From 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 25 Oct 2012 01:13:56 +0300 Subject: Add support for different hover/pickup cursors for monsters, npc, items, etc. In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now. --- src/resources/iteminfo.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/resources/iteminfo.h') diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 4e4e9f424..cd832bd9d 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -271,6 +271,15 @@ class ItemInfo final const std::string replaceColors(std::string str, const unsigned char color) const; + void setPickupCursor(const std::string &cursor) + { return setPickupCursor(Cursor::stringToCursor(cursor)); } + + void setPickupCursor(const Cursor::Cursor &cursor) + { mPickupCursor = cursor; } + + Cursor::Cursor getPickupCursor() const + { return mPickupCursor; } + int mDrawBefore[10]; int mDrawAfter[10]; int mDrawPriority[10]; @@ -314,6 +323,7 @@ class ItemInfo final int mCriticalHitEffectId; int mMissEffectId; int maxFloorOffset; + Cursor::Cursor mPickupCursor; }; #endif -- cgit v1.2.3-60-g2f50