From eecd33fff488d54d038d84d8676000fad826e940 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 14 Jun 2014 02:17:38 +0300 Subject: fix modernoepngl drawing. Add simple draw test in most renders. --- src/render/normalopenglgraphics.cpp | 56 +++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) (limited to 'src/render/normalopenglgraphics.cpp') diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index 2348fa22b..3dd5392ae 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -339,6 +339,62 @@ bool NormalOpenGLGraphics::drawImageInline(const Image *const image, return true; } +void NormalOpenGLGraphics::testDraw() +{ + if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) + { + GLfloat tex[] = + { + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f + }; + + GLint vert[] = + { + 0, 0, + 800, 0, + 800, 600, + 0, 600 + }; + + glVertexPointer(2, GL_INT, 0, &vert); + glTexCoordPointer(2, GL_FLOAT, 0, &tex); + +#ifdef DEBUG_DRAW_CALLS + NormalOpenGLGraphics::mDrawCalls ++; +#endif + glDrawArrays(GL_QUADS, 0, 4); + } + else + { + GLint tex[] = + { + 0, 0, + 800, 0, + 800, 600, + 0, 600 + }; + + GLint vert[] = + { + 0, 0, + 800, 0, + 800, 600, + 0, 600 + }; + + glVertexPointer(2, GL_INT, 0, &vert); + glTexCoordPointer(2, GL_INT, 0, &tex); + +#ifdef DEBUG_DRAW_CALLS + NormalOpenGLGraphics::mDrawCalls ++; +#endif + glDrawArrays(GL_QUADS, 0, 4); + } +} + void NormalOpenGLGraphics::drawImageCached(const Image *const image, int x, int y) { -- cgit v1.2.3-60-g2f50