From 9a53f1a15bec5cf6559c3c78761424081a73c50e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 21 May 2011 01:05:46 +0300 Subject: Fix removing home position from mouse and saving map objects/home position. --- src/gui/popupmenu.cpp | 6 ++++++ src/localplayer.cpp | 12 ++++++++++++ src/localplayer.h | 7 ++++--- 3 files changed, 22 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 9048c53b2..9577d6107 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -1090,11 +1090,17 @@ void PopupMenu::handleLink(const std::string &link, SpecialLayer *specialLayer = map->getSpecialLayer(); if (specialLayer) { + bool isHome = (mMapItem->getType() == MapItem::HOME); const int x = mMapItem->getX(); const int y = mMapItem->getY(); specialLayer->setTile(x, y, MapItem::EMPTY); if (socialWindow) socialWindow->removePortal(x, y); + if (isHome && player_node) + { + player_node->removeHome(); + player_node->saveHomes(); + } } } } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 2a3048a3d..544c67f97 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -3856,6 +3856,18 @@ unsigned char LocalPlayer::getWalkMask() const return Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR | Map::BLOCKMASK_WATER; } +void LocalPlayer::removeHome() +{ + if (!mMap) + return; + + std::string key = mMap->getProperty("_realfilename"); + std::map::iterator iter = mHomes.find(key); + + if (iter != mHomes.end()) + mHomes.erase(key); +} + void AwayListener::action(const gcn::ActionEvent &event) { if (event.getId() == "ok" && player_node && player_node->getAwayMode()) diff --git a/src/localplayer.h b/src/localplayer.h index d3a166d85..a5d5563cf 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -459,6 +459,10 @@ class LocalPlayer : public Being, public ActorSpriteListener, virtual unsigned char getWalkMask() const; + void saveHomes(); + + void removeHome(); + protected: /** Whether or not the name settings have changed */ bool mUpdateName; @@ -485,8 +489,6 @@ class LocalPlayer : public Being, public ActorSpriteListener, void loadHomes(); - void saveHomes(); - bool mInStorage; /**< Whether storage is currently accessible */ int mAttackRange; @@ -494,7 +496,6 @@ class LocalPlayer : public Being, public ActorSpriteListener, int mTargetTime; /** How long the being has been targeted **/ int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ - int mGMLevel; //move type -- cgit v1.2.3-70-g09d2