From dce838195b3d2ca4703094aa8602038bb1e1e7f3 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 23 Apr 2011 02:10:02 +0300 Subject: Reorder map sprites to draw correctly player with more than one tile width. --- src/resources/mapreader.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/resources/mapreader.cpp') diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp index b80bc960f..3b7ebd2b1 100644 --- a/src/resources/mapreader.cpp +++ b/src/resources/mapreader.cpp @@ -360,6 +360,10 @@ Map *MapReader::readMap(xmlNodePtr node, const std::string &path) map->addRange(objName, MapItem::MUSIC, objX, objY, objW, objH); } + else if (objType == "ACTORSFIX") + { + map->setActorsFix(objX, objY); + } else { logger->log1(" Warning: Unknown object type"); -- cgit v1.2.3-70-g09d2