From 4fb8f9f0905038f3180f108ec56b2a326ceb3483 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 6 Oct 2012 03:54:00 +0300 Subject: Add particle effect miss-effect-id to items and monsters. --- src/resources/iteminfo.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/resources/iteminfo.h') diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 644b80154..ba429341d 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -194,6 +194,12 @@ class ItemInfo final int getCriticalHitEffectId() const { return mCriticalHitEffectId; } + void setMissEffectId(const int s) + { mMissEffectId = s; } + + int getMissEffectId() const + { return mMissEffectId; } + const std::string &getAttackAction() const { return mAttackAction; } @@ -306,6 +312,7 @@ class ItemInfo final std::string mColorList; int mHitEffectId; int mCriticalHitEffectId; + int mMissEffectId; int maxFloorOffset; }; -- cgit v1.2.3-60-g2f50