From 760b544fb26dcfc5103a44bf977cd8cd95b0862a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 25 Jul 2015 21:36:35 +0300 Subject: Move state handler STATE_SWITCH_LOGIN into separate function. --- src/client.cpp | 13 ++++++++++--- src/client.h | 2 ++ 2 files changed, 12 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/client.cpp b/src/client.cpp index f5fba647e..977336650 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -825,6 +825,12 @@ void Client::stateGame1() mainGraphics->getHeight()); } +void Client::stateSwitchLogin1() +{ + if (mOldState == STATE_GAME) + gameHandler->disconnect(); +} + int Client::gameExec() { int lastTickTime = tick_time; @@ -904,11 +910,12 @@ int Client::gameExec() { stateGame1(); } + else if (mState == STATE_SWITCH_LOGIN) + { + stateSwitchLogin1(); + } BLOCK_END("Client::gameExec 6") - if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME) - gameHandler->disconnect(); - if (mState != mOldState) { BLOCK_START("Client::gameExec 7") diff --git a/src/client.h b/src/client.h index 8c36ec888..089ac06a3 100644 --- a/src/client.h +++ b/src/client.h @@ -120,6 +120,8 @@ class Client final : public ConfigListener, void stateGame1(); + void stateSwitchLogin1(); + ServerInfo mCurrentServer; Game *mGame; -- cgit v1.2.3-60-g2f50