From 6669764210df9526471d22101514e40cd118fee6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 14 Dec 2011 04:08:52 +0300 Subject: Fix increasing log file if client was disconnected from network. --- src/game.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game.cpp b/src/game.cpp index 2937d6bb7..c7c50dd9c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -551,9 +551,9 @@ void Game::logic() if (Client::getState() != STATE_ERROR) { - errorMessage = _("The connection to the server was lost."); if (!disconnectedDialog) { + errorMessage = _("The connection to the server was lost."); disconnectedDialog = new OkDialog(_("Network Error"), errorMessage, false); disconnectedDialog->addActionListener(&errorListener); @@ -561,14 +561,19 @@ void Game::logic() } } - if (viewport) + if (viewport && !errorMessage.empty()) { Map *map = viewport->getCurrentMap(); if (map) + { + logger->log("state: %d", Client::getState()); map->saveExtraLayer(); + } } closeDialogs(); Client::setFramerate(config.getIntValue("fpslimit")); + if (Client::getState() != STATE_ERROR) + errorMessage = ""; } else { -- cgit v1.2.3-60-g2f50