From 5d3feac465403781493191fc2d3ee777f5cff933 Mon Sep 17 00:00:00 2001 From: Andrei Karas <akaras@inbox.ru> Date: Sun, 8 Mar 2015 19:19:02 +0300 Subject: Remove handler "add attack ignore" from popup menu. --- src/gui/popups/popupmenu.cpp | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'src') diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index 45236a727..7bfa4afea 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -299,7 +299,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being) // TRANSLATORS: popup menu item // TRANSLATORS: add monster to attack list _("Add to attack list")); - mBrowserBox->addRow("add attack ignore", + mBrowserBox->addRow("/addignoreattack 'NAME'", // TRANSLATORS: popup menu item // TRANSLATORS: add monster to ignore list _("Add to ignore list")); @@ -1107,15 +1107,6 @@ void PopupMenu::handleLink(const std::string &link, { NpcDialog::copyToClipboard(mBeingId, mX, mY); } - else if (link == "add attack ignore" && being) - { - if (actorManager && being->getType() == ActorType::Monster) - { - actorManager->addIgnoreAttackMob(being->getName()); - if (socialWindow) - socialWindow->updateAttackFilter(); - } - } else if (link == "remove pickup" && !mNick.empty()) { if (actorManager) -- cgit v1.2.3-70-g09d2