From 49aba83fa6f3393214919166c42fb55c5a9a7796 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 8 Jun 2014 23:04:53 +0300 Subject: Add basic shaders in modernopengl. Add draw/fill rectangle functions. --- src/render/modernopenglgraphics.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/render/modernopenglgraphics.h') diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h index 75165031f..2e80fb56a 100644 --- a/src/render/modernopenglgraphics.h +++ b/src/render/modernopenglgraphics.h @@ -59,6 +59,13 @@ class ModernOpenGLGraphics final : public Graphics void postInit() override final; + void setColor(const Color &color) override final; + + void setColorAll(const Color &color, + const Color &color2) override final; + + void screenResized(); + #include "render/graphicsdef.hpp" #include "render/openglgraphicsdef.hpp" @@ -80,6 +87,10 @@ class ModernOpenGLGraphics final : public Graphics GLuint mImageCached; float mFloatColor; int mMaxVertices; + GLuint mSimpleId; + GLuint mSimpleColor; + GLint mSimplePos; + GLuint mScreenUniform; bool mColorAlpha; #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; -- cgit v1.2.3-60-g2f50