From b69e0973599907a9b1021c6859cb1d668fe9debb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 27 May 2011 01:04:35 +0300 Subject: Fix memory leak in resourcemanager. --- src/resources/resourcemanager.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/resources/resourcemanager.cpp') diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index 5552b64b1..54c7a22e4 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -47,16 +47,18 @@ ResourceManager *ResourceManager::instance = NULL; -ResourceManager::ResourceManager() - : mOldestOrphan(0), +ResourceManager::ResourceManager() : + mOldestOrphan(0), mSelectedSkin(""), - mSkinName("") + mSkinName(""), + mDestruction(0) { logger->log1("Initializing resource manager..."); } ResourceManager::~ResourceManager() { + mDestruction = true; mResources.insert(mOrphanedResources.begin(), mOrphanedResources.end()); // Release any remaining spritedefs first because they depend on image sets @@ -526,7 +528,7 @@ SpriteDef *ResourceManager::getSprite(const std::string &path, int variant) void ResourceManager::release(Resource *res) { - if (!res) + if (!res || mDestruction) return; ResourceIterator resIter = mResources.find(res->mIdPath); -- cgit v1.2.3-60-g2f50