From 51975cd8624fff3b20aa3b7b1932555e32786561 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 3 Apr 2011 20:10:33 +0300 Subject: Add spawn animation to mobs. Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN --- src/resources/animation.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/resources/animation.cpp') diff --git a/src/resources/animation.cpp b/src/resources/animation.cpp index 328824827..fe5822f7b 100644 --- a/src/resources/animation.cpp +++ b/src/resources/animation.cpp @@ -31,7 +31,7 @@ Animation::Animation(): void Animation::addFrame(Image *image, int delay, int offsetX, int offsetY) { - Frame frame = { image, delay, offsetX, offsetY }; + Frame frame = { image, delay, offsetX, offsetY, "" }; mFrames.push_back(frame); mDuration += delay; } @@ -45,3 +45,9 @@ bool Animation::isTerminator(const Frame &candidate) { return (candidate.image == NULL); } + +void Animation::addJump(std::string name) +{ + Frame frame = { 0, 0, 0, 0, name }; + mFrames.push_back(frame); +} -- cgit v1.2.3-60-g2f50