From 04fbf07c41bf78dea11aa9b7098c80f0da3801e3 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Fri, 3 May 2013 12:33:11 +0300
Subject: add comments for translators.

---
 src/net/ea/charserverhandler.cpp | 18 ++++++++++++++++++
 src/net/ea/chathandler.cpp       |  2 ++
 src/net/ea/gui/guildtab.cpp      | 10 ++++++++++
 src/net/ea/gui/partytab.cpp      | 35 +++++++++++++++++++++++++++++++++++
 src/net/ea/guildhandler.cpp      |  9 +++++++++
 src/net/ea/loginhandler.cpp      | 17 +++++++++++++++++
 src/net/ea/network.cpp           |  3 +++
 src/net/ea/playerhandler.cpp     | 32 ++++++++++++++++++++++++++++++++
 src/net/ea/skillhandler.cpp      | 20 ++++++++++++++++++++
 src/net/ea/tradehandler.cpp      |  3 +++
 src/net/tmwa/generalhandler.cpp  | 35 +++++++++++++++++++++++++++++++++++
 11 files changed, 184 insertions(+)

(limited to 'src')

diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 354326e08..c76e9e9b2 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -66,11 +66,17 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
         return;
 
     StringVect attributes;
+    // TRANSLATORS: playe stat
     attributes.push_back(_("Strength:"));
+    // TRANSLATORS: playe stat
     attributes.push_back(_("Agility:"));
+    // TRANSLATORS: playe stat
     attributes.push_back(_("Vitality:"));
+    // TRANSLATORS: playe stat
     attributes.push_back(_("Intelligence:"));
+    // TRANSLATORS: playe stat
     attributes.push_back(_("Dexterity:"));
+    // TRANSLATORS: playe stat
     attributes.push_back(_("Luck:"));
 
     const Token &token =
@@ -115,13 +121,16 @@ void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const
     switch (msg.readInt8())
     {
         case 0:
+            // TRANSLATORS: error message
             errorMessage = _("Access denied. Most likely, there are "
                              "too many players on this server.");
             break;
         case 1:
+            // TRANSLATORS: error message
             errorMessage = _("Cannot use this ID.");
             break;
         default:
+            // TRANSLATORS: error message
             errorMessage = _("Unknown char-server failure.");
             break;
     }
@@ -152,25 +161,32 @@ void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
         case 1:
         case 0:
         default:
+            // TRANSLATORS: error message
             errorMessage = _("Failed to create character. Most "
                 "likely the name is already taken.");
             break;
         case 2:
+            // TRANSLATORS: error message
             errorMessage = _("Wrong name.");
             break;
         case 3:
+            // TRANSLATORS: error message
             errorMessage = _("Incorrect stats.");
             break;
         case 4:
+            // TRANSLATORS: error message
             errorMessage = _("Incorrect hair.");
             break;
         case 5:
+            // TRANSLATORS: error message
             errorMessage = _("Incorrect slot.");
             break;
         case 6:
+            // TRANSLATORS: error message
             errorMessage = _("Incorrect race.");
             break;
     }
+    // TRANSLATORS: error message header
     new OkDialog(_("Error"), errorMessage, DIALOG_ERROR);
     if (mCharCreateDialog)
         mCharCreateDialog->unlock();
@@ -183,12 +199,14 @@ void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
     mSelectedCharacter = nullptr;
     updateCharSelectDialog();
     unlockCharSelectDialog();
+    // TRANSLATORS: info message
     new OkDialog(_("Info"), _("Character deleted."));
 }
 
 void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED)
 {
     unlockCharSelectDialog();
+    // TRANSLATORS: error message
     new OkDialog(_("Error"), _("Failed to delete character."), DIALOG_ERROR);
 }
 
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index a84ab21e0..0fdd7ecf3 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -79,6 +79,7 @@ void ChatHandler::processWhisperResponse(Net::MessageIn &msg)
             if (chatWindow)
             {
                 chatWindow->addWhisper(nick,
+                    // TRANSLATORS: chat message
                     strprintf(_("Whisper could not be "
                     "sent, %s is offline."), nick.c_str()), BY_SERVER);
             }
@@ -87,6 +88,7 @@ void ChatHandler::processWhisperResponse(Net::MessageIn &msg)
             if (chatWindow)
             {
                 chatWindow->addWhisper(nick,
+                    // TRANSLATORS: chat message
                     strprintf(_("Whisper could not "
                     "be sent, ignored by %s."), nick.c_str()),
                     BY_SERVER);
diff --git a/src/net/ea/gui/guildtab.cpp b/src/net/ea/gui/guildtab.cpp
index 0a1fb7314..aa89309b1 100644
--- a/src/net/ea/gui/guildtab.cpp
+++ b/src/net/ea/gui/guildtab.cpp
@@ -44,6 +44,7 @@ namespace Ea
 extern Guild *taGuild;
 
 GuildTab::GuildTab(const Widget2 *const widget) :
+    // TRANSLATORS: guild chat tab name
     ChatTab(widget, _("Guild"), "")
 {
     setTabColor(&getThemeColor(Theme::GUILD_CHAT_TAB),
@@ -67,14 +68,19 @@ bool GuildTab::handleCommand(const std::string &type, const std::string &args)
     {
         if (args == "invite")
         {
+            // TRANSLATORS: guild chat help
             chatLog(_("Command: /invite <nick>"));
+            // TRANSLATORS: guild chat help
             chatLog(_("This command invites <nick> to the guild you're in."));
+            // TRANSLATORS: guild chat help
             chatLog(_("If the <nick> has spaces in it, enclose it in "
                             "double quotes (\")."));
         }
         else if (args == "leave")
         {
+            // TRANSLATORS: guild chat help
             chatLog(_("Command: /leave"));
+            // TRANSLATORS: guild chat help
             chatLog(_("This command causes the player to leave the guild."));
         }
         else
@@ -135,9 +141,13 @@ void GuildTab::handleInput(const std::string &msg)
 
 void GuildTab::showHelp()
 {
+    // TRANSLATORS: guild chat help
     chatLog(_("/help > Display this help."));
+    // TRANSLATORS: guild chat help
     chatLog(_("/invite > Invite a player to your guild"));
+    // TRANSLATORS: guild chat help
     chatLog(_("/leave > Leave the guild you are in"));
+    // TRANSLATORS: guild chat help
     chatLog(_("/kick > Kick some one from the guild you are in"));
 }
 
diff --git a/src/net/ea/gui/partytab.cpp b/src/net/ea/gui/partytab.cpp
index b8dd6aece..5b3184038 100644
--- a/src/net/ea/gui/partytab.cpp
+++ b/src/net/ea/gui/partytab.cpp
@@ -44,6 +44,7 @@ namespace Ea
 {
 
 PartyTab::PartyTab(const Widget2 *const widget) :
+    // TRANSLATORS: party chat tab name
     ChatTab(widget, _("Party"), "")
 {
     setTabColor(&getThemeColor(Theme::PARTY_CHAT_TAB),
@@ -68,11 +69,17 @@ void PartyTab::handleInput(const std::string &msg)
 
 void PartyTab::showHelp()
 {
+    // TRANSLATORS: party help message
     chatLog(_("/help > Display this help."));
+    // TRANSLATORS: party help message
     chatLog(_("/invite > Invite a player to your party"));
+    // TRANSLATORS: party help message
     chatLog(_("/leave > Leave the party you are in"));
+    // TRANSLATORS: party help message
     chatLog(_("/kick > Kick some one from the party you are in"));
+    // TRANSLATORS: party help message
     chatLog(_("/item > Show/change party item sharing options"));
+    // TRANSLATORS: party help message
     chatLog(_("/exp > Show/change party experience sharing options"));
 }
 
@@ -82,37 +89,52 @@ bool PartyTab::handleCommand(const std::string &type, const std::string &args)
     {
         if (args == "invite")
         {
+            // TRANSLATORS: party help message
             chatLog(_("Command: /invite <nick>"));
+            // TRANSLATORS: party help message
             chatLog(_("This command invites <nick> to party with you."));
+            // TRANSLATORS: party help message
             chatLog(_("If the <nick> has spaces in it, enclose it in "
                             "double quotes (\")."));
         }
         else if (args == "leave")
         {
+            // TRANSLATORS: party help message
             chatLog(_("Command: /leave"));
+            // TRANSLATORS: party help message
             chatLog(_("This command causes the player to leave the party."));
         }
         else if (args == "item")
         {
+            // TRANSLATORS: party help message
             chatLog(_("Command: /item <policy>"));
+            // TRANSLATORS: party help message
             chatLog(
                 _("This command changes the party's item sharing policy."));
+            // TRANSLATORS: party help message
             chatLog(_("<policy> can be one of \"1\", \"yes\", \"true\" to "
                       "enable item sharing, or \"0\", \"no\", \"false\" to "
                       "disable item sharing."));
+            // TRANSLATORS: party help message
             chatLog(_("Command: /item"));
+            // TRANSLATORS: party help message
             chatLog(_("This command displays the party's"
                     " current item sharing policy."));
         }
         else if (args == "exp")
         {
+            // TRANSLATORS: party help message
             chatLog(_("Command: /exp <policy>"));
+            // TRANSLATORS: party help message
             chatLog(_("This command changes the party's "
                     "experience sharing policy."));
+            // TRANSLATORS: party help message
             chatLog(_("<policy> can be one of \"1\", \"yes\", \"true\" to "
                       "enable experience sharing, or \"0\","
                       " \"no\", \"false\" to disable experience sharing."));
+            // TRANSLATORS: party help message
             chatLog(_("Command: /exp"));
+            // TRANSLATORS: party help message
             chatLog(_("This command displays the party's current "
                     "experience sharing policy."));
         }
@@ -124,9 +146,14 @@ bool PartyTab::handleCommand(const std::string &type, const std::string &args)
     else if (type == "create" || type == "new")
     {
         if (args.empty())
+        {
+            // TRANSLATORS: chat error message
             chatLog(_("Party name is missing."), BY_SERVER);
+        }
         else
+        {
             Net::getPartyHandler()->create(args);
+        }
     }
     else if (type == "invite")
     {
@@ -147,15 +174,19 @@ bool PartyTab::handleCommand(const std::string &type, const std::string &args)
             switch (Net::getPartyHandler()->getShareItems())
             {
                 case PARTY_SHARE:
+                    // TRANSLATORS: chat message
                     chatLog(_("Item sharing enabled."), BY_SERVER);
                     return true;
                 case PARTY_SHARE_NO:
+                    // TRANSLATORS: chat message
                     chatLog(_("Item sharing disabled."), BY_SERVER);
                     return true;
                 case PARTY_SHARE_NOT_POSSIBLE:
+                    // TRANSLATORS: chat message
                     chatLog(_("Item sharing not possible."), BY_SERVER);
                     return true;
                 case PARTY_SHARE_UNKNOWN:
+                    // TRANSLATORS: chat message
                     chatLog(_("Item sharing unknown."), BY_SERVER);
                     return true;
                 default:
@@ -187,15 +218,19 @@ bool PartyTab::handleCommand(const std::string &type, const std::string &args)
             switch (Net::getPartyHandler()->getShareExperience())
             {
                 case PARTY_SHARE:
+                    // TRANSLATORS: chat message
                     chatLog(_("Experience sharing enabled."), BY_SERVER);
                     return true;
                 case PARTY_SHARE_NO:
+                    // TRANSLATORS: chat message
                     chatLog(_("Experience sharing disabled."), BY_SERVER);
                     return true;
                 case PARTY_SHARE_NOT_POSSIBLE:
+                    // TRANSLATORS: chat message
                     chatLog(_("Experience sharing not possible."), BY_SERVER);
                     return true;
                 case PARTY_SHARE_UNKNOWN:
+                    // TRANSLATORS: chat message
                     chatLog(_("Experience sharing unknown."), BY_SERVER);
                     return true;
                 default:
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 3f0375fea..b2a78f7da 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -172,20 +172,29 @@ void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
     if (guildTab && showBasicInfo)
     {
         showBasicInfo = false;
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Guild name: %s"),
             name.c_str()), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Guild master: %s"),
             master.c_str()), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Guild level: %d"), level), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Online members: %d"),
             members), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Max members: %d"),
             maxMembers), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Average level: %d"),
             avgLevel), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Guild exp: %d"), exp), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Guild next exp: %d"),
             nextExp), BY_SERVER);
+        // TRANSLATORS: guild info message
         guildTab->chatLog(strprintf(_("Guild castle: %s"),
             castle.c_str()), BY_SERVER);
     }
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
index c50f76cdd..2632aeb3b 100644
--- a/src/net/ea/loginhandler.cpp
+++ b/src/net/ea/loginhandler.cpp
@@ -148,15 +148,19 @@ void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg) const
         {
             case 0:
                 errorMessage =
+                    // TRANSLATORS: error message
                     _("Account was not found. Please re-login.");
                 break;
             case 2:
+                // TRANSLATORS: error message
                 errorMessage = _("Old password incorrect.");
                 break;
             case 3:
+                // TRANSLATORS: error message
                 errorMessage = _("New password too short.");
                 break;
             default:
+                // TRANSLATORS: error message
                 errorMessage = _("Unknown error.");
                 break;
         }
@@ -229,26 +233,33 @@ void LoginHandler::processLoginError(Net::MessageIn &msg) const
     switch (code)
     {
         case 0:
+            // TRANSLATORS: error message
             errorMessage = _("Unregistered ID.");
             break;
         case 1:
+            // TRANSLATORS: error message
             errorMessage = _("Wrong password.");
             LoginDialog::savedPassword.clear();
             break;
         case 2:
+            // TRANSLATORS: error message
             errorMessage = _("Account expired.");
             break;
         case 3:
+            // TRANSLATORS: error message
             errorMessage = _("Rejected from server.");
             break;
         case 4:
+            // TRANSLATORS: error message
             errorMessage = _("You have been permanently banned from "
                               "the game. Please contact the GM team.");
             break;
         case 5:
+            // TRANSLATORS: error message
             errorMessage = _("Client too old.");
             break;
         case 6:
+            // TRANSLATORS: error message
             errorMessage = strprintf(_("You have been temporarily "
                                         "banned from the game until "
                                         "%s.\nPlease contact the GM "
@@ -256,21 +267,27 @@ void LoginHandler::processLoginError(Net::MessageIn &msg) const
                                         msg.readString(20).c_str());
             break;
         case 7:
+            // TRANSLATORS: error message
             errorMessage = _("Server overpopulated.");
             break;
         case 9:
+            // TRANSLATORS: error message
             errorMessage = _("This user name is already taken.");
             break;
         case 10:
+            // TRANSLATORS: error message
             errorMessage = _("Wrong name.");
             break;
         case 11:
+            // TRANSLATORS: error message
             errorMessage = _("Incorrect email.");
             break;
         case 99:
+            // TRANSLATORS: error message
             errorMessage = _("Username permanently erased.");
             break;
         default:
+            // TRANSLATORS: error message
             errorMessage = _("Unknown error.");
             break;
     }
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp
index 9f1bdabe0..2b9c048f7 100644
--- a/src/net/ea/network.cpp
+++ b/src/net/ea/network.cpp
@@ -96,6 +96,7 @@ bool Network::connect(ServerInfo server)
 
     if (server.hostname.empty())
     {
+        // TRANSLATORS: error message
         setError(_("Empty address given to Network::connect()!"));
         return false;
     }
@@ -190,6 +191,7 @@ bool Network::realConnect()
         mServer.port) == -1)
     {
         const std::string errorMessage = std::string(
+            // TRANSLATORS: error message
             _("Unable to resolve host \"")).append(
             mServer.hostname).append("\"");
         setError(errorMessage);
@@ -265,6 +267,7 @@ void Network::receive()
                 }
                 else if (ret < 0)
                 {
+                    // TRANSLATORS: error message
                     setError(_("Connection to server terminated. ") +
                              std::string(TcpNet::getError()));
                 }
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 3c8627f4b..309888d50 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -91,43 +91,70 @@ static const char *randomDeathMessage()
 {
     static const char *const deadMsg[] =
     {
+        // TRANSLATORS: death message
         N_("You are dead."),
+        // TRANSLATORS: death message
         N_("We regret to inform you that your character was killed in "
            "battle."),
+        // TRANSLATORS: death message
         N_("You are not that alive anymore."),
+        // TRANSLATORS: death message
         N_("The cold hands of the grim reaper are grabbing for your soul."),
+        // TRANSLATORS: death message
         N_("Game Over!"),
+        // TRANSLATORS: death message
         N_("Insert coin to continue."),
+        // TRANSLATORS: death message
         N_("No, kids. Your character did not really die. It... "
            "err... went to a better place."),
+        // TRANSLATORS: death message
         N_("Your plan of breaking your enemies weapon by "
            "bashing it with your throat failed."),
+        // TRANSLATORS: death message
         N_("I guess this did not run too well."),
         // NetHack reference:
+        // TRANSLATORS: death message
         N_("Do you want your possessions identified?"),
         // Secret of Mana reference:
+        // TRANSLATORS: death message
         N_("Sadly, no trace of you was ever found..."),
         // Final Fantasy VI reference:
+        // TRANSLATORS: death message
         N_("Annihilated."),
         // Earthbound reference:
+        // TRANSLATORS: death message
         N_("Looks like you got your head handed to you."),
         // Leisure Suit Larry 1 reference:
+        // TRANSLATORS: death message
         N_("You screwed up again, dump your body down the tubes "
            "and get you another one."),
         // Monty Python references (Dead Parrot sketch mostly):
+        // TRANSLATORS: death message
         N_("You're not dead yet. You're just resting."),
+        // TRANSLATORS: death message
         N_("You are no more."),
+        // TRANSLATORS: death message
         N_("You have ceased to be."),
+        // TRANSLATORS: death message
         N_("You've expired and gone to meet your maker."),
+        // TRANSLATORS: death message
         N_("You're a stiff."),
+        // TRANSLATORS: death message
         N_("Bereft of life, you rest in peace."),
+        // TRANSLATORS: death message
         N_("If you weren't so animated, you'd be pushing up the daisies."),
+        // TRANSLATORS: death message
         N_("Your metabolic processes are now history."),
+        // TRANSLATORS: death message
         N_("You're off the twig."),
+        // TRANSLATORS: death message
         N_("You've kicked the bucket."),
+        // TRANSLATORS: death message
         N_("You've shuffled off your mortal coil, run down the "
            "curtain and joined the bleedin' choir invisibile."),
+        // TRANSLATORS: death message
         N_("You are an ex-player."),
+        // TRANSLATORS: death message
         N_("You're pining for the fjords.")
     };
 
@@ -332,7 +359,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
                 if (value >= max && total < max)
                 {
                     weightNoticeTime = cur_time + 5;
+                    // TRANSLATORS: message header
                     weightNotice = new OkDialog(_("Message"),
+                        // TRANSLATORS: weight message
                         _("You are carrying more than "
                         "half your weight. You are "
                         "unable to regain health."), DIALOG_OK, false);
@@ -342,7 +371,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
                 else if (value < max && total >= max)
                 {
                     weightNoticeTime = cur_time + 5;
+                    // TRANSLATORS: message header
                     weightNotice = new OkDialog(_("Message"),
+                        // TRANSLATORS: weight message
                         _("You are carrying less than "
                         "half your weight. You "
                         "can regain health."), DIALOG_OK, false);
@@ -424,6 +455,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
 
     if (PlayerInfo::getAttribute(PlayerInfo::HP) == 0 && !deathNotice)
     {
+        // TRANSLATORS: message header
         deathNotice = new OkDialog(_("Message"),
             randomDeathMessage(), DIALOG_OK, false);
         deathNotice->addActionListener(&deathListener);
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 7fe37be95..68597dd85 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -147,21 +147,27 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
         switch (bskill)
         {
             case BSKILL_TRADE:
+                // TRANSLATORS: error message
                 txt = _("Trade failed!");
                 break;
             case BSKILL_EMOTE:
+                // TRANSLATORS: error message
                 txt = _("Emote failed!");
                 break;
             case BSKILL_SIT:
+                // TRANSLATORS: error message
                 txt = _("Sit failed!");
                 break;
             case BSKILL_CREATECHAT:
+                // TRANSLATORS: error message
                 txt = _("Chat creating failed!");
                 break;
             case BSKILL_JOINPARTY:
+                // TRANSLATORS: error message
                 txt = _("Could not join party!");
                 break;
             case BSKILL_SHOUT:
+                // TRANSLATORS: error message
                 txt = _("Cannot shout!");
                 break;
             default:
@@ -175,37 +181,48 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
         switch (reason)
         {
             case RFAIL_SKILLDEP:
+                // TRANSLATORS: error message
                 txt.append(_("You have not yet reached a high enough lvl!"));
                 break;
             case RFAIL_INSUFHP:
+                // TRANSLATORS: error message
                 txt.append(_("Insufficient HP!"));
                 break;
             case RFAIL_INSUFSP:
+                // TRANSLATORS: error message
                 txt.append(_("Insufficient SP!"));
                 break;
             case RFAIL_NOMEMO:
+                // TRANSLATORS: error message
                 txt.append(_("You have no memos!"));
                 break;
             case RFAIL_SKILLDELAY:
+                // TRANSLATORS: error message
                 txt.append(_("You cannot do that right now!"));
                 break;
             case RFAIL_ZENY:
+                // TRANSLATORS: error message
                 txt.append(_("Seems you need more money... ;-)"));
                 break;
             case RFAIL_WEAPON:
+                // TRANSLATORS: error message
                 txt.append(_("You cannot use this skill with that "
                     "kind of weapon!"));
                 break;
             case RFAIL_REDGEM:
+                // TRANSLATORS: error message
                 txt.append(_("You need another red gem!"));
                 break;
             case RFAIL_BLUEGEM:
+                // TRANSLATORS: error message
                 txt.append(_("You need another blue gem!"));
                 break;
             case RFAIL_OVERWEIGHT:
+                // TRANSLATORS: error message
                 txt.append(_("You're carrying to much to do this!"));
                 break;
             default:
+                // TRANSLATORS: error message
                 txt.append(_("Huh? What's that?"));
                 logger->log("QQQ SMSG_SKILL_FAILED: reason "
                             + toString(reason));
@@ -217,12 +234,15 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
         switch (skillId)
         {
             case SKILL_WARP :
+                // TRANSLATORS: error message
                 txt = _("Warp failed...");
                 break;
             case SKILL_STEAL :
+                // TRANSLATORS: error message
                 txt = _("Could not steal anything...");
                 break;
             case SKILL_ENVENOM :
+                // TRANSLATORS: error message
                 txt = _("Poison had no effect...");
                 break;
             default:
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
index 91bd4de69..03dc1bcac 100644
--- a/src/net/ea/tradehandler.cpp
+++ b/src/net/ea/tradehandler.cpp
@@ -99,7 +99,9 @@ void TradeHandler::processTradeRequest(Net::MessageIn &msg)
                 != tradePartnerName)
             {
                 tradeWindow->clear();
+                // TRANSLATORS: trade message
                 confirmDlg = new ConfirmDialog(_("Request for Trade"),
+                    // TRANSLATORS: trade message
                     strprintf(_("%s wants to trade with you, do"
                     " you accept?"), tradePartnerName.c_str()), true);
                 confirmDlg->addActionListener(&listener);
@@ -144,6 +146,7 @@ void TradeHandler::processTradeResponse(Net::MessageIn &msg)
             if (tradeWindow)
             {
                 tradeWindow->reset();
+                // TRANSLATORS: trade header
                 tradeWindow->setCaption(strprintf(_("Trade: You and %s"),
                     tradePartnerName.c_str()));
                 tradeWindow->initTrade(tradePartnerName);
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index 01a012ee0..fa625b76f 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -101,11 +101,17 @@ GeneralHandler::GeneralHandler() :
     generalHandler = this;
 
     std::vector<ItemDB::Stat> stats;
+    // TRANSLATORS: player stat
     stats.push_back(ItemDB::Stat("str", _("Strength %+d")));
+    // TRANSLATORS: player stat
     stats.push_back(ItemDB::Stat("agi", _("Agility %+d")));
+    // TRANSLATORS: player stat
     stats.push_back(ItemDB::Stat("vit", _("Vitality %+d")));
+    // TRANSLATORS: player stat
     stats.push_back(ItemDB::Stat("int", _("Intelligence %+d")));
+    // TRANSLATORS: player stat
     stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
+    // TRANSLATORS: player stat
     stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
 
     ItemDB::setStatsList(stats);
@@ -131,29 +137,36 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg)
             switch (code)
             {
                 case 0:
+                    // TRANSLATORS: error message
                     errorMessage = _("Authentication failed.");
                     break;
                 case 1:
+                    // TRANSLATORS: error message
                     errorMessage = _("No servers available.");
                     break;
                 case 2:
                     if (Client::getState() == STATE_GAME)
                     {
+                        // TRANSLATORS: error message
                         errorMessage = _("Someone else is trying to use this "
                                          "account.");
                     }
                     else
                     {
+                        // TRANSLATORS: error message
                         errorMessage = _("This account is already logged in.");
                     }
                     break;
                 case 3:
+                    // TRANSLATORS: error message
                     errorMessage = _("Speed hack detected.");
                     break;
                 case 8:
+                    // TRANSLATORS: error message
                     errorMessage = _("Duplicated login.");
                     break;
                 default:
+                    // TRANSLATORS: error message
                     errorMessage = _("Unknown connection error.");
                     break;
             }
@@ -229,9 +242,14 @@ void GeneralHandler::flushNetwork()
     if (mNetwork->getState() == Network::NET_ERROR)
     {
         if (!mNetwork->getError().empty())
+        {
             errorMessage = mNetwork->getError();
+        }
         else
+        {
+            // TRANSLATORS: error message
             errorMessage = _("Got disconnected from server!");
+        }
 
         Client::setState(STATE_ERROR);
     }
@@ -257,26 +275,43 @@ void GeneralHandler::gameStarted() const
     // protection against double addition attributes.
     statusWindow->clearAttributes();
 
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(STR, _("Strength"), "str", true, "");
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(AGI, _("Agility"), "agi", true, "");
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(VIT, _("Vitality"), "vit", true, "");
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(INT, _("Intelligence"), "int", true, "");
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true, "");
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(LUK, _("Luck"), "luk", true, "");
 
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(ATK, _("Attack"));
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(DEF, _("Defense"));
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(MATK, _("M.Attack"));
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(MDEF, _("M.Defense"));
+    // TRANSLATORS: player stat
     // xgettext:no-c-format
     statusWindow->addAttribute(HIT, _("% Accuracy"));
+    // TRANSLATORS: player stat
     // xgettext:no-c-format
     statusWindow->addAttribute(FLEE, _("% Evade"));
+    // TRANSLATORS: player stat
     // xgettext:no-c-format
     statusWindow->addAttribute(CRIT, _("% Critical"));
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, _("Attack Delay"));
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(PlayerInfo::WALK_SPEED, _("Walk Delay"));
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, _("Attack Range"));
+    // TRANSLATORS: player stat
     statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, _("Damage per sec."));
 }
 
-- 
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