: file uploaded message new OkDialog(_("File uploaded"), str, // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, true, false, nullptr, 260); } } } delete2(info->upload); delete info; return 0; } static void uploadFile(const std::string &str, const std::string &fileName, const std::string &addStr, ChatTab *const tab) { UploadChatInfo *const info = new UploadChatInfo(); Net::Download *const upload = new Net::Download(info, "http://sprunge.us", &uploadUpdate, false, true, false); info->upload = upload; info->text = str; info->addStr = addStr; info->tab = tab; upload->setFile(fileName); upload->start(); } static Being *findBeing(const std::string &name) { if (!localPlayer || !actorManager) return nullptr; Being *being = nullptr; if (name.empty()) { being = localPlayer->getTarget(); } else { being = actorManager->findBeingByName( name, ActorType::Unknown); } if (!being) { being = actorManager->findNearestLivingBeing( localPlayer, 1, ActorType::Npc, true); if (being) { if (abs(being->getTileX() - localPlayer->getTileX()) > 1 || abs(being->getTileY() - localPlayer->getTileY()) > 1) { being = nullptr; } } } if (!being) { being = actorManager->findNearestLivingBeing( localPlayer, 1, ActorType::Player, true); if (being) { if (abs(being->getTileX() - localPlayer->getTileX()) > 1 || abs(being->getTileY() - localPlayer->getTileY()) > 1) { being = nullptr; } } } return being; } static Item *getItemByInvIndex(const InputEvent &event) { const int index = atoi(event.args.c_str()); const Inventory *const inv = PlayerInfo::getInventory(); if (inv) return inv->getItem(index); return nullptr; } impHandler(emote) { const int emotion = 1 + event.action - InputAction::EMOTE_1; if (emotion > 0) { if (emoteShortcut) emoteShortcut->useEmote(emotion); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } return false; } impHandler(petEmote) { if (event.action >= InputAction::PET_EMOTE_1 && event.action <= InputAction::PET_EMOTE_48) { const int emotion = event.action - InputAction::PET_EMOTE_1; if (emoteShortcut) petHandler->emote(emoteShortcut->getEmote(emotion), 0); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } return false; } impHandler(outfit) { if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)) { const int num = event.action - InputAction::OUTFIT_1; if (outfitWindow && num >= 0) { outfitWindow->wearOutfit(num); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } } else if (inputManager.isActionActive(InputAction::COPY_OUTFIT)) { const int num = event.action - InputAction::OUTFIT_1; if (outfitWindow && num >= 0) { outfitWindow->copyOutfit(num); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } } return false; } impHandler0(mouseClick) { if (!guiInput || !gui) return false; int mouseX, mouseY; Gui::getMouseState(&mouseX, &mouseY); guiInput->simulateMouseClick(mouseX, mouseY, MouseButton::RIGHT); return true; } impHandler0(ok) { // Close the Browser if opened if (helpWindow && helpWindow->isWindowVisible()) { helpWindow->setVisible(false); return true; } // Close the config window, cancelling changes if opened else if (setupWindow && setupWindow->isWindowVisible()) { setupWindow->action(ActionEvent(nullptr, "cancel")); return true; } else if (NpcDialog *const dialog = NpcDialog::getActive()) { dialog->action(ActionEvent(nullptr, "ok")); return true; } else if (popupMenu->isPopupVisible()) { popupMenu->select(); } return false; } impHandler(shortcut) { if (itemShortcutWindow) { const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast(SHORTCUT_TABS)) { if (itemShortcut[num]) { itemShortcut[num]->useItem(event.action - InputAction::SHORTCUT_1); } } return true; } return false; } impHandler0(quit) { if (!Game::instance()) return false; if (popupManager && popupManager->isPopupMenuVisible()) { popupManager->closePopupMenu(); return true; } else if (!quitDialog) { quitDialog = new QuitDialog(&quitDialog); quitDialog->postInit(); quitDialog->requestMoveToTop(); return true; } return false; } impHandler0(dropItem0) { if (dropShortcut) { dropShortcut->dropFirst(); return true; } return false; } impHandler0(dropItem) { if (dropShortcut) { dropShortcut->dropItems(); return true; } return false; } impHandler(dropItemId) { const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return false; // +++ ignoring item color for now Item *const item = inv->findItem(atoi(event.args.c_str()), 1); if (item && !PlayerInfo::isItemProtected(item->getId())) { ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop, inventoryWindow, item); } return true; } impHandler(dropItemInv) { Item *const item = getItemByInvIndex(event); if (item && !PlayerInfo::isItemProtected(item->getId())) { ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop, inventoryWindow, item); } return true; } impHandler(dropItemIdAll) { const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return false; // +++ ignoring item color for now Item *const item = inv->findItem(atoi(event.args.c_str()), 1); if (item && !PlayerInfo::isItemProtected(item->getId())) PlayerInfo::dropItem(item, item->getQuantity(), true); return true; } impHandler(dropItemInvAll) { Item *const item = getItemByInvIndex(event); if (item && !PlayerInfo::isItemProtected(item->getId())) PlayerInfo::dropItem(item, item->getQuantity(), true); return true; } impHandler(heal) { if (actorManager && localPlayer) { std::string args = event.args; if (!args.empty()) { const Being *being = nullptr; if (args[0] == ':') { being = actorManager->findBeing(atoi(args.substr(1).c_str())); if (being && being->getType() == ActorType::Monster) being = nullptr; } else { being = actorManager->findBeingByName(args, ActorType::Player); } if (being) actorManager->heal(being); } else { Being *target = localPlayer->getTarget(); if (inputManager.isActionActive(InputAction::STOP_ATTACK)) { if (!target || target->getType() != ActorType::Player) { target = actorManager->findNearestLivingBeing( localPlayer, 10, ActorType::Player, true); } } else { if (!target) target = localPlayer; } actorManager->heal(target); } if (Game::instance()) Game::instance()->setValidSpeed(); return true; } return false; } impHandler0(itenplz) { if (actorManager) { if (playerHandler && playerHandler->canUseMagic() && PlayerInfo::getAttribute(Attributes::MP) >= 3) { actorManager->itenplz(); } return true; } return false; } impHandler0(setHome) { if (localPlayer) { localPlayer->setHome(); return true; } return false; } impHandler0(magicAttack) { if (localPlayer) { localPlayer->magicAttack(); return true; } return false; } impHandler0(copyEquippedToOutfit) { if (outfitWindow) { outfitWindow->copyFromEquiped(); return true; } return false; } impHandler0(pickup) { if (!localPlayer) return false; const std::string args = event.args; if (args.empty()) { localPlayer->pickUpItems(); } else { FloorItem *const item = actorManager->findItem(atoi(args.c_str())); if (item) localPlayer->pickUp(item); } return true; } static void doSit() { if (inputManager.isActionActive(InputAction::EMOTE)) localPlayer->updateSit(); else localPlayer->toggleSit(); } impHandler0(sit) { if (localPlayer) { doSit(); return true; } return false; } impHandler0(screenshot) { Game::createScreenshot(); return true; } impHandler0(ignoreInput) { return true; } impHandler(buy) { Being *being = findBeing(event.args); if (!being) return false; if (being->getType() == ActorType::Npc) { npcHandler->buy(being->getId()); return true; } else if (being->getType() == ActorType::Player) { buySellHandler->requestSellList(being->getName()); return true; } return false; } impHandler(sell) { Being *being = findBeing(event.args); if (!being) return false; if (being->getType() == ActorType::Npc) { npcHandler->sell(being->getId()); return true; } else if (being->getType() == ActorType::Player) { buySellHandler->requestBuyList(being->getName()); return true; } return false; } impHandler0(talk) { Being *being = findBeing(event.args); if (!being) return false; if (being) { if (being->canTalk()) being->talkTo(); else if (being->getType() == ActorType::Player) new BuySellDialog(being->getName()); return true; } return false; } impHandler0(stopAttack) { if (localPlayer) { localPlayer->stopAttack(); // not consume if target attack key pressed if (inputManager.isActionActive(InputAction::TARGET_ATTACK)) return false; return true; } return false; } impHandler0(untarget) { if (localPlayer) { localPlayer->untarget(); return true; } return false; } impHandler(attack) { if (!localPlayer || !actorManager) return false; Being *target = nullptr; std::string args = event.args; if (!args.empty()) { if (args[0] != ':') { target = actorManager->findNearestByName(args); } else { target = actorManager->findBeing(atoi(args.substr(1).c_str())); if (target && target->getType() != ActorType::Monster) target = nullptr; } } if (!target) target = localPlayer->getTarget(); else localPlayer->setTarget(target); if (target) localPlayer->attack(target, true); return true; } impHandler0(targetAttack) { if (localPlayer && actorManager) { Being *target = nullptr; const bool newTarget = !inputManager.isActionActive( InputAction::STOP_ATTACK); // A set target has highest priority if (!localPlayer->getTarget()) { // Only auto target Monsters target = actorManager->findNearestLivingBeing( localPlayer, 90, ActorType::Monster, true); } else { target = localPlayer->getTarget(); } localPlayer->attack2(target, newTarget); return true; } return false; } impHandler0(attackHuman) { if (!actorManager || !localPlayer) return false; Being *const target = actorManager->findNearestLivingBeing( localPlayer, 10, ActorType::Player, true); if (target) { if (localPlayer->checAttackPermissions(target)) { localPlayer->setTarget(target); localPlayer->attack2(target, true); } } return true; } impHandler0(safeVideoMode) { if (mainGraphics) mainGraphics->setFullscreen(false); return true; } impHandler0(stopSit) { if (localPlayer) { localPlayer->stopAttack(); // not consume if target attack key pressed if (inputManager.isActionActive(InputAction::TARGET_ATTACK)) return false; if (!localPlayer->getTarget()) { doSit(); return true; } return true; } return false; } impHandler0(showKeyboard) { #ifdef ANDROID #ifdef USE_SDL2 if (SDL_IsTextInputActive()) SDL_StopTextInput(); else SDL_StartTextInput(); #else SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr); #endif return true; #else return false; #endif } impHandler0(showWindows) { if (popupMenu) { popupMenu->showWindowsPopup(); return true; } return false; } impHandler0(openTrade) { const Being *const being = localPlayer->getTarget(); if (being && being->getType() == ActorType::Player) { tradeHandler->request(being); tradePartnerName = being->getName(); if (tradeWindow) tradeWindow->clear(); return true; } return false; } impHandler0(ipcToggle) { if (ipc) { IPC::stop(); if (!ipc) debugChatTab->chatLog("IPC service stopped."); else debugChatTab->chatLog("Unable to stop IPC service."); } else { IPC::start(); if (ipc) { debugChatTab->chatLog(strprintf("IPC service available on port %d", ipc->getPort())); } else { debugChatTab->chatLog("Unable to start IPC service"); } } return true; } impHandler(where) { ChatTab *const tab = event.tab != nullptr ? event.tab : debugChatTab; if (!tab) return false; std::ostringstream where; where << Game::instance()->getCurrentMapName() << ", coordinates: " << ((localPlayer->getPixelX() - mapTileSize / 2) / mapTileSize) << ", " << ((localPlayer->getPixelY() - mapTileSize) / mapTileSize); tab->chatLog(where.str(), ChatMsgType::BY_SERVER); return true; } impHandler0(who) { chatHandler->who(); return true; } impHandler0(cleanGraphics) { ResourceManager::getInstance()->clearCache(); if (debugChatTab) { // TRANSLATORS: clear graphics command message debugChatTab->chatLog(_("Cache cleaned")); } return true; } impHandler0(cleanFonts) { if (gui) gui->clearFonts(); if (debugChatTab) { // TRANSLATORS: clear fonts cache message debugChatTab->chatLog(_("Cache cleaned")); } return true; } impHandler(trade) { if (!actorManager) return false; const Being *being = actorManager->findBeingByName( event.args, ActorType::Player); if (!being) being = localPlayer->getTarget(); if (being) { tradeHandler->request(being); tradePartnerName = being->getName(); if (tradeWindow) tradeWindow->clear(); } return true; } impHandler0(priceLoad) { if (shopWindow) { shopWindow->loadList(); return true; } return false; } impHandler0(priceSave) { if (shopWindow) { shopWindow->saveList(); return true; } return false; } impHandler0(cacheInfo) { if (!chatWindow || !debugChatTab) return false; /* Font *const font = chatWindow->getFont(); if (!font) return; const TextChunkList *const cache = font->getCache(); if (!cache) return; unsigned int all = 0; debugChatTab->chatLog(_("font cache size")); std::string str; for (int f = 0; f < 256; f ++) { if (!cache[f].size) { const unsigned int sz = static_cast(cache[f].size); all += sz; str.append(strprintf("%d: %u, ", f, sz)); } } debugChatTab->chatLog(str); debugChatTab->chatLog(strprintf("%s %d", _("Cache size:"), all)); #ifdef DEBUG_FONT_COUNTERS debugChatTab->chatLog(""); debugChatTab->chatLog(strprintf("%s %d", _("Created:"), font->getCreateCounter())); debugChatTab->chatLog(strprintf("%s %d", _("Deleted:"), font->getDeleteCounter())); #endif */ return true; } impHandler0(disconnect) { gameHandler->disconnect2(); return true; } impHandler(undress) { if (!actorManager || !localPlayer) return false; Being *target = nullptr; if (!event.args.empty()) target = actorManager->findNearestByName(event.args); if (!target) target = localPlayer->getTarget(); if (target) beingHandler->undress(target); return true; } impHandler0(dirs) { if (!debugChatTab) return false; debugChatTab->chatLog("config directory: " + settings.configDir); debugChatTab->chatLog("logs directory: " + settings.localDataDir); debugChatTab->chatLog("screenshots directory: " + settings.screenshotDir); debugChatTab->chatLog("temp directory: " + settings.tempDir); return true; } impHandler0(uptime) { if (!debugChatTab) return false; if (cur_time < start_time) { // TRANSLATORS: uptime command debugChatTab->chatLog(strprintf(_("Client uptime: %s"), "unknown")); } else { std::string str; int timeDiff = cur_time - start_time; const int weeks = timeDiff / 60 / 60 / 24 / 7; if (weeks > 0) { // TRANSLATORS: uptime command str = strprintf(ngettext(N_("%d week"), N_("%d weeks"), weeks), weeks); timeDiff -= weeks * 60 * 60 * 24 * 7; } const int days = timeDiff / 60 / 60 / 24; if (days > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d day"), N_("%d days"), days), days)); timeDiff -= days * 60 * 60 * 24; } const int hours = timeDiff / 60 / 60; if (hours > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d hour"), N_("%d hours"), hours), hours)); timeDiff -= hours * 60 * 60; } const int min = timeDiff / 60; if (min > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d minute"), N_("%d minutes"), min), min)); timeDiff -= min * 60; } if (timeDiff > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d second"), N_("%d seconds"), timeDiff), timeDiff)); } // TRANSLATORS: uptime command debugChatTab->chatLog(strprintf(_("Client uptime: %s"), str.c_str())); } return true; } #ifdef DEBUG_DUMP_LEAKS1 static void showRes(std::string str, ResourceManager::Resources *res) { if (!res) return; str.append(toString(res->size())); if (debugChatTab) debugChatTab->chatLog(str); logger->log(str); ResourceManager::ResourceIterator iter = res->begin(); const ResourceManager::ResourceIterator iter_end = res->end(); while (iter != iter_end) { if (iter->second && iter->second->getRefCount()) { char type = ' '; char isNew = 'N'; if (iter->second->getDumped()) isNew = 'O'; else iter->second->setDumped(true); SubImage *const subImage = dynamic_cast( iter->second); Image *const image = dynamic_cast(iter->second); int id = 0; if (subImage) type = 'S'; else if (image) type = 'I'; if (image) id = image->getGLImage(); logger->log("Resource %c%c: %s (%d) id=%d", type, isNew, iter->second->getIdPath().c_str(), iter->second->getRefCount(), id); } ++ iter; } } impHandler(dump) { if (!debugChatTab) return false; ResourceManager *const resman = ResourceManager::getInstance(); if (!event.args.empty()) { ResourceManager::Resources *res = resman->getResources(); // TRANSLATORS: dump command showRes(_("Resource images:"), res); res = resman->getOrphanedResources(); // TRANSLATORS: dump command showRes(_("Resource orphaned images:"), res); } else { ResourceManager::Resources *res = resman->getResources(); // TRANSLATORS: dump command debugChatTab->chatLog(_("Resource images:") + toString(res->size())); res = resman->getOrphanedResources(); // TRANSLATORS: dump command debugChatTab->chatLog(_("Resource orphaned images:") + toString(res->size())); } return true; } #elif defined ENABLE_MEM_DEBUG impHandler0(dump) { check_leaks(); return true; } #else impHandler0(dump) { return true; } #endif impHandler0(serverIgnoreAll) { chatHandler->ignoreAll(); return true; } impHandler0(serverUnIgnoreAll) { chatHandler->unIgnoreAll(); return true; } impHandler0(error) { const int *const ptr = nullptr; logger->log("test %d", *ptr); exit(1); } impHandler(dumpGraphics) { std::string str = strprintf("%s,%s,%dX%dX%d,", PACKAGE_OS, SMALL_VERSION, mainGraphics->getWidth(), mainGraphics->getHeight(), mainGraphics->getBpp()); if (mainGraphics->getFullScreen()) str.append("F"); else str.append("W"); if (mainGraphics->getHWAccel()) str.append("H"); else str.append("S"); if (mainGraphics->getDoubleBuffer()) str.append("D"); else str.append("_"); #if defined USE_OPENGL str.append(strprintf(",%d", mainGraphics->getOpenGL())); #else str.append(",0"); #endif str.append(strprintf(",%f,", static_cast(settings.guiAlpha))) .append(config.getBoolValue("adjustPerfomance") ? "1" : "0") .append(config.getBoolValue("alphaCache") ? "1" : "0") .append(config.getBoolValue("enableMapReduce") ? "1" : "0") .append(config.getBoolValue("beingopacity") ? "1" : "0") .append(",") .append(config.getBoolValue("enableAlphaFix") ? "1" : "0") .append(config.getBoolValue("disableAdvBeingCaching") ? "1" : "0") .append(config.getBoolValue("disableBeingCaching") ? "1" : "0") .append(config.getBoolValue("particleeffects") ? "1" : "0") .append(strprintf(",%d-%d", fps, config.getIntValue("fpslimit"))); outStringNormal(event.tab, str, str); return true; } impHandler0(dumpEnvironment) { logger->log1("Start environment variables"); for (char **env = environ; *env; ++ env) logger->log1(*env); logger->log1("End environment variables"); if (debugChatTab) { // TRANSLATORS: dump environment command debugChatTab->chatLog(_("Environment variables dumped")); } return true; } impHandler(dumpTests) { const std::string str = config.getStringValue("testInfo"); outStringNormal(event.tab, str, str); return true; } impHandler0(dumpOGL) { #if defined USE_OPENGL && !defined ANDROID NormalOpenGLGraphics::dumpSettings(); #endif return true; } #ifdef USE_OPENGL impHandler(dumpGL) { std::string str = graphicsManager.getGLVersion(); outStringNormal(event.tab, str, str); return true; } #else impHandler0(dumpGL) { return true; } #endif impHandler(dumpMods) { std::string str = "enabled mods: " + serverConfig.getValue("mods", ""); outStringNormal(event.tab, str, str); return true; } #if defined USE_OPENGL && defined DEBUG_SDLFONT impHandler0(testSdlFont) { Font *font = new Font("fonts/dejavusans.ttf", 18); timespec time1; timespec time2; NullOpenGLGraphics *nullGraphics = new NullOpenGLGraphics; std::vector data; volatile int width = 0; for (int f = 0; f < 300; f ++) data.push_back("test " + toString(f) + "string"); nullGraphics->beginDraw(); clock_gettime(CLOCK_MONOTONIC, &time1); for (int f = 0; f < 500; f ++) { FOR_EACH (std::vector::const_iterator, it, data) { width += font->getWidth(*it); font->drawString(nullGraphics, *it, 10, 10); } FOR_EACH (std::vector::const_iterator, it, data) font->drawString(nullGraphics, *it, 10, 10); font->doClean(); } clock_gettime(CLOCK_MONOTONIC, &time2); delete nullGraphics; delete font; int64_t diff = (static_cast( time2.tv_sec) * 1000000000LL + static_cast( time2.tv_nsec)) / 100000 - (static_cast( time1.tv_sec) * 1000000000LL + static_cast( time1.tv_nsec)) / 100000; if (debugChatTab) debugChatTab->chatLog("sdlfont time: " + toString(diff)); return true; } #endif impHandler0(createItems) { BuyDialog *const dialog = new BuyDialog(); const ItemDB::ItemInfos &items = ItemDB::getItemInfos(); FOR_EACH (ItemDB::ItemInfos::const_iterator, it, items) { const ItemInfo *const info = (*it).second; const int id = info->getId(); if (id <= 500) continue; int colors = info->getColorsSize(); if (colors >= 255) colors = 254; if (!colors) { dialog->addItem(id, 1, 100, 0); } else { for (unsigned char f = 0; f < colors; f ++) { if (!info->getColor(f).empty()) dialog->addItem(id, f, 100, 0); } } } dialog->sort(); return true; } impHandler(uploadConfig) { uploadFile(_("Uploaded config into:"), config.getFileName(), "?xml", event.tab); return true; } impHandler(uploadServerConfig) { uploadFile(_("Uploaded server config into:"), serverConfig.getFileName(), "?xml", event.tab); return true; } impHandler(uploadLog) { uploadFile(_("Uploaded log into:"), settings.logFileName, "?txt", event.tab); return true; } impHandler(catchPet) { if (!localPlayer || !actorManager) return false; Being *target = nullptr; if (!event.args.empty()) target = actorManager->findNearestByName(event.args); if (!target) target = localPlayer->getTarget(); else localPlayer->setTarget(target); if (target) petHandler->catchPet(target); return true; } impHandler0(mercenaryFire) { mercenaryHandler->fire(); return true; } impHandler(useItem) { const int itemId = atoi(event.args.c_str()); if (itemId < SPELL_MIN_ID) { const Inventory *const inv = PlayerInfo::getInventory(); if (inv) { // +++ ignoring item color for now const Item *const item = inv->findItem(itemId, 1); PlayerInfo::useEquipItem(item, true); } } else if (itemId < SKILL_MIN_ID && spellManager) { spellManager->useItem(itemId); } else if (skillDialog) { skillDialog->useItem(itemId); } return true; } impHandler(useItemInv) { Item *const item = getItemByInvIndex(event); PlayerInfo::useEquipItem(item, true); return true; } impHandler(invToStorage) { Item *const item = getItemByInvIndex(event); ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, inventoryWindow, item); return true; } impHandler(invToStorage10) { Item *const item = getItemByInvIndex(event); if (!item) return true; int cnt = 10; if (cnt > item->getQuantity()) cnt = item->getQuantity(); inventoryHandler->moveItem2(Inventory::INVENTORY, item->getInvIndex(), cnt, Inventory::STORAGE); return true; } impHandler(invToStorageHalf) { Item *const item = getItemByInvIndex(event); if (!item) return true; inventoryHandler->moveItem2(Inventory::INVENTORY, item->getInvIndex(), item->getQuantity() / 2, Inventory::STORAGE); return true; } } // namespace Actions