From bcb217f987a65fe4165caf55d96bd016933e9be6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 2 May 2011 16:56:22 +0300 Subject: Save being speed in being object. --- src/being.h | 7 +++++++ src/net/tmwa/beinghandler.cpp | 24 ++++++++++++++++++------ 2 files changed, 25 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/being.h b/src/being.h index c83d0fb48..1569d5df8 100644 --- a/src/being.h +++ b/src/being.h @@ -661,6 +661,12 @@ class Being : public ActorSprite, public ConfigListener Uint8 calcDirection() const; + void setAttackDelay(int n) + { mAttackDelay = n; } + + int getAttackDelay() + { return mAttackDelay; } + protected: /** * Sets the new path for this being. @@ -783,6 +789,7 @@ class Being : public ActorSprite, public ConfigListener bool mErased; bool mEnemy; std::string mIp; + int mAttackDelay; unsigned int mPvpRank; int *mSpriteRemap; int *mSpriteHide; diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index adf49a734..7474eb66c 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -472,12 +472,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_SKILL_DAMAGE: + { msg.readInt16(); // Skill Id srcBeing = actorSpriteManager->findBeing(msg.readInt32()); dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // Server tick - msg.readInt32(); // src speed - msg.readInt32(); // dst speed + int srcSpeed = msg.readInt32(); // src speed + int dstSpeed = msg.readInt32(); // dst speed param1 = msg.readInt32(); // Damage msg.readInt16(); // Skill level msg.readInt16(); // Div @@ -485,19 +486,26 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (dstBeing) { // Perhaps a new skill attack type should be created and used? + if (dstSpeed) + dstBeing->setAttackDelay(dstSpeed); dstBeing->takeDamage(srcBeing, param1, Being::HIT); } if (srcBeing) + { + if (srcSpeed) + srcBeing->setAttackDelay(srcSpeed); srcBeing->handleAttack(dstBeing, param1, Being::HIT); + } break; - + } case SMSG_BEING_ACTION: + { srcBeing = actorSpriteManager->findBeing(msg.readInt32()); dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // server tick - msg.readInt32(); // src speed - msg.readInt32(); // dst speed + int srcSpeed = msg.readInt32(); // src speed + int dstSpeed = msg.readInt32(); // dst speed param1 = msg.readInt16(); msg.readInt16(); // param 2 type = msg.readInt8(); @@ -512,11 +520,15 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) case Being::FLEE: // Lucky Dodge if (dstBeing) { + if (dstSpeed) + dstBeing->setAttackDelay(dstSpeed); dstBeing->takeDamage(srcBeing, param1, static_cast(type)); } if (srcBeing) { + if (srcSpeed) + srcBeing->setAttackDelay(srcSpeed); srcBeing->handleAttack(dstBeing, param1, static_cast(type)); if (srcBeing->getType() == Being::PLAYER) @@ -567,7 +579,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) */ } break; - + } case SMSG_BEING_SELFEFFECT: { if (!effectManager) -- cgit v1.2.3-60-g2f50