From c18d789b35f29611c88d0e3bdbb5619500ea7a2a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 27 May 2016 21:37:03 +0300 Subject: Move spritedef load function from resourcemanager into separate file. --- src/resources/sprite/animationdelayload.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/resources/sprite/animationdelayload.cpp') diff --git a/src/resources/sprite/animationdelayload.cpp b/src/resources/sprite/animationdelayload.cpp index fa33ff5f5..838dad42d 100644 --- a/src/resources/sprite/animationdelayload.cpp +++ b/src/resources/sprite/animationdelayload.cpp @@ -22,7 +22,7 @@ #include "const/resources/spriteaction.h" -#include "resources/resourcemanager/resourcemanager.h" +#include "resources/loaders/spritedefloader.h" #include "resources/sprite/animatedsprite.h" @@ -56,7 +56,7 @@ void AnimationDelayLoad::load() { if (mSprite) { - SpriteDef *const s = resourceManager->getSprite(mFileName, mVariant); + SpriteDef *const s = Loader::getSprite(mFileName, mVariant); if (!s) return; mSprite->setSprite(s); -- cgit v1.2.3-70-g09d2