From d96276ef080494ef41e293a010d1c4cf376baf37 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 10 May 2011 03:54:02 +0300 Subject: Dont prevent animation from players and monsters in special collisions. --- src/resources/beinginfo.cpp | 3 +-- src/resources/monsterdb.cpp | 3 +-- 2 files changed, 2 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp index 438de46dd..96cc47f94 100644 --- a/src/resources/beinginfo.cpp +++ b/src/resources/beinginfo.cpp @@ -33,8 +33,7 @@ BeingInfo::BeingInfo(): mName(_("unnamed")), mTargetCursorSize(ActorSprite::TC_MEDIUM), mWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER - | Map::BLOCKMASK_MONSTER | Map::BLOCKMASK_AIR - | Map::BLOCKMASK_WATER), + | Map::BLOCKMASK_MONSTER), mBlockType(Map::BLOCKTYPE_CHARACTER), mTargetOffsetX(0), mTargetOffsetY(0), mMaxHP(0), mStaticMaxHP(false) diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp index 5a80b4500..2f60cd307 100644 --- a/src/resources/monsterdb.cpp +++ b/src/resources/monsterdb.cpp @@ -71,8 +71,7 @@ void MonsterDB::load() BeingInfo *currentInfo = new BeingInfo; currentInfo->setWalkMask(Map::BLOCKMASK_WALL - | Map::BLOCKMASK_CHARACTER | Map::BLOCKMASK_MONSTER - | Map::BLOCKMASK_AIR | Map::BLOCKMASK_WATER); + | Map::BLOCKMASK_CHARACTER | Map::BLOCKMASK_MONSTER); currentInfo->setBlockType(Map::BLOCKTYPE_MONSTER); currentInfo->setName(XML::getProperty( -- cgit v1.2.3-60-g2f50