From 905bfd0ad38d7101f99f38b00044d9f192cc664d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 4 Mar 2015 14:44:05 +0300 Subject: eathena: fix hair color afrer reordering sprites. --- src/net/eathena/beinghandler.cpp | 7 ++++++- src/net/eathena/charserverhandler.cpp | 4 +++- 2 files changed, 9 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index fbf3fc78b..f61847022 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -426,7 +426,8 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, dstBeing->getLook()); break; case 1: // eAthena LOOK_HAIR - dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id *-1); + dstBeing->setHairColor(id); + dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1); break; case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 dstBeing->setSprite(SPRITE_BODY, id, "", 1, true); @@ -451,6 +452,7 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR + dstBeing->setHairColor(id); dstBeing->setSpriteColor(SPRITE_HAIR_COLOR, ItemDB::get(dstBeing->getSpriteID( SPRITE_HAIR_COLOR)).getDyeColorsString(id)); @@ -619,6 +621,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::Player) { dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); // Set these after the gender, as the sprites may be gender-specific setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); @@ -781,6 +784,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::Player) { dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); // Set these after the gender, as the sprites may be gender-specific setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); @@ -948,6 +952,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::Player) { dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); // Set these after the gender, as the sprites may be gender-specific setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 8decf9eef..ad137ab84 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -215,9 +215,11 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const int hat = msg.readInt16("head top"); const int topClothes = msg.readInt16("head mid"); + const uint16_t color = msg.readInt16("hair color"); + tempPlayer->setHairColor(static_cast(color)); tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString( - msg.readInt16("hair color"))); + color)); const uint16_t look = msg.readInt16("clothes color"); tempPlayer->setSubtype(race, look); -- cgit v1.2.3-70-g09d2