From 5d3feac465403781493191fc2d3ee777f5cff933 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Sun, 8 Mar 2015 19:19:02 +0300
Subject: Remove handler "add attack ignore" from popup menu.

---
 src/gui/popups/popupmenu.cpp | 11 +----------
 1 file changed, 1 insertion(+), 10 deletions(-)

(limited to 'src')

diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp
index 45236a727..7bfa4afea 100644
--- a/src/gui/popups/popupmenu.cpp
+++ b/src/gui/popups/popupmenu.cpp
@@ -299,7 +299,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
                         // TRANSLATORS: popup menu item
                         // TRANSLATORS: add monster to attack list
                         _("Add to attack list"));
-                    mBrowserBox->addRow("add attack ignore",
+                    mBrowserBox->addRow("/addignoreattack 'NAME'",
                         // TRANSLATORS: popup menu item
                         // TRANSLATORS: add monster to ignore list
                         _("Add to ignore list"));
@@ -1107,15 +1107,6 @@ void PopupMenu::handleLink(const std::string &link,
     {
         NpcDialog::copyToClipboard(mBeingId, mX, mY);
     }
-    else if (link == "add attack ignore" && being)
-    {
-        if (actorManager && being->getType() == ActorType::Monster)
-        {
-            actorManager->addIgnoreAttackMob(being->getName());
-            if (socialWindow)
-                socialWindow->updateAttackFilter();
-        }
-    }
     else if (link == "remove pickup" && !mNick.empty())
     {
         if (actorManager)
-- 
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