From 61350cc4f65d53dd3add0c15558f6017b18ddbea Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 21 May 2011 03:07:34 +0300 Subject: Add monster walktype attribute to detect on what collisions monster can move. --- src/resources/beinginfo.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/resources/beinginfo.cpp') diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp index 96cc47f94..438de46dd 100644 --- a/src/resources/beinginfo.cpp +++ b/src/resources/beinginfo.cpp @@ -33,7 +33,8 @@ BeingInfo::BeingInfo(): mName(_("unnamed")), mTargetCursorSize(ActorSprite::TC_MEDIUM), mWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER - | Map::BLOCKMASK_MONSTER), + | Map::BLOCKMASK_MONSTER | Map::BLOCKMASK_AIR + | Map::BLOCKMASK_WATER), mBlockType(Map::BLOCKTYPE_CHARACTER), mTargetOffsetX(0), mTargetOffsetY(0), mMaxHP(0), mStaticMaxHP(false) -- cgit v1.2.3-60-g2f50